-
1
-
-
49249119915
-
Designing games with a purpose
-
Ahn, L. von and Dabbish, L. (2008) “Designing games with a purpose”, Communications of the ACM, vol. 51, no. 8, pp. 58-67.
-
(2008)
Communications of the ACM
, vol.51
, Issue.8
, pp. 58-67
-
-
von Ahn, L.1
Dabbish, L.2
-
2
-
-
64449085959
-
Investigating the impact of video games on high school students engagement and learning about genetics”
-
Annetta, L.A., Minogue, J., Holmes, S.Y. and Cheng, M.T. (2009) “Investigating the impact of video games on high school students’ engagement and learning about genetics”, Computers & Education, vol. 53, pp. 74-85.
-
(2009)
Computers & Education
, vol.53
, pp. 74-85
-
-
Annetta, L.A.1
Minogue, J.2
Holmes, S.Y.3
Cheng, M.T.4
-
3
-
-
84889077476
-
Engaging Engineering Students with Gamification
-
Bournemouth, UK, Sep 11-13 2013
-
Barata, G., Gama, S., Jorge, J. and Goncalves, D. (2013) “Engaging Engineering Students with Gamification”, in 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Bournemouth, UK, Sep 11-13 2013, pp. 1-8.
-
(2013)
5Th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
, pp. 1-8
-
-
Barata, G.1
Gama, S.2
Jorge, J.3
Goncalves, D.4
-
4
-
-
84860675853
-
Introduction: Beyond fun
-
Blythe, M., Hassenzahl, M. and Wright, P. (2004) “Introduction: Beyond fun”, Interactions, vol. 11, no. 5, pp. 36–37.
-
(2004)
Interactions
, vol.11
, Issue.5
, pp. 36-37
-
-
Blythe, M.1
Hassenzahl, M.2
Wright, P.3
-
5
-
-
84955102482
-
Implementing game elements into didactic process: A case study
-
Croatia, 19-21 Jun 2013
-
Borys, M. and Laskowski, M. (2013) “Implementing game elements into didactic process: A case study”, in Management, Knowledge and Learning International Conference, Croatia, 19-21 Jun 2013, pp. 819–824.
-
(2013)
Management, Knowledge and Learning International Conference
, pp. 819-824
-
-
Borys, M.1
Laskowski, M.2
-
7
-
-
85006136160
-
Enhancing the student-instructor interaction frequency
-
Bullock, D., LaBella, V., Clingan, T., Ding, Z., Stewart, G. and Thibado, P. (2003) “Enhancing the student-instructor interaction frequency”, The Physics Teacher, vol. 40, no. 9, pp. 535-541.
-
(2003)
The Physics Teacher
, vol.40
, Issue.9
, pp. 535-541
-
-
Bullock, D.1
Labella, V.2
Clingan, T.3
Ding, Z.4
Stewart, G.5
Thibado, P.6
-
8
-
-
84911588576
-
The Adventure of Getting to Know a Computer
-
Carroll, J. M. (1982) “The Adventure of Getting to Know a Computer”, Computer, vol. 15, no. 11, pp. 49-58.
-
(1982)
Computer
, vol.15
, Issue.11
, pp. 49-58
-
-
Carroll, J.M.1
-
9
-
-
0038755834
-
FUN
-
Carroll, J. M. and Thomas, J. M. (1988) “FUN”, ACM SIGCHI Bulletin, vol. 19, no. 3, pp. 21-24.
-
(1988)
ACM SIGCHI Bulletin
, vol.19
, Issue.3
, pp. 21-24
-
-
Carroll, J.M.1
Thomas, J.M.2
-
10
-
-
0035037204
-
Doom as an interface for process management
-
New York: ACM Press
-
Chao, D. (2001) “Doom as an interface for process management”, in Proceedings CHI’01, New York: ACM Press, pp. 152-157.
-
(2001)
Proceedings CHI’01
, pp. 152-157
-
-
Chao, D.1
-
11
-
-
33947679371
-
Flow in games (And everything else)
-
Chen, J. (2007) “Flow in games (and everything else)”, Commun. ACM, vol. 50, pp. 31-34.
