메뉴 건너뛰기




Volumn 68, Issue , 2013, Pages 429-439

Enjoy and learn with educational games: Examining factors affecting learning performance

Author keywords

Evaluation of CAL systems; Learning communities; Media in education; Secondary education

Indexed keywords

ATTITUDINAL FACTORS; BUSINESS ORGANIZATIONS; EVALUATION OF CAL SYSTEMS; EXPERIMENTAL GROUPS; LEARNING COMMUNITY; LEARNING PERFORMANCE; MEDIA IN EDUCATION; TRADITIONAL INSTRUCTION;

EID: 84880059260     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2013.06.005     Document Type: Article
Times cited : (184)

References (56)
  • 1
    • 84880066803 scopus 로고    scopus 로고
    • Engaging higher education students via digital curation
    • Retrieved from last visit 25/04/13
    • A. Antonio, N. Martin, and A. Stagg Engaging higher education students via digital curation Proceedings of Ascilite'12 2012 Retrieved from http://www.ascilite2012.org/images/custom/antonio,-amy-engaging-higher- education.pdf last visit 25/04/13
    • (2012) Proceedings of Ascilite'12
    • Antonio, A.1    Martin, N.2    Stagg, A.3
  • 2
    • 77249164481 scopus 로고    scopus 로고
    • Students' perceptions about the use of video games in education
    • J. Bourgonjon, M. Valcke, R. Soetaert, and T. Schellens Students' perceptions about the use of video games in education Computers & Education 54 4 2010 1145 1156
    • (2010) Computers & Education , vol.54 , Issue.4 , pp. 1145-1156
    • Bourgonjon, J.1    Valcke, M.2    Soetaert, R.3    Schellens, T.4
  • 4
    • 84880548204 scopus 로고    scopus 로고
    • Playing with food: Moving from interests and goals into scientifically meaningful experiences
    • L.T. Clegg, C.M. Gardner, and J.L. Kolodner Playing with food: moving from interests and goals into scientifically meaningful experiences 9th Int. conf. of the learning sciences 2010 1135 1142
    • (2010) 9th Int. Conf. of the Learning Sciences , pp. 1135-1142
    • Clegg, L.T.1    Gardner, C.M.2    Kolodner, J.L.3
  • 5
    • 84893557035 scopus 로고    scopus 로고
    • Retrieved from last visit 25/04/13
    • Cohen Group Report Young children, Apps & iPad 2011 Retrieved from http://mcgrc.com/wp-content/uploads/2012/06/ipad-study-cover-page-report-mcg- info-new-online.pdf last visit 25/04/13
    • (2011) Young Children, Apps & IPad
    • Group Report, C.1
  • 8
    • 33845945922 scopus 로고
    • Coefficient alpha and the internal structure of tests
    • L.J. Cronbach Coefficient alpha and the internal structure of tests Psychometrika 16 3 1951 297 334
    • (1951) Psychometrika , vol.16 , Issue.3 , pp. 297-334
    • Cronbach, L.J.1
  • 9
    • 43949170577 scopus 로고
    • User acceptance of information technology: System characteristics, user perceptions and behavioral impacts
    • F.D. Davis User acceptance of information technology: system characteristics, user perceptions and behavioral impacts International Journal of Man-Machine Studies 38 1993 475 487
    • (1993) International Journal of Man-Machine Studies , vol.38 , pp. 475-487
    • Davis, F.D.1
  • 11
    • 48649090266 scopus 로고    scopus 로고
    • Overview of research on the educational use of games
    • Accessed 20.10.12
    • S. Egenfeldt-Nielsen Overview of research on the educational use of games Digital kompetanse 2006 http://www.itu.dk/∼sen/papers/game-overview.pdf Accessed 20.10.12
    • (2006) Digital Kompetanse
    • Egenfeldt-Nielsen, S.1
  • 12
    • 84990631983 scopus 로고
    • Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective
    • P.A. Ertmer, and T.J. Newby Behaviorism, cognitivism, constructivism: comparing critical features from an instructional design perspective Performance Improvement Quarterly 6 4 1993 50 72
    • (1993) Performance Improvement Quarterly , vol.6 , Issue.4 , pp. 50-72
    • Ertmer, P.A.1    Newby, T.J.2
  • 13
    • 0000009769 scopus 로고
    • Evaluating structural equation models with unobservable variables and measurement error
    • C. Fornell, and D.F. Larcker Evaluating structural equation models with unobservable variables and measurement error Journal of Marketing Research 48 1981 39 50
    • (1981) Journal of Marketing Research , vol.48 , pp. 39-50
    • Fornell, C.1    Larcker, D.F.2
  • 14
    • 0003893572 scopus 로고
    • Cambridge University Press Cambridge, NY
    • N.H. Frijda The emotions 1986 Cambridge University Press Cambridge, NY
    • (1986) The Emotions
    • Frijda, N.H.1
  • 15
