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Volumn 41, Issue 3, 2010, Pages 400-417

Using Gaming Literacies to Cultivate New Literacies

Author keywords

classroom use; debriefing; educational value; game adoption; game design; game play; gaming literacy; ICT; information and communication technology; new literacies; scaffolding

Indexed keywords


EID: 78649258071     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878109355361     Document Type: Article
Times cited : (38)

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