메뉴 건너뛰기




Volumn 15, Issue 3, 2014, Pages 318-325

Learning cultural heritage by serious games

Author keywords

Digital humanities and heritage; Game based learning; Serious games

Indexed keywords


EID: 84901619310     PISSN: 12962074     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.culher.2013.04.004     Document Type: Review
Times cited : (424)

References (39)
  • 4
    • 84979822683 scopus 로고    scopus 로고
    • Annales school-based serious game creation framework for Taiwan indigenous cultural heritage
    • (special issue on serious games for cultural heritage. To appear)
    • Huang C., Huang Y. Annales school-based serious game creation framework for Taiwan indigenous cultural heritage. ACM J. Comput. Cult. Herit. 2013, 6(2). (special issue on serious games for cultural heritage. To appear).
    • (2013) ACM J. Comput. Cult. Herit. , vol.6 , Issue.2
    • Huang, C.1    Huang, Y.2
  • 5
    • 84901586480 scopus 로고    scopus 로고
    • 6th EU Framework Program-IST-034984 MOSAICA-Semantically enhanced, multifaceted, collaborative access to cultural heritage.
    • 6th EU Framework Program-IST-034984 MOSAICA-Semantically enhanced, multifaceted, collaborative access to cultural heritage.
  • 7
    • 70849093938 scopus 로고    scopus 로고
    • Multimodal interfaces for educational virtual environments, informatics, 2009. PCI '09. 13th Panhellenic Conference on
    • D. Christopoulos, A. Gaitatzes, Multimodal interfaces for educational virtual environments, informatics, 2009. PCI '09. 13th Panhellenic Conference on (2009) 197-201.
    • (2009) , pp. 197-201
    • Christopoulos, D.1    Gaitatzes, A.2
  • 11
    • 84901601780 scopus 로고    scopus 로고
    • Hig Tea Evaluation Report, Wellcome Trust, August
    • D. Birchall, M. Henson, Hig Tea Evaluation Report, Wellcome Trust, August 2011. http://museumgames.pbworks.com/w/file/fetch/44614076/HighTeaEvaluationReport.pdf.
    • (2011)
    • Birchall, D.1    Henson, M.2
  • 13
    • 80051622376 scopus 로고    scopus 로고
    • An architectural approach to efficient 3D urban modeling
    • Bellotti F., Berta R., De Gloria A., Cardona S. An architectural approach to efficient 3D urban modeling. Comput. Graph. 2011, 35(5):1001-1012.
    • (2011) Comput. Graph. , vol.35 , Issue.5 , pp. 1001-1012
    • Bellotti, F.1    Berta, R.2    De Gloria, A.3    Cardona, S.4
  • 14
    • 79957544272 scopus 로고    scopus 로고
    • MediaEvo project: a serious game for the edutainment, Computer Research and Development (ICCRD), 2011 3rd International Conference on
    • L. T. De Paolis, G. Aloisio, M.G. Celentano, L. Oliva, P. Vecchio, MediaEvo project: a serious game for the edutainment, Computer Research and Development (ICCRD), 2011 3rd International Conference on, vol. 4 (2001) 524-529.
    • (2001) , vol.4 , pp. 524-529
    • De Paolis, L.T.1    Aloisio, G.2    Celentano, M.G.3    Oliva, L.4    Vecchio, P.5
  • 15
    • 0141494335 scopus 로고    scopus 로고
    • VeGame: field exploration of art and history in Venice
    • (Special issue on Handheld Computing)
    • Bellotti F., Berta R., Ferretti E., DeGloria A., Margarone M. VeGame: field exploration of art and history in Venice. IEEE Comput. 2003, (Special issue on Handheld Computing).
    • (2003) IEEE Comput.
    • Bellotti, F.1    Berta, R.2    Ferretti, E.3    DeGloria, A.4    Margarone, M.5
  • 16
    • 80052115561 scopus 로고    scopus 로고
    • Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History, Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
    • J. Froschauer, M. Arends, D. Goldfarb, D. Merkl, Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History, Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011.
    • (2011)
    • Froschauer, J.1    Arends, M.2    Goldfarb, D.3    Merkl, D.4
  • 17
    • 84979822865 scopus 로고    scopus 로고
    • Art history concepts at play with ThIATRO
    • (special issue on serious games for cultural heritage. To appear)
    • Froschauer J., Merkl D., Arends M., Goldfarb D. Art history concepts at play with ThIATRO. ACM J. Comput. Cult. Herit. 2013, 6(2). (special issue on serious games for cultural heritage. To appear).
    • (2013) ACM J. Comput. Cult. Herit. , vol.6 , Issue.2
    • Froschauer, J.1    Merkl, D.2    Arends, M.3    Goldfarb, D.4
  • 18
    • 84901601663 scopus 로고    scopus 로고
    • "The Middleton Mystery: an adventure at Belsay Hall" interpreting heritage through the design and development of a computer game, Proceedings of Electronic Visualisation and the Arts (EVA 2008), London, UK
    • L. Minett, C. Gavin, "The Middleton Mystery: an adventure at Belsay Hall" interpreting heritage through the design and development of a computer game, Proceedings of Electronic Visualisation and the Arts (EVA 2008), London, UK (2008).
    • (2008)
    • Minett, L.1    Gavin, C.2