-
(2007)
Commun. ACM
, vol.50
, pp. 31-34
-
-
Chen, J.1
-
12
-
-
66349131265
-
Video game-based education in mechanical engineering: A look at student engagement
-
Coller B. and Shernoff, D. (2009) “Video game-based education in mechanical engineering: A look at student engagement”, International Journal of Engineering Education, vol. 25, no. 2, pp. 308-317.
-
(2009)
International Journal of Engineering Education
, vol.25
, Issue.2
, pp. 308-317
-
-
Coller, B.1
Shernoff, D.2
-
15
-
-
33745872795
-
Video games and education: Education in the face of a “parallel school
-
de Aguilera, M. and Mendiz, A. (2003) “Video games and education: education in the face of a “parallel school””, Computers in Entertainment, vol. 1, no. 1, pp. 1:1-1:10.
-
(2003)
Computers in Entertainment
, vol.1
, Issue.1
, pp. 1:1-1:10"
-
-
De Aguilera, M.1
Mendiz, A.2
-
16
-
-
84860665893
-
From game design elements to gamefulness: Defining “gamification
-
Tampere, Finland, Sep 28-30 2011, ACM Press
-
Deterding, S., Dixon, D., Khaled, R. and Nacke, L. (2011) “From game design elements to gamefulness: defining “gamification””, in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek’11), Tampere, Finland, Sep 28-30 2011, ACM Press, pp. 9-15.
-
(2011)
Proceedings of the 15Th International Academic Mindtrek Conference: Envisioning Future Media Environments (MindTrek’11)
, pp. 9-15
-
-
Deterding, S.1
Dixon, D.2
Khaled, R.3
Nacke, L.4
-
18
-
-
33751025689
-
Classroom Report Systems: A Review of the Literature
-
Fies, C. and Marshall, J. (2006) “Classroom Report Systems: A Review of the Literature”, Journal of Science Education and Technology, vol. 15, no. 1, pp. 101-109.
-
(2006)
Journal of Science Education and Technology
, vol.15
, Issue.1
, pp. 101-109
-
-
Fies, C.1
Marshall, J.2
-
19
-
-
79956133780
-
Assessing teaching artists through classroom observation
-
Franklin, E.E. (2005) “Assessing teaching artists through classroom observation”, Teaching Artist Journal, vol. 3, pp. 148-157.
-
(2005)
Teaching Artist Journal
, vol.3
, pp. 148-157
-
-
Franklin, E.E.1
-
21
-
-
62949190766
-
Learning and games
-
Katie Salen (ed.), (John D. and Catherine T. MacArthur Foundation series on digital media and learning), Cambridge, MA: The MIT Press
-
Gee, J.P. (2008) “Learning and games”, in Katie Salen (ed.). The ecology of games: Connecting youth, games, and learning (John D. and Catherine T. MacArthur Foundation series on digital media and learning), Cambridge, MA: The MIT Press.
-
(2008)
The Ecology of Games: Connecting Youth, Games, and Learning
-
-
Gee, J.P.1
-
22
-
-
33845605083
-
Effect of action video games on the spatial distribution of visuospatial attention
-
Green, C.S. and Bavelier, D. (2006) “Effect of action video games on the spatial distribution of visuospatial attention”, Journal of Experimental Psychology: Human Perception and Performance, vol. 32, no. 6, pp. 1465-1478.
-
(2006)
Journal of Experimental Psychology: Human Perception and Performance
, vol.32
, Issue.6
, pp. 1465-1478
-
-
Green, C.S.1
Bavelier, D.2
-
23
-
-
84912030349
-
Technology Distraction in the Learning Environment
-
Macon, GA, USA Mar 21-22, 2014, [10 Dec 2015]
-
Griffin, A. (2014) “Technology Distraction in the Learning Environment”, in Proceedings of the Southern Association for Information Systems Conference, Macon, GA, USA Mar 21-22, 2014, [Online], Available: http://saisconferencemgmt.org/proceedings/2014/Griffin.pdf [10 Dec 2015].