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation and learning: A research and practice model
    • R. Garris, R. Ahlers, and J. Driskell Games, motivation and learning: a research and practice model Simulation and Gaming 33 4 2002 441 467
    • (2002) Simulation and Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.3
  • 17
    • 37349065475 scopus 로고    scopus 로고
    • Violent video games as exemplary teachers: A conceptual analysis
    • D.A. Gentile, and J.R. Gentile Violent video games as exemplary teachers: a conceptual analysis Journal of Youth and Adolescence 37 2008 127 141
    • (2008) Journal of Youth and Adolescence , vol.37 , pp. 127-141
    • Gentile, D.A.1    Gentile, J.R.2
  • 20
    • 34247896924 scopus 로고    scopus 로고
    • Determinants of adoption of mobile games under mobile broadband wireless access environment
    • DOI 10.1016/j.im.2007.01.001, PII S0378720607000055
    • I. Ha, Y. Yoon, and M. Choi Determinants of adoption of mobile games under mobile broadband wireless access environment Information & Management 44 3 2007 276 286 (Pubitemid 46702399)
    • (2007) Information and Management , vol.44 , Issue.3 , pp. 276-286
    • Ha, I.1    Yoon, Y.2    Choi, M.3
  • 22
    • 41649119145 scopus 로고    scopus 로고
    • Exploring the relationship between emotions and the acquisition of computer knowledge
    • R. Hay Exploring the relationship between emotions and the acquisition of computer knowledge Computers and Education 50 4 2008 1269 1283
    • (2008) Computers and Education , vol.50 , Issue.4 , pp. 1269-1283
    • Hay, R.1
  • 23
    • 38649111049 scopus 로고    scopus 로고
    • Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation
    • H.L. Hsu, and J.C.C. Lin Acceptance of blog usage: the roles of technology acceptance, social influence and knowledge sharing motivation Information & Management 45 2008 65 74
    • (2008) Information & Management , vol.45 , pp. 65-74
    • Hsu, H.L.1    Lin, J.C.C.2
  • 24
    • 2342622104 scopus 로고    scopus 로고
    • Why do people play on-line games? An extended TAM with social influences and flow experience
    • C.L. Hsu, and H.P. Lu Why do people play on-line games? An extended TAM with social influences and flow experience Information & Management 41 7 2004 853 868
    • (2004) Information & Management , vol.41 , Issue.7 , pp. 853-868
    • Hsu, C.L.1    Lu, H.P.2
  • 25
    • 77953324252 scopus 로고    scopus 로고
    • Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing
    • W.H. Huang, W.Y. Huang, and J. Tschopp Sustaining iterative game playing processes in DGBL: the relationship between motivational processing and outcome processing Computers & Education 55 2 2010 789 797
    • (2010) Computers & Education , vol.55 , Issue.2 , pp. 789-797
    • Huang, W.H.1    Huang, W.Y.2    Tschopp, J.3
  • 26
    • 84255188390 scopus 로고    scopus 로고
    • Advancements and trends in digital game-based learning research: A review of publications in selected journals from 2001 to 2010
    • 10.1111/j.1467-8535.2011.01242.x
    • G.-J. Hwang, and P.-H. Wu Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010 British Journal of Educational Technology 43 2012 E6 E10 10.1111/j.1467-8535.2011.01242.x
    • (2012) British Journal of Educational Technology , vol.43
    • Hwang, G.-J.1    Wu, P.-H.2
  • 28
    • 41649119145 scopus 로고    scopus 로고
    • Exploring the relationship between emotions and the acquisition of computer knowledge
    • DOI 10.1016/j.compedu.2006.12.002, PII S036013150600193X
    • R.H. Kay Exploring the relationship between emotions and the acquisition of computer knowledge Computers & Education 50 2008 1269 1283 (Pubitemid 351483942)
    • (2008) Computers and Education , vol.50 , Issue.4 , pp. 1269-1283
    • Kay, R.H.1
  • 29
    • 78149467805 scopus 로고    scopus 로고
    • Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption
    • D.J. Ketelhut, and C.C. Schifter Teachers and game-based learning: improving understanding of how to increase efficacy of adoption Computers & Education 56 2011 539 546
    • (2011) Computers & Education , vol.56 , pp. 539-546
    • Ketelhut, D.J.1    Schifter, C.C.2
  • 31
    • 69949099788 scopus 로고    scopus 로고
    • Learners' acceptance of e-learning in South Korea: Theories and results
    • B.-C. Lee, J.-O. Yoon, and I. Lee Learners' acceptance of e-learning in South Korea: theories and results Computers & Education 53 4 2009 1 44
