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Volumn 58, Issue , 2016, Pages

Gamification approach to enhance students engagement in studying language course

Author keywords

Engagement; Enjoyment; Gamification; Motivation

Indexed keywords

COMPUTATIONAL LINGUISTICS; EDUCATION; MOTIVATION; TEACHING;

EID: 84974593546     PISSN: None     EISSN: 2261236X     Source Type: Conference Proceeding    
DOI: 10.1051/matecconf/20165803006     Document Type: Conference Paper
Times cited : (23)

References (22)
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  • 2
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  • 8
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    • Gamification in education: What, how, why bother?
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    • The model for introduction of gamification into e-learning in higher education
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.