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Volumn , Issue , 2017, Pages 755-764

“Go kahoot!” Enriching classroom engagement, motivation and learning experience with games

Author keywords

Classroom Dynamics; Engagement; Game based Student Response Systems; Kahoot!; Learning; Motivation

Indexed keywords

DYNAMICS; INTERACTIVE COMPUTER SYSTEMS; MOTIVATION; TEACHING;

EID: 85053918470     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (35)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.