메뉴 건너뛰기




Volumn 37, Issue 1, 2013, Pages 154-164

Friends, fun, frustration and fantasy: Child motivations for video game play

Author keywords

Adolescence; Computer games; Mental health; Self determination; Video games

Indexed keywords


EID: 84874336803     PISSN: 01467239     EISSN: None     Source Type: Journal    
DOI: 10.1007/s11031-012-9284-7     Document Type: Article
Times cited : (148)

References (45)
  • 1
    • 77952711264 scopus 로고    scopus 로고
    • Correlates of video games playing among adolescents in an Islamic country
    • Allahverdipour, H., Bazargan, M., Farhadinasab, A., & Moeini, B. (2010). Correlates of video games playing among adolescents in an Islamic country. BMC Public Health, 10(286), 1-7.
    • (2010) BMC Public Health , vol.10 , Issue.286 , pp. 1-7
    • Allahverdipour, H.1    Bazargan, M.2    Farhadinasab, A.3    Moeini, B.4
  • 2
    • 77950954376 scopus 로고    scopus 로고
    • American Psychological Association, Retrieved 7/3/11 from:
    • American Psychological Association (2005). Resolution on violence in video games and interactive media. Retrieved 7/3/11 from: http://www. apa. org/about/governance/council/policy/interactive-media. pdf.
    • (2005) Resolution on violence in video games and interactive media
  • 3
    • 0002221676 scopus 로고
    • Neighborhood disadvantage, stressful life events, and adjustment in urban elementary-school children. Special issue: Impact of poverty on children, youth, and families
    • Attar, B., Guerra, N., & Tolan, P. (1994). Neighborhood disadvantage, stressful life events, and adjustment in urban elementary-school children. Special issue: Impact of poverty on children, youth, and families. Journal of Clinical Child Psychology, 23(4), 391-400.
    • (1994) Journal of Clinical Child Psychology , vol.23 , Issue.4 , pp. 391-400
    • Attar, B.1    Guerra, N.2    Tolan, P.3
  • 5
    • 77953839953 scopus 로고    scopus 로고
    • Virtually real: A psychological perspective on massively multiplayer online games
    • doi:10.1037/a0019442
    • Barnett, J., & Coulson, M. (2010). Virtually real: A psychological perspective on massively multiplayer online games. Review of General Psychology, 14(2), 167-179. doi: 10. 1037/a0019442.
    • (2010) Review of General Psychology , vol.14 , Issue.2 , pp. 167-179
    • Barnett, J.1    Coulson, M.2
  • 6
    • 84874294431 scopus 로고    scopus 로고
    • Call of duty smashes five-day sales records
    • (18 November), retrieved 2/25/2011
    • Bilton, N. (2010, 18 November). Call of duty smashes five-day sales records. New York Times, retrieved 2/25/2011. http://bits. blogs. nytimes. com/2010/11/18/call-of-duty-smashes-five-day-sales-records/.
    • (2010) New York Times
    • Bilton, N.1
  • 7
    • 84874295981 scopus 로고    scopus 로고
    • Retrieved 7/1/11 from:
    • Brown EMA (2011). Retrieved 7/1/11 from: http://www. supremecourt. gov/opinions/10pdf/08-1448. pdf.
    • (2011)
    • Brown, E.M.A.1
  • 8
    • 79954593526 scopus 로고    scopus 로고
    • Is basic personality related to violent and non-violent video game play and preferences?
    • doi:10.1089/cyber.2010.0076
    • Chory, R. M., & Goodboy, A. K. (2011). Is basic personality related to violent and non-violent video game play and preferences? Cyberpsychology, Behavior, and Social Networking, 14(4), 191-198. doi: 10. 1089/cyber. 2010. 0076.