-
(2014)
Proceedings of the Southern Association for Information Systems Conference
-
-
Griffin, A.1
-
25
-
-
10044276739
-
The Thing and I: Understanding the Relationship Between User and Product
-
M.A. Blythe, K. Overbeeke, A.F. Monk and P.C. Wright (eds.), New York: Kluwer
-
Hassenzahl, M. (2003) “The Thing and I: Understanding the Relationship Between User and Product”, in M.A. Blythe, K. Overbeeke, A.F. Monk and P.C. Wright (eds.), Funology: From Usability to Enjoyment, New York: Kluwer, pp. 31-41.
-
(2003)
Funology: From Usability to Enjoyment
, pp. 31-41
-
-
Hassenzahl, M.1
-
27
-
-
84945256393
-
Student Response (Clicker) Systems: Preferences of Biomedical Physiology Students in Asian classes
-
[23 Jan 2016]
-
Hwang, I., Wong, K., Lam, S. L. and Lam, P. (2015) “Student Response (clicker) Systems: Preferences of Biomedical Physiology Students in Asian classes”, The Electronic Journal of e-Learning, vol. 13, no. 5, pp. 319-330. [Online], Available: http://www.ejel.org/volume13/issue5 [23 Jan 2016]
-
(2015)
The Electronic Journal of E-Learning
, vol.13
, Issue.5
, pp. 319-330
-
-
Hwang, I.1
Wong, K.2
Lam, S.L.3
Lam, P.4
-
31
-
-
84886597899
-
The effects of modern math computer games on learners math achievement and math course motivation in a public high school setting”
-
Kebritchi, M., Hirumi, A. and Bai, H. (2008) “The effects of modern math computer games on learners’ math achievement and math course motivation in a public high school setting”, British Journal of Educational Technology, vol. 38, no. 2, pp. 49-259.
-
(2008)
British Journal of Educational Technology
, vol.38
, Issue.2
, pp. 49-259
-
-
Kebritchi, M.1
Hirumi, A.2
Bai, H.3
-
32
-
-
33646198976
-
-
New York: Paraglyph Press
-
Koster, R. (2004) A theory of fun, New York: Paraglyph Press.
-
(2004)
A Theory of Fun
-
-
Koster, R.1
-
33
-
-
29844444452
-
A Study of Difficulties of Novice Programmers
-
Lahtinen, E., Ala-Mutka, K. and Jarvinen, H. (2005) “A Study of Difficulties of Novice Programmers”, Innovation and Technology in Computer Science Education 2005, pp. 14–18.
-
(2005)
Innovation and Technology in Computer Science Education
, vol.2005
, pp. 14-18
-
-
Lahtinen, E.1
Ala-Mutka, K.2
Jarvinen, H.3
-
35
-
-
84869026652
-
Gamification in Education: What, How, Why Bother?
-
[10 Dec 2015]
-
Lee, J.J. and Hammer, J. (2011) “Gamification in Education: What, How, Why Bother?”, Academic Exchange Quarterly, vol. 15, no. 2, pp. 1-5, [Online], Available: http://www.gamifyingeducation.org/files/Lee-Hammer-AEQ-2011.pdf [10 Dec 2015].
-
(2011)
Academic Exchange Quarterly
, vol.15
, Issue.2
, pp. 1-5
-
-
Lee, J.J.1
Hammer, J.2
-
36
-
-
84876771011
-
More than just fun and games: Assessing the value of educational video games in the classroom
-
New York: ACM Press
-
Lee, J.J., Luchini, K., Michael, B., Norris, C. and Soloway, E. (2004) “More than just fun and games: assessing the value of educational video games in the classroom”, in CHI’04 Extended Abstracts on Human Factors in Computing Systems, ser. CHI EA’04, New York: ACM Press, pp. 1375–1378.
