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Volumn 69, Issue , 2017, Pages 98-107

Gamifying an ICT course: Influences on engagement and academic performance

Author keywords

Academic achievements; Engagement; Gamification; ICT course

Indexed keywords

CURRICULA; EDUCATION; STUDENTS;

EID: 85006113023     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2016.12.018     Document Type: Article
Times cited : (148)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.