    • (2011) Cyberpsychology, Behavior, and Social Networking , vol.14 , Issue.4 , pp. 191-198
    • Chory, R.M.1    Goodboy, A.K.2
  • 9
    • 11944272254 scopus 로고
    • A power primer
    • doi:10.1037/0033-2909.112.1.155
    • Cohen, J. (1992). A power primer. Psychological Bulletin, 112, 155-159. doi: 10. 1037/0033-2909. 112. 1. 155.
    • (1992) Psychological Bulletin , vol.112 , pp. 155-159
    • Cohen, J.1
  • 10
    • 34548862877 scopus 로고    scopus 로고
    • Needs met through computer game play among adolescents
    • doi:10.1016/j.paid.2007.06.021
    • Colwell, J. (2007). Needs met through computer game play among adolescents. Personality and Individual Differences, 43(8), 2072-2082. doi: 10. 1016/j. paid. 2007. 06. 021.
    • (2007) Personality and Individual Differences , vol.43 , Issue.8 , pp. 2072-2082
    • Colwell, J.1
  • 11
    • 84989491475 scopus 로고
    • Computer games, self-esteem and gratification of needs in adolescents
    • doi:10.1002/casp.2450050308
    • Colwell, J., Grady, C., & Rhaiti, S. (1995). Computer games, self-esteem and gratification of needs in adolescents. Journal of Community & Applied Social Psychology, 5(3), 195-206. doi: 10. 1002/casp. 2450050308.
    • (1995) Journal of Community & Applied Social Psychology , vol.5 , Issue.3 , pp. 195-206
    • Colwell, J.1    Grady, C.2    Rhaiti, S.3
  • 12
    • 78649683074 scopus 로고    scopus 로고
    • Video-gaming among high school students: Health correlates, gender differences, and problematic gaming
    • doi:10.1542/peds.2009-2706
    • Desai, R., Krishnan-Sarin, S., Cavallo, D., & Potenza, M. (2010). Video-gaming among high school students: Health correlates, gender differences, and problematic gaming. Pediatrics, 126(6), e1414-e1424. doi: 10. 1542/peds. 2009-2706.
    • (2010) Pediatrics , vol.126 , Issue.6
    • Desai, R.1    Krishnan-Sarin, S.2    Cavallo, D.3    Potenza, M.4
  • 13
    • 77955269399 scopus 로고    scopus 로고
    • A longitudinal study of the relation between adolescent boys and girls' computer use with friends and friendship quality: Support for the social compensation or the rich-get-richer hypothesis?
    • doi:10.1016/j.chb.2010.02.004
    • Desjarlais, M., & Willoughby, T. (2010). A longitudinal study of the relation between adolescent boys and girls' computer use with friends and friendship quality: Support for the social compensation or the rich-get-richer hypothesis? Computers in Human Behavior, 26(5), 896-905. doi: 10. 1016/j. chb. 2010. 02. 004.
    • (2010) Computers in Human Behavior , vol.26 , Issue.5 , pp. 896-905
    • Desjarlais, M.1    Willoughby, T.2
  • 14
    • 70449109467 scopus 로고    scopus 로고
    • An effect size primer: A guide for clinicians and researchers
    • Ferguson, C. J. (2009). An effect size primer: A guide for clinicians and researchers. Professional Psychology: Research and Practice, 40(5), 532-538.
    • (2009) Professional Psychology: Research and Practice , vol.40 , Issue.5 , pp. 532-538
    • Ferguson, C.J.1
  • 15
    • 77953832657 scopus 로고    scopus 로고
    • Blazing angels or resident evil? Can violent video games be a force for good?
    • Ferguson, C. J. (2010a). Blazing angels or resident evil? Can violent video games be a force for good? Review of General Psychology, 14(2), 68-81.
    • (2010) Review of General Psychology , vol.14 , Issue.2 , pp. 68-81
    • Ferguson, C.J.1
  • 17
    • 79551504667 scopus 로고    scopus 로고
    • Call of (civic) duty: Action games and civic behavior in a large sample of youth
    • Ferguson, C. J., & Garza, A. (2011). Call of (civic) duty: Action games and civic behavior in a large sample of youth. Computers in Human Behavior, 27, 770-775.