-
(2004)
CHI’04 Extended Abstracts on Human Factors in Computing Systems, Ser. CHI EA’04
, pp. 1375-1378
-
-
Lee, J.J.1
Luchini, K.2
Michael, B.3
Norris, C.4
Soloway, E.5
-
37
-
-
84869070975
-
GamiCAD: A Gamified Tutorial System For First Time AutoCAD Users
-
Cambridge, MA, USA, Oct 7-10 2012, [10 Dec 2015]
-
Li, W., Grossman, T. and Fitzmaurice, G. (2012) “GamiCAD: A Gamified Tutorial System For First Time AutoCAD Users”, in Proceedings of the 25th annual ACM symposium on User interface software and technology UIST’12, Cambridge, MA, USA, Oct 7-10 2012, pp. 103-112, [Online], Available: http://www.autodeskresearch.com/pdf/GamiCAD_CameraReady.pdf [10 Dec 2015].
-
(2012)
Proceedings of the 25Th Annual ACM Symposium on User Interface Software and Technology UIST’12
, pp. 103-112
-
-
Li, W.1
Grossman, T.2
Fitzmaurice, G.3
-
39
-
-
49049148395
-
Toward a theory of intrinsically motivating instruction
-
Malone, T.W. (1981) “Toward a theory of intrinsically motivating instruction”, Cognitive Science, vol. 4, pp. 333-370.
-
(1981)
Cognitive Science
, vol.4
, pp. 333-370
-
-
Malone, T.W.1
-
41
-
-
84889011671
-
Assessing Course Student Engagement
-
Miller, R.L., Amsel, E., Kowalewski, B., Beins, B., Keith, K. and Peden, B. (eds.)
-
Mandernach, B. J., Donnelli-Sallee, E. and Dailey-Hebert, A. (2011) “Assessing Course Student Engagement”, in Miller, R.L., Amsel, E., Kowalewski, B., Beins, B., Keith, K. and Peden, B. (eds.), Promoting student engagement, volume 1: Programs, techniques and opportunities, Syracuse, NY: Society for the Teaching of Psychology, [Online], Available: http://www.teachpsych.org/teachpsych/pnpp/ [10 Dec 2015].
-
(2011)
Promoting Student Engagement, Volume 1: Programs, Techniques And
-
-
Mandernach, B.J.1
Donnelli-Sallee, E.2
Dailey-Hebert, A.3
-
42
-
-
84968781998
-
-
McClean, P., Saini-eidukat, B., Schwert, D., Slator, B. and White, A. (2001) “Virtual worlds in large enrollment science classes significantly improve authentic learning”, in Proceedings of the 12th International Conference on College Teaching and Learning, Center for the Advancement of Teaching and Learning, pp. 111–118.
-
(2001)
-
-
McClean, P.1
Saini-Eidukat, B.2
Schwert, D.3
Slator, B.4
White, A.5
-
45
-
-
0006540560
-
The ‘change-up in lectures”
-
Middendorf, J. and Kalish, A. (1996) “The ‘change-up’ in lectures”, The National Teaching and Learning Forum, vol. 5, no. 2, pp. 1-7.
-
(1996)
The National Teaching and Learning Forum
, vol.5
, Issue.2
, pp. 1-7
-
-
Middendorf, J.1
Kalish, A.2
-
47
-
-
21644485356
-
Age of computers’; an innovative combination of history and computer game elements for teaching computer fundamentals”
-
ser. FIE 2004
-
Natvig, L., Line, S. and Djupdal, A. (2004) “’Age of computers’; an innovative combination of history and computer game elements for teaching computer fundamentals”, in Proceedings of the 34th Annual Frontiers in Education conference, ser. FIE 2004, vol. 3, pp. S2F–1–6.
-
(2004)
Proceedings of the 34Th Annual Frontiers in Education Conference
, vol.3
, pp. S2F-1-S2F-6
-
-
Natvig, L.1
Line, S.2
Djupdal, A.3
-
48
-
-
84968781981
-
-
Higher Education Edition, 10 Dec 2015]
-
NMC Horizon Report > Higher Education Edition (2013) [Online], Available: http://www.nmc.org/pdf/2013-horizon-report-HE.pdf [10 Dec 2015].
