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Volumn 87, Issue 2, 2005, Pages 105-111

Video games and the future of learning

Author keywords

[No Author keywords available]

Indexed keywords


EID: 27544500148     PISSN: 00317217     EISSN: None     Source Type: Journal    
DOI: 10.1177/003172170508700205     Document Type: Review
Times cited : (516)

References (27)
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  • 2
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    • note
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    • The higher education of gaming
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  • 8
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    • The commercial game retains about 15% of what was in the Army's original simulation. For more on this game as a learning environment, see James P. Gee, "What Will a State of the Art Video Game Look Like?," Innovate, in press.
    • Innovate
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  • 9
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    • Manual for Full Spectrum Warrior (Los Angeles: Pandemic Studios, 2004), p. 2.
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  • 10
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  • 11
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    • July
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    • Shaffer, D.W.1
  • 12
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    • Journal of Educational Computing Research
    • Beckett, K.L.1    Shaffer, D.W.2
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    • 0000046493 scopus 로고
    • The design of goal-based scenarios
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    • (1994) Journal of the Learning Sciences , vol.3 , pp. 305-345
    • Schank, R.C.1
  • 17
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    • Game-based learning: Present and future state of the field
    • Masie Center, February 2005
    • Kurt R. Squire, "Game-Based Learning: Present and Future State of the Field," e-Learning Consortium, an X-Learn Perspective Paper, Masie Center, February 2005, available at www.masie.com/xlearn/game-based_ learning.pdf, 2005.
    • (2005) e-Learning Consortium, an X-learn Perspective Paper
    • Squire, K.R.1
  • 18
    • 2442533075 scopus 로고    scopus 로고
    • Systems of practice: How leaders use artifacts to create professional community in schools
    • Richard Halverson, "Systems of Practice: How Leaders Use Artifacts to Create Professional Community in Schools," Education Policy Analysis Archives, vol. 11, 2003, p. 37;
    • (2003) Education Policy Analysis Archives , vol.11 , pp. 37
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  • 19
    • 10244257666 scopus 로고    scopus 로고
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    • and Richard Halverson, idem, "Accessing, Documenting and Communicating Practical Wisdom: The Phronesis of School Leadership Practice," American Journal of Education, vol. 111, 2004, pp. 90-121.
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  • 20
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    • Spring
    • Richard Halverson and Yeonjai Rah, "Representing Leadership for Social Justice: The Case of Franklin School," Journal of Cases in Educational Leadership, Spring 2005.
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    • When computer-supported collaboration means computer-supported competition: Professional mediation as a model for collaborative learning
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    • Shaffer, D.W.1
  • 24
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    • Learning mathematics through design: The anatomy of Escher's world
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  • 25
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    • Harnessing the power of games in education
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    • Harnessing the power of games in education
    • Kurt R. Squire and Henry Jenkins, "Harnessing the Power of Games in Education," Insight, vol. 3, 2004, pp. 5-33. Ibid.
    • (2004) Insight , vol.3 , pp. 5-33
    • Squire, K.R.1    Jenkins, H.2
  • 27
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    • Sid Meier's civilization III
    • Kurt R. Squire, "Sid Meier's Civilization III," Simulations and Gaming, vol. 35, 2004, pp. 135-40.
    • (2004) Simulations and Gaming , vol.35 , pp. 135-140
    • Squire, K.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.