    • (2011) Computers in Human Behavior , vol.27 , pp. 770-775
    • Ferguson, C.J.1    Garza, A.2
  • 18
    • 77953565916 scopus 로고    scopus 로고
    • The Hitman study: Violent video game exposure effects on aggressive behavior, hostile feelings and depression
    • Ferguson, C. J., & Rueda, S. M. (2010). The Hitman study: Violent video game exposure effects on aggressive behavior, hostile feelings and depression. European Psychologist, 15(2), 99-108.
    • (2010) European Psychologist , vol.15 , Issue.2 , pp. 99-108
    • Ferguson, C.J.1    Rueda, S.M.2
  • 19
    • 73949098556 scopus 로고    scopus 로고
    • A multivariate analysis of youth violence and aggression: The influence of family, peers, depression and media violence
    • Ferguson, C. J., San Miguel, C., & Hartley, R. D. (2009). A multivariate analysis of youth violence and aggression: The influence of family, peers, depression and media violence. Journal of Pediatrics, 155(6), 904-908.
    • (2009) Journal of Pediatrics , vol.155 , Issue.6 , pp. 904-908
    • Ferguson, C.J.1    San Miguel, C.2    Hartley, R.D.3
  • 20
    • 0032713698 scopus 로고    scopus 로고
    • The PSC-17: A brief pediatric symptoms checklist with psychosocial problem subscales. A report of PROS and ASPN
    • Gardner, W., Murphy, M., Childs, G., Kelleher, K., Pagano, M., Jellinek, M., et al. (1999). The PSC-17: A brief pediatric symptoms checklist with psychosocial problem subscales. A report of PROS and ASPN. Ambulatory Child Health, 5, 225-236.
    • (1999) Ambulatory Child Health , vol.5 , pp. 225-236
    • Gardner, W.1    Murphy, M.2    Childs, G.3    Kelleher, K.4    Pagano, M.5    Jellinek, M.6
  • 21
    • 77952515172 scopus 로고    scopus 로고
    • Orientations to video games among gender and age groups
    • doi:10.1177/1046878108319930
    • Greenberg, B. S., Sherry, J., Lachlan, K., Lucas, K., & Holmstrom, A. (2010). Orientations to video games among gender and age groups. Simulation & Gaming, 41(2), 238-259. doi: 10. 1177/1046878108319930.
    • (2010) Simulation & Gaming , vol.41 , Issue.2 , pp. 238-259
    • Greenberg, B.S.1    Sherry, J.2    Lachlan, K.3    Lucas, K.4    Holmstrom, A.5
  • 22
    • 79953322626 scopus 로고    scopus 로고
    • A plea for caution: Violent video games, the supreme court, and the role of science
    • Hall, R., Day, T., & Hall, R. (2011). A plea for caution: Violent video games, the supreme court, and the role of science. Mayo Clinic Proceedings, 86(4), 315-321.
    • (2011) Mayo Clinic Proceedings , vol.86 , Issue.4 , pp. 315-321
    • Hall, R.1    Day, T.2    Hall, R.3
  • 23
    • 78449277404 scopus 로고    scopus 로고
    • Children's choices and strategies in video games
    • doi:10.1016/j.chb.2010.10.001
    • Hamlen, K. R. (2011). Children's choices and strategies in video games. Computers in Human Behavior, 27(1), 532-539. doi: 10. 1016/j. chb. 2010. 10. 001.
    • (2011) Computers in Human Behavior , vol.27 , Issue.1 , pp. 532-539
    • Hamlen, K.R.1
  • 26
    • 12944263586 scopus 로고    scopus 로고
    • Positive youth development, participation in community youth development programs, and community contributions of fifth-grade adolescents: Findings from the first wave of the 4-H study of positive youth development
    • Lerner, R., Lerner, J., Almerigi, J., Theokas, C., Phelps, E., Gestsdottir, S., et al. (2005). Positive youth development, participation in community youth development programs, and community contributions of fifth-grade adolescents: Findings from the first wave of the 4-H study of positive youth development. Journal of Early Adolescence, 25, 17-71.