  • 19
    • 54249115979 scopus 로고    scopus 로고
    • From Story-Telling to Educational Gaming: The Bamiyan Valley Case, Proceedings of the 7th International Conference on Web-based Learning (ICWL 2008), Jinhua, China. Lecture Notes in Computer Science 5145
    • M. Spaniol, Y. Cao, R. Klamma, P. Moreno-Ger, B. Fernández-Manjón, J.L. Sierra, G. Toubekis, From Story-Telling to Educational Gaming: The Bamiyan Valley Case, Proceedings of the 7th International Conference on Web-based Learning (ICWL 2008), Jinhua, China. Lecture Notes in Computer Science 5145, (2008) 253-264.
    • (2008) , pp. 253-264
    • Spaniol, M.1    Cao, Y.2    Klamma, R.3    Moreno-Ger, P.4    Fernández-Manjón, B.5    Sierra, J.L.6    Toubekis, G.7
  • 20
    • 84979815309 scopus 로고    scopus 로고
    • MuseUs: case study of a pervasive cultural heritage serious game
    • (special issue on serious games for cultural heritage. To appear)
    • Tanguy C. MuseUs: case study of a pervasive cultural heritage serious game. ACM J. Comput. Cult. Herit. 2013, 6(2). (special issue on serious games for cultural heritage. To appear).
    • (2013) ACM J. Comput. Cult. Herit. , vol.6 , Issue.2
    • Tanguy, C.1
  • 21
    • 79955415710 scopus 로고    scopus 로고
    • The Hero's Journey-template-based storytelling for ubiquitous multimedia management
    • (Special Issue. Academy Publisher)
    • Cao Y., Klamma R., Jarke M. The Hero's Journey-template-based storytelling for ubiquitous multimedia management. J. Multimedia 2011, 6(2):156-169. (Special Issue. Academy Publisher).
    • (2011) J. Multimedia , vol.6 , Issue.2 , pp. 156-169
    • Cao, Y.1    Klamma, R.2    Jarke, M.3
  • 23
    • 84898925790 scopus 로고    scopus 로고
    • Interactive augmentation of photographs depicting prehistoric engravings
    • Dehais C., Charvillat V., Conter J. Interactive augmentation of photographs depicting prehistoric engravings. Proceedings of EUROSIS 2007, pp.74-80.
    • (2007) Proceedings of EUROSIS , pp. 74-80
    • Dehais, C.1    Charvillat, V.2    Conter, J.3
  • 25
    • 84901617023 scopus 로고    scopus 로고
    • Serious Heritage Games: Playful Approaches to Address Cultural Heritage, PhD Dissertation, Faculty of Informatics, Vienna University of Technology, May 2012.
    • J. Froschauer, Serious Heritage Games: Playful Approaches to Address Cultural Heritage, PhD Dissertation, Faculty of Informatics, Vienna University of Technology, May 2012.
    • Froschauer, J.1
  • 26
    • 84901641325 scopus 로고    scopus 로고
    • Multi-touch Rocks: Playing with Tangible Virtual Heritage in the Museum-First User Tests, in Proceedings of VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage-Short and Project Papers
    • M. Seidl, P. Judmaier, F. Baker, U. Egger, N. Jax, C. Weis, M. Grubinger, G. Seidl, Multi-touch Rocks: Playing with Tangible Virtual Heritage in the Museum-First User Tests, in Proceedings of VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage-Short and Project Papers, (2011) 73-76.
    • (2011) , pp. 73-76
    • Seidl, M.1    Judmaier, P.2    Baker, F.3    Egger, U.4    Jax, N.5    Weis, C.6    Grubinger, M.7    Seidl, G.8
  • 28
    • 84901585674 scopus 로고    scopus 로고
    • Educational Virtual Environments for Digital Dome Display Systems with Audience Participation, Proceedings of the 13th Panhellenic Conference in Informatics-Workshop in Education, Corfu, Greece
    • D. Christopoulos, P. Apostolellis, A. Onasiadis, Educational Virtual Environments for Digital Dome Display Systems with Audience Participation, Proceedings of the 13th Panhellenic Conference in Informatics-Workshop in Education, Corfu, Greece, (2009) 265-275.
    • (2009) , pp. 265-275
    • Christopoulos, D.1    Apostolellis, P.2    Onasiadis, A.3
  • 29
    • 84901617020 scopus 로고    scopus 로고
    • http://futuresoflearning.org/index.php/Firda_08/tag/games+in+museums.
  • 33
    • 72349088442 scopus 로고    scopus 로고
    • Challenges in Crowd Simulation, International Conference on Cyberworlds (CW 2009), Bradford, England
    • D. Thalmann, H. Grillon, J. Maim, B. Yersin, Challenges in Crowd Simulation, International Conference on Cyberworlds (CW 2009), Bradford, England, 2009.
    • (2009)
    • Thalmann, D.1    Grillon, H.2    Maim, J.3    Yersin, B.4
  • 39
    • 84859648632 scopus 로고    scopus 로고
    • A systematic literature review of the empirical evidence on computer games and serious games
    • Connolly T.M., Boyle E.A., MacArthur E., Hainey T., Boyle J.M. A systematic literature review of the empirical evidence on computer games and serious games. Comput. Educ. 2012, 59(2):661-686.
    • (2012) Comput. Educ. , vol.59 , Issue.2 , pp. 661-686
    • Connolly, T.M.1    Boyle, E.A.2    MacArthur, E.3    Hainey, T.4    Boyle, J.M.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.