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Volumn , Issue , 2011, Pages 9-12

Software engineering senior design course: Experiences with agile game development in a capstone project

Author keywords

agile methods; capstone project; game development; senior design

Indexed keywords

AGILE DEVELOPMENT METHODS; AGILE METHODS; CAPSTONE PROJECTS; CAPSTONE SENIOR DESIGN; COMPUTER SCIENCE CURRICULA; GAME DEVELOPMENT; GAME PROJECTS; MODEL DRIVEN DEVELOPMENT; SENIOR DESIGN; UNDERGRADUATE SOFTWARE ENGINEERING;

EID: 79959486600     PISSN: 02705257     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1984674.1984679     Document Type: Conference Paper
Times cited : (17)

References (11)
  • 2
    • 0017517579 scopus 로고
    • Software hut: A computer program engineering project in the form of a game
    • July
    • J.J. Horning and D.B. Wortman, Software hut: a computer program engineering project in the form of a game, IEEE Transactions on Software Engineering, July 1977, vol.SE-3, no.4, pp. 325-30
    • (1977) IEEE Transactions on Software Engineering , vol.SE-3 , Issue.4 , pp. 325-330
    • Horning, J.J.1    Wortman, D.B.2
  • 3
    • 0033716550 scopus 로고    scopus 로고
    • Design and implementation of computer games: A capstone course for undergraduate computer science education
    • March
    • R. M. Jones, Design and implementation of computer games: a capstone course for undergraduate computer science education, SIGCSE Bulletin, March 2000, vol.32, no.1, pp. 260-4.
    • (2000) SIGCSE Bulletin , vol.32 , Issue.1 , pp. 260-264
    • Jones, R.M.1
  • 7
    • 20444472830 scopus 로고    scopus 로고
    • Experience with an industry-driven capstone course on game programming
    • March
    • I. Parberry, T. Roclen, M.B. Kazemzadeh, Experience with an industry-driven capstone course on game programming, SIGCSE Bulletin, March 2005, vol.37, no.1, pp. 91-5.
    • (2005) SIGCSE Bulletin , vol.37 , Issue.1 , pp. 91-95
    • Parberry, I.1    Roclen, T.2    Kazemzadeh, M.B.3
  • 10
    • 29844456160 scopus 로고    scopus 로고
    • Fun and games: A new software engineering course
    • September
    • E. Sweedyk and R.M. Keller, Fun and games: a new software engineering course, ACM SIGCSE Bulletin, September 2005, 37(3), 138-142.
    • (2005) ACM SIGCSE Bulletin , vol.37 , Issue.3 , pp. 138-142
    • Sweedyk, E.1    Keller, R.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.