    • (2005) Journal of Early Adolescence , vol.25 , pp. 17-71
    • Lerner, R.1    Lerner, J.2    Almerigi, J.3    Theokas, C.4    Phelps, E.5    Gestsdottir, S.6
  • 27
    • 77953865328 scopus 로고    scopus 로고
    • Children's motivations for video game play in the context of normal development
    • doi:10.1037/a0018984
    • Olson, C. K. (2010). Children's motivations for video game play in the context of normal development. Review of General Psychology, 14(2), 180-187. doi: 10. 1037/a0018984.
    • (2010) Review of General Psychology , vol.14 , Issue.2 , pp. 180-187
    • Olson, C.K.1
  • 30
    • 77953822847 scopus 로고    scopus 로고
    • A motivational model of video game engagement
    • doi:10.1037/a0019440
    • Przybylski, A. K., Rigby, C., & Ryan, R. M. (2010). A motivational model of video game engagement. Review of General Psychology, 14(2), 154-166. doi: 10. 1037/a0019440.
    • (2010) Review of General Psychology , vol.14 , Issue.2 , pp. 154-166
    • Przybylski, A.K.1    Rigby, C.2    Ryan, R.M.3
  • 31
    • 70350114429 scopus 로고    scopus 로고
    • Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games
    • doi:10.1089/cpb.2009.0083
    • Przybylski, A. K., Weinstein, N., Ryan, R. M., & Rigby, C. (2009). Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior, 12(5), 485-492. doi: 10. 1089/cpb. 2009. 0083.
    • (2009) CyberPsychology & Behavior , vol.12 , Issue.5 , pp. 485-492
    • Przybylski, A.K.1    Weinstein, N.2    Ryan, R.M.3    Rigby, C.4
  • 32
    • 72949097261 scopus 로고    scopus 로고
    • Games and recovery: The use of video and computer games to recuperate from stress and strain
    • doi:10.1027/1864-1105.21.3.126
    • Reinecke, L. (2009). Games and recovery: The use of video and computer games to recuperate from stress and strain. Journal of Media Psychology: Theories, Methods, and Applications, 21(3), 126-142. doi: 10. 1027/1864-1105. 21. 3. 126.
    • (2009) Journal of Media Psychology: Theories, Methods, and Applications , vol.21 , Issue.3 , pp. 126-142
    • Reinecke, L.1
  • 33
    • 84861885229 scopus 로고    scopus 로고
    • Uses and gratifications theory in the 21st century
    • Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass Communication & Society, 3(1), 3-37.
    • (2000) Mass Communication & Society , vol.3 , Issue.1 , pp. 3-37
    • Ruggiero, T.E.1
  • 34
  • 35
    • 33845628973 scopus 로고    scopus 로고
    • The motivational pull of video games: A self-determination theory approach
    • doi:10.1007/s11031-006-9051-8
    • Ryan, R. M., Rigby, C., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30(4), 347-363. doi: 10. 1007/s11031-006-9051-8.
    • (2006) Motivation and Emotion , vol.30 , Issue.4 , pp. 347-363
    • Ryan, R.M.1    Rigby, C.2    Przybylski, A.3
  • 36
    • 40249089824 scopus 로고    scopus 로고
    • The role of exposure to media violence in the etiology of violent behavior: A criminologist weighs in
    • Savage, J. (2008). The role of exposure to media violence in the etiology of violent behavior: A criminologist weighs in. American Behavioral Scientist, 51, 1123-1136.
    • (2008) American Behavioral Scientist , vol.51 , pp. 1123-1136
    • Savage, J.1
  • 38
    • 36148996389 scopus 로고    scopus 로고
    • Violent video games and aggression: Why can't we find links?