    • (2009) Computers & Education , vol.53 , Issue.4 , pp. 1-44
    • Lee, B.-C.1    Yoon, J.-O.2    Lee, I.3
  • 33
    • 0011105378 scopus 로고    scopus 로고
    • Cambridge University Press Cambridge
    • R.E. Mayer Multi-media learning 2001 Cambridge University Press Cambridge
    • (2001) Multi-media Learning
    • Mayer, R.E.1
  • 34
    • 84875652813 scopus 로고    scopus 로고
    • "Do not touch the paintings!" the benefits of interactivity on learning and future visits in a museum
    • 10.1007/978-3-642-33542-6-73
    • K. Mikalef, M.N. Giannakos, K. Chorianopoulos, and L. Jaccheri "Do not touch the paintings!" The benefits of interactivity on learning and future visits in a museum Entertainment computing - ICEC 2012 Vol. 7522/2012 2012 553 561 10.1007/978-3-642-33542-6-73
    • (2012) Entertainment Computing - ICEC 2012 , vol.7522 , Issue.2012 , pp. 553-561
    • Mikalef, K.1    Giannakos, M.N.2    Chorianopoulos, K.3    Jaccheri, L.4
  • 35
    • 35948970212 scopus 로고    scopus 로고
    • Web-based learning environment: A theory-based design process for development and evaluation
    • C.S. Nam, and T.L. Smith-Jackson Web-based learning environment: a theory-based design process for development and evaluation Journal of Information Technology Education 6 2007 23 43
    • (2007) Journal of Information Technology Education , vol.6 , pp. 23-43
    • Nam, C.S.1    Smith-Jackson, T.L.2
  • 38
    • 56549129970 scopus 로고    scopus 로고
    • Digital game-based learning in high-school computer science education: Impact on educational effectiveness and student motivation
    • M. Papastergiou Digital game-based learning in high-school computer science education: impact on educational effectiveness and student motivation Computers & Education 52 1 2009 1 12
    • (2009) Computers & Education , vol.52 , Issue.1 , pp. 1-12
    • Papastergiou, M.1
  • 39
    • 71549167614 scopus 로고    scopus 로고
    • Multiplayer online games as educational tools: Facing new challenges in learning
    • F. Paraskeva, S. Mysirlaki, and A. Papagianni Multiplayer online games as educational tools: facing new challenges in learning Computers & Education 54 2 2010 498 505
    • (2010) Computers & Education , vol.54 , Issue.2 , pp. 498-505
    • Paraskeva, F.1    Mysirlaki, S.2    Papagianni, A.3
  • 40
    • 0036087015 scopus 로고    scopus 로고
    • Academic emotions in students' self-regulated learning and achievement: A program of qualitative and quantitative research
    • R. Pekrun, T. Goetz, W. Titz, and R. Perry Academic emotions in students' self-regulated learning and achievement: a program of qualitative and quantitative research Educational Psychologist 37 2002 91 105 (Pubitemid 36618884)
    • (2002) Educational Psychologist , vol.37 , Issue.2 , pp. 91-105
    • Pekrun, R.1    Goetz, T.2    Titz, W.3    Perry, R.P.4
  • 41
    • 34247390526 scopus 로고    scopus 로고
    • Using the fun toolkit and other survey methods to gather opinions in Child Computer Interaction
    • DOI 10.1145/1139073.1139096, Proceeding of the 2006 Conference on Interaction Design and Children, IDC '06
    • J. Read, and S. MacFarlane Using the fun toolkit and other survey methods to gather opinions in child computer interaction Proceedings of the conference on interaction design and children 2006 ACM NY, USA 81 88 (Pubitemid 46644994)
    • (2006) Proceeding of the 2006 Conference on Interaction Design and Children, IDC '06 , vol.2006 , pp. 81-88
    • Read, J.C.1    MacFarlane, S.2
  • 43
    • 3042772809 scopus 로고    scopus 로고
    • The relationship between self-esteem level, self-esteem stability, and cardiovascular reactions to performance feedback
    • DOI 10.1037/0022-3514.87.1.133
    • M.D. Seery, J. Blascovich, M. Weisbuch, and S.B. Vick The relationship between self-esteem level, self-esteem stability, and cardiovascular reactions to performance feedback Journal of Personality and Social Psychology 87 2004 133 145 (Pubitemid 38883649)
    • (2004) Journal of Personality and Social Psychology , vol.87 , Issue.1 , pp. 133-145
    • Seery, M.D.1    Blascovich, J.2    Weisbuch, M.3    Brooke Vick, S.4
  • 44
    • 0031066695 scopus 로고    scopus 로고
    • Assessing the unidimensionality of measurement: A paradigm and illustration within the context of information systems research
    • PII S0305048396000515
