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Volumn , Issue , 2009, Pages 221-226

Serious Games & Cultural Heritage: A case study of prehistoric caves

Author keywords

Heritage; Multimedia; Serious Games; Serious Play; Virtual environments

Indexed keywords

ADDED VALUES; CULTURAL HERITAGES; GENERAL PUBLICS; HERITAGE SITES; MULTIMEDIA APPLICATIONS; MULTIMEDIA DEVICE; SERIOUS GAMES; VIDEO GAME; VIRTUAL ENVIRONMENTS;

EID: 70450278859     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VSMM.2009.40     Document Type: Conference Paper
Times cited : (17)

References (11)
  • 5
    • 84898925790 scopus 로고    scopus 로고
    • Interactive augmentation of photographs depicting prehistoric engravings
    • April. Paper presented at the, Delft, The Netherlands
    • Dehais, C., & Charvillat, V., & Conter, J. (2007, April). Interactive augmentation of photographs depicting prehistoric engravings. Paper presented at the Euromedia 2007 conference, Delft, The Netherlands.
    • (2007) Euromedia 2007 Conference
    • Dehais, C.1    Charvillat, V.2    Conter, J.3
  • 7
    • 4744341618 scopus 로고    scopus 로고
    • Simulation versus narrative: Introduction to ludology
    • Wolf J.P. & Perron B. (Eds.), USA, Routledge
    • Frasca, G., (2003). Simulation versus Narrative: Introduction to Ludology. In Wolf J.P. & Perron B. (Eds.), The Video Game Theory Reader, USA, Routledge.
    • (2003) The Video Game Theory Reader
    • Frasca, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.