-
(2013)
-
-
-
49
-
-
84968781976
-
-
Higher Education Edition, [10 Dec 2015]
-
NMC Horizon Report > Higher Education Edition (2014) [Online], Available: http://www.nmc.org/pdf/2014-nmc-horizon-report-he-EN.pdf [10 Dec 2015].
-
(2014)
-
-
-
50
-
-
84957593353
-
Visualisation and Gamification of e-Learning and Programming Education
-
[23 Jan 2016]
-
Olsson, M., Mozelius, P. and Collin, J. (2015) “Visualisation and Gamification of e-Learning and Programming Education”, The Electronic Journal of e-Learning, vol. 13, no. 6, pp. 441-454. [Online], Available: http://www.ejel.org/volume13/issue6 [23 Jan 2016]
-
(2015)
The Electronic Journal of E-Learning
, vol.13
, Issue.6
, pp. 441-454
-
-
Olsson, M.1
Mozelius, P.2
Collin, J.3
-
52
-
-
46749083431
-
Rules of engagement-12 tips for successful use of ‘clickers in the classroom”
-
Premkumar, K. and Coupal, C. (2008) “Rules of engagement-12 tips for successful use of ‘clickers’ in the classroom”, Medical Teacher, vol. 30, no. 2, pp. 146-149.
-
(2008)
Medical Teacher
, vol.30
, Issue.2
, pp. 146-149
-
-
Premkumar, K.1
Coupal, C.2
-
53
-
-
2642564323
-
Learning and Teaching Programming: A Review and Discussion
-
Robins, A., Rountree, J. and Rountree, N. (2003) “Learning and Teaching Programming: A Review and Discussion”, Computer Science Education, vol. 13, no. 2, pp. 137-172.
-
(2003)
Computer Science Education
, vol.13
, Issue.2
, pp. 137-172
-
-
Robins, A.1
Rountree, J.2
Rountree, N.3
-
54
-
-
33751026144
-
Classroom response and communication systems: Research review and theory
-
San Diego, CA
-
Roschelle, J., Penuel, W. R. and Abrahamson, L. (2004) “Classroom response and communication systems: Research review and theory”, in Annual Meeting of the American Educational Research Association, San Diego, CA, pp. 1–8.
-
(2004)
Annual Meeting of the American Educational Research Association
, pp. 1-8
-
-
Roschelle, J.1
Penuel, W.R.2
Abrahamson, L.3
-
55
-
-
84968827893
-
Codecademy is teaching the world programming, for free
-
[10 Dec 2015]
-
Ruth, R. (2015) “Codecademy is teaching the world programming, for free”, Startup Hook [Online], Available: http://startuphook.com/employment-2/codecademy-teaching-world-programming-free/498/ [10 Dec 2015].
-
(2015)
Startup Hook
-
-
Ruth, R.1
-
56
-
-
0002209063
-
Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
-
Ryan, R. and Deci, E.L. (2000) Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions, Contemporary Educational Psychology, vol. 25, no. 1, pp. 54-67.
-
(2000)
Contemporary Educational Psychology
, vol.25
, Issue.1
, pp. 54-67
-
-
Ryan, R.1
Deci, E.L.2
-
59
-
-
38349049896
-
Electromagnetism supercharged!: Learning physics with digital simulation games
-
ICLS’04, International Society of the Learning Sciences
-
Squire, K.D., Barnett, M., Grant, J.M. and Higginbotham, T. (2004) “Electromagnetism supercharged!: learning physics with digital simulation games”, in Proceedings of the 6th international conference on Learning sciences, ser. ICLS’04, International Society of the Learning Sciences, pp. 513–520.
-
(2004)
Proceedings of the 6Th International Conference on Learning Sciences, Ser
, pp. 513-520
-
-
Squire, K.D.1
Barnett, M.2
Grant, J.M.3
Higginbotham, T.4
-
60
-
-
33847658530
-
Evaluating the impact of a classroom response system in a microbiology course
-
Suchman, E., Uchiyama, K., Smith, R. and Bender, K. (2006) “Evaluating the impact of a classroom response system in a microbiology course”, Microbiology Education, vol. 7, p. 3.