    • A.H. Segars Assessing the unidimensionality of measurement: a paradigm and illustration within the context of information systems research Omega International Journal of Management Science 25 1 1997 107 121 10.1016/S0305-0483(96)00051-5 (Pubitemid 127162907)
    • (1997) Omega , vol.25 , Issue.1 , pp. 107-121
    • Segars, A.H.1
  • 45
    • 0000898845 scopus 로고
    • An analysis of variance test for normality
    • S.S. Shapiro, and M.B. Wilk An analysis of variance test for normality Biometrika 52 3 1965 591 611
    • (1965) Biometrika , vol.52 , Issue.3 , pp. 591-611
    • Shapiro, S.S.1    Wilk, M.B.2
  • 46
    • 84859958849 scopus 로고    scopus 로고
    • Effects of game technology on elementary student learning in mathematics
    • 10.1111/j.1467-8535.2011.01197.x
    • N. Shin, L.M. Sutherland, C.A. Norris, and E. Soloway Effects of game technology on elementary student learning in mathematics British Journal of Educational Technology 43 2012 540 560 10.1111/j.1467-8535.2011.01197.x
    • (2012) British Journal of Educational Technology , vol.43 , pp. 540-560
    • Shin, N.1    Sutherland, L.M.2    Norris, C.A.3    Soloway, E.4
  • 47
    • 80052815297 scopus 로고    scopus 로고
    • A meta-analysis of e-learning technology acceptance: The role of user types and e-learning technology types
    • B. Sumak, M. Hericko, and M. Pusnik A meta-analysis of e-learning technology acceptance: the role of user types and e-learning technology types Computers in Human Behavior 27 6 2011 2067 2077
    • (2011) Computers in Human Behavior , vol.27 , Issue.6 , pp. 2067-2077
    • Sumak, B.1    Hericko, M.2    Pusnik, M.3
  • 48
    • 0002687059 scopus 로고    scopus 로고
    • Intrinsic and extrinsic motivation in internet usage
    • T.S.H. Teo, V.K.G. Lim, and R.Y.C. Lai Intrinsic and extrinsic motivation in internet usage Omega 27 1999 25 37
    • (1999) Omega , vol.27 , pp. 25-37
    • Teo, T.S.H.1    Lim, V.K.G.2    Lai, R.Y.C.3
  • 49
    • 0034559541 scopus 로고    scopus 로고
    • Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model
    • V. Venkatesh Determinants of perceived ease of use: integrating control, intrinsic motivation, and emotion into the technology acceptance model Information Systems Research 11 2000 342 365 (Pubitemid 33224535)
    • (2000) Information Systems Research , vol.11 , Issue.4 , pp. 342-365
    • Venkatesh, V.1
  • 50
    • 43649087245 scopus 로고    scopus 로고
    • Technology acceptance model 3 and a research agenda on interventions
    • V. Venkatesh, and H. Bala Technology acceptance model 3 and a research agenda on interventions Decision Sciences 39 2 2008 273 315
    • (2008) Decision Sciences , vol.39 , Issue.2 , pp. 273-315
    • Venkatesh, V.1    Bala, H.2
  • 51
    • 0036059147 scopus 로고    scopus 로고
    • User acceptance enablers in individual decision making about technology: Toward an integrated model
    • V. Venkatesh, C. Speier, and M.G. Morris User acceptance enablers in individual decision making about technology: toward an integrated model Decision Sciences 33 2002 297 316
    • (2002) Decision Sciences , vol.33 , pp. 297-316
    • Venkatesh, V.1    Speier, C.2    Morris, M.G.3
  • 52
    • 23844464845 scopus 로고    scopus 로고
    • Combining software games with education: Evaluation of its educational effectiveness
    • M. Virvou, G. Katsionis, and K. Manos Combining software games with education: evaluation of its educational effectiveness Educational Technology and Society 8 2 2005 54 65 (Pubitemid 41151079)
    • (2005) Educational Technology and Society , vol.8 , Issue.2 , pp. 54-65
    • Virvou, M.1    Katsionis, G.2    Manos, K.3
  • 54
    • 10244250305 scopus 로고    scopus 로고
    • Enjoyment: At the heart of media entertainment
    • P. Vorderer, C. Klimmt, and U. Ritterfeld Enjoyment: at the heart of media entertainment Communication Theory 14 4 2004 388 408 (Pubitemid 39622447)
    • (2004) Communication Theory , vol.14 , Issue.4 , pp. 388-408
    • Vorderer, P.1    Klimmt, C.2    Ritterfeld, U.3
  • 55
    • 0141889712 scopus 로고    scopus 로고
    • Predicting the use of web-based information systems: Self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model
    • M.Y. Yi, and Y. Hwang Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model International Journal of Human-Computer Studies 59 4 2003 431 449
    • (2003) International Journal of Human-Computer Studies , vol.59 , Issue.4 , pp. 431-449
    • Yi, M.Y.1    Hwang, Y.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.