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Volumn 48, Issue 3, 2017, Pages 842-859

Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes

Author keywords

[No Author keywords available]

Indexed keywords

EDUCATION; INTERACTIVE COMPUTER GRAPHICS; STUDENTS;

EID: 84964596225     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/bjet.12455     Document Type: Article
Times cited : (61)

References (64)
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