    • R. Preiss, B. Gayle, N. Burrell, M. Allen, and J. Bryant (Eds.), Mahwah, NJ: L. Erlbaum
    • Sherry, J. (2007). Violent video games and aggression: Why can't we find links? In R. Preiss, B. Gayle, N. Burrell, M. Allen, & J. Bryant (Eds.), Mass media effects research: Advances through meta-analysis (pp. 231-248). Mahwah, NJ: L. Erlbaum.
    • (2007) Mass Media Effects Research: Advances through Meta-Analysis , pp. 231-248
    • Sherry, J.1
  • 39
    • 38349028662 scopus 로고    scopus 로고
    • Video game uses and gratifications as predicators of use and game preference
    • In P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates Publishers
    • Sherry, J. L., Lucas, K., Greenberg, B. S., & Lachlan, K. (2006). Video game uses and gratifications as predicators of use and game preference. In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 213-224). Mahwah, NJ: Lawrence Erlbaum Associates Publishers.
    • (2006) Playing video games: Motives, responses, and consequences , pp. 213-224
    • Sherry, J.L.1    Lucas, K.2    Greenberg, B.S.3    Lachlan, K.4
  • 41
    • 84906201947 scopus 로고    scopus 로고
    • What attracts children?
    • P. Vorderer, J. Bryant, P. Vorderer, and J. Bryant (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates Publishers
    • von Salisch, M., Oppl, C., & Kristen, A. (2006). What attracts children? In P. Vorderer, J. Bryant, P. Vorderer, & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 147-163). Mahwah, NJ: Lawrence Erlbaum Associates Publishers.
    • (2006) Playing Video Games: Motives, Responses, and Consequences , pp. 147-163
    • von Salisch, M.1    Oppl, C.2    Kristen, A.3
  • 42
    • 77958187587 scopus 로고    scopus 로고
    • The role of structural characteristics in video-game play motivation: A Q-methodology study
    • doi:10.1089/cyber.2009.0361
    • Westwood, D., & Griffiths, M. D. (2010). The role of structural characteristics in video-game play motivation: A Q-methodology study. Cyberpsychology, Behavior, and Social Networking, 13(5), 581-585. doi: 10. 1089/cyber. 2009. 0361.
    • (2010) Cyberpsychology, Behavior, and Social Networking , vol.13 , Issue.5 , pp. 581-585
    • Westwood, D.1    Griffiths, M.D.2
  • 43
    • 51149105247 scopus 로고    scopus 로고
    • Who plays, how much, and why? Debunking the stereotypical gamer profile
    • doi:10.1111/j.1083-6101.2008.00428.x
    • Williams, D., Yee, N., & Caplan, S. E. (2008). Who plays, how much, and why? Debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication, 13(4), 993-1018. doi: 10. 1111/j. 1083-6101. 2008. 00428. x.
    • (2008) Journal of Computer-Mediated Communication , vol.13 , Issue.4 , pp. 993-1018
    • Williams, D.1    Yee, N.2    Caplan, S.E.3
  • 44
    • 38549145567 scopus 로고    scopus 로고
    • A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial predictors
    • doi:10.1037/0012-1649.44.1.195
    • Willoughby, T. (2008). A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial predictors. Developmental Psychology, 44(1), 195-204. doi: 10. 1037/0012-1649. 44. 1. 195.
    • (2008) Developmental Psychology , vol.44 , Issue.1 , pp. 195-204
    • Willoughby, T.1
  • 45
    • 33847739415 scopus 로고    scopus 로고
    • Motivations for play in online games
    • doi:10.1089/cpb.2006.9.772
    • Yee, N. (2006). Motivations for play in online games. CyberPsychology & Behavior, 9(6), 772-774. doi: 10. 1089/cpb. 2006. 9. 772.
    • (2006) CyberPsychology & Behavior , vol.9 , Issue.6 , pp. 772-774
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.