-
(2006)
Microbiology Education
, vol.7
, pp. 3
-
-
Suchman, E.1
Uchiyama, K.2
Smith, R.3
Bender, K.4
-
61
-
-
84902600627
-
-
Proceedings of the 10th IFIP World Conference on Computers in Education, July 1-7 2013, Torun, Poland, [1 Feb 2016]
-
Swacha, J. and Baszuro, P. (2013) Gamification-based e-learning Platform for Computer Programming Education. Proceedings of the 10th IFIP World Conference on Computers in Education, July 1-7 2013, Torun, Poland, pp.122-130. [Online], Available: http://wcce2013.umk.pl/publications/v1/V1.14_125-Swacha-fullR-FPR.pdf [1 Feb 2016].
-
(2013)
Gamification-Based E-Learning Platform for Computer Programming Education
, pp. 122-130
-
-
Swacha, J.1
Baszuro, P.2
-
62
-
-
3142675178
-
Childrens motivation for reading: Domain specificity and instructional influences”
-
Wigfield, A., Guthrie, J.T., Tonks, S. and Perencevich, K.C. (2004) “Children’s motivation for reading: Domain specificity and instructional influences”, Journal of Educational Research, vol. 97, pp. 299-309.
-
(2004)
Journal of Educational Research
, vol.97
, pp. 299-309
-
-
Wigfield, A.1
Guthrie, J.T.2
Tonks, S.3
Perencevich, K.C.4
-
63
-
-
84908518146
-
Episodic Memory Encoding Interferes with Reward Learning and Decreases Striatal Prediction Errors
-
Wimmer, G.E., Braun, E.K., Daw, N.D. and Shohamy, D. (2014) “Episodic Memory Encoding Interferes with Reward Learning and Decreases Striatal Prediction Errors”, The Journal of Neuroscience, vol. 34, no. 45, pp. 14901-14912.
-
(2014)
The Journal of Neuroscience
, vol.34
, Issue.45
, pp. 14901-14912
-
-
Wimmer, G.E.1
Braun, E.K.2
Daw, N.D.3
Shohamy, D.4
-
64
-
-
4243157746
-
Programming pedagogy – a psychological overview
-
Winslow, L.E. (1996) “Programming pedagogy – a psychological overview”, SIGCSE Bulletin, vol. 28, pp. 17-22.
-
(1996)
SIGCSE Bulletin
, vol.28
, pp. 17-22
-
-
Winslow, L.E.1
-
65
-
-
34948816088
-
Who wants to be… the use of a personal response system in statistics teaching
-
Wit, E. (2003) “Who wants to be… the use of a personal response system in statistics teaching”, MSOR Connections, vol. 3, no. 2, pp. 14–20.
-
(2003)
MSOR Connections
, vol.3
, Issue.2
, pp. 14-20
-
-
Wit, E.1
-
66
-
-
84968827867
-
Gaming and Gamification in Education (K-12)
-
[10 Dec 2015]
-
Zaha, A., Nichols, J. and Deichman, A. (2014) “Gaming and Gamification in Education (K-12)”, Emerging Technologies for Education Change (EDPE640) – Gaming Newsletter, [Online], Available: https://edpe640.wikispaces.com/file/view/EDPE640%20-%20Gaming%20Newsletter.pdf/530585356/EDPE640%20-%20Gaming%20Newsletter.pdf [10 Dec 2015].
-
(2014)
Emerging Technologies for Education Change (EDPE640) – Gaming Newsletter
-
-
Zaha, A.1
Nichols, J.2
Deichman, A.3
-
67
-
-
55149103536
-
Motivational Affordances: Reasons for ICT Design and Use
-
Zhang, P. (2008) “Motivational Affordances: Reasons for ICT Design and Use”, Communications of the ACM, vol. 51, no. 11, pp. 145-147.
-
(2008)
Communications of the ACM
, vol.51
, Issue.11
, pp. 145-147
-
-
Zhang, P.1
|