메뉴 건너뛰기




Volumn 5145 LNCS, Issue , 2008, Pages 253-264

From story-telling to educational gaming: The Bamiyan Valley case

Author keywords

Educational gaming; Knowledge sharing; Non linear multimedia story telling; Technology enhanced learning

Indexed keywords

DEVELOPING COUNTRIES; LANDFORMS; PERSONNEL TRAINING;

EID: 54249115979     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-85033-5_25     Document Type: Conference Paper
Times cited : (8)

References (25)
  • 2
    • 54249122694 scopus 로고    scopus 로고
    • Outbreak Quest: A 90-day Game Development initiative
    • ADL Co-Lab, last access: 28/05/08
    • ADL Co-Lab. Outbreak Quest: A 90-day Game Development initiative (2004), http://www.academiccolab.org/resources/documents/OutbreakQue st.pdf (last access: 28/05/08)
  • 6
    • 84870636879 scopus 로고    scopus 로고
    • Global Positioning System: Serving the World
    • GPS:, last access: 28/05/08
    • GPS: Global Positioning System: Serving the World (2008), http://www.gps.gov/(last access: 28/05/08)
  • 7
    • 35148890460 scopus 로고    scopus 로고
    • Designing and evaluating collaboration in a virtual game environment for vocational learning
    • Hamalainen, R.: Designing and evaluating collaboration in a virtual game environment for vocational learning. Computers & Education 50(1), 98-109 (2008)
    • (2008) Computers & Education , vol.50 , Issue.1 , pp. 98-109
    • Hamalainen, R.1
  • 8
    • 54249120503 scopus 로고    scopus 로고
    • Information technology - Multimedia content description interface - Part 8: Extraction and use of MPEG-7 descriptions. Intl. Organization for Standardization
    • ISO/IEC
    • ISO/IEC: Information technology - Multimedia content description interface - Part 8: Extraction and use of MPEG-7 descriptions. Intl. Organization for Standardization (2002)
    • (2002)
  • 9
    • 0342831184 scopus 로고    scopus 로고
    • Personal computer adventure games: Their structure, principles and applicability for training
    • Ju, E., Wagner, C.: Personal computer adventure games: Their structure, principles and applicability for training. The Database for Advances in Information Systems 28, 78-92 (1997)
    • (1997) The Database for Advances in Information Systems , vol.28 , pp. 78-92
    • Ju, E.1    Wagner, C.2
  • 10
    • 54249119700 scopus 로고    scopus 로고
    • Kollaboratives audio-basiertes Storytelling: Grundlagen, Prinzipien und Anwendung. Erzählen - medientheoretische Reflexionen im Zeitalter der Digitalisierung. Intl. Tagung des Medienforums Innsbruck. Innsbruck University Press (iup)
    • to appear, July
    • Klebl, M., Lukosch, S.: Kollaboratives audio-basiertes Storytelling: Grundlagen, Prinzipien und Anwendung. Erzählen - medientheoretische Reflexionen im Zeitalter der Digitalisierung. Intl. Tagung des Medienforums Innsbruck. Innsbruck University Press (iup), (to appear) (July, 2008)
    • (2008)
    • Klebl, M.1    Lukosch, S.2
  • 11
    • 54249140648 scopus 로고    scopus 로고
    • Klöckner, K.: BSCW - Educational Servers and Services on the WWW. In: Proceedings of the International C4-ICDE Conf. on Distance Education and Open Learning Competition, Collaboration, Continuity, Change, Adelaide, Australia (2000)
    • Klöckner, K.: BSCW - Educational Servers and Services on the WWW. In: Proceedings of the International C4-ICDE Conf. on Distance Education and Open Learning "Competition, Collaboration, Continuity, Change, Adelaide, Australia (2000)
  • 15
    • 33750900034 scopus 로고    scopus 로고
    • Landry, B.M., Guzdial, M.: iTell: supporting retrospective storytelling with digital photos. In: Proceedings of the 6th Conference on Designing interactive Systems DIS 2006, University Park, PA, USA, June 26-28, 2006, pp. 160-168. ACM, New York (2006)
    • Landry, B.M., Guzdial, M.: iTell: supporting retrospective storytelling with digital photos. In: Proceedings of the 6th Conference on Designing interactive Systems DIS 2006, University Park, PA, USA, June 26-28, 2006, pp. 160-168. ACM, New York (2006)
  • 16
    • 47749135666 scopus 로고    scopus 로고
    • Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations
    • Pan, Z, Cheok, A.D, Müller, W, El Rhalibi, A, eds, Transactions on Edutainment, 5080, pp, Springer, Heidelberg
    • Moreno-Ger, P., Blesius, C., Currier, P., Sierra, J.L., Fernández-Manjón, B.: Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. In: Pan, Z., Cheok, A.D., Müller, W., El Rhalibi, A. (eds.) Transactions on Edutainment I. LNCS, vol. 5080, pp. 288-304. Springer, Heidelberg (2008)
    • (2008) LNCS , vol.1 , pp. 288-304
    • Moreno-Ger, P.1    Blesius, C.2    Currier, P.3    Sierra, J.L.4    Fernández-Manjón, B.5
  • 19
    • 1942500392 scopus 로고    scopus 로고
    • Teaching Computer Science through Game Design
    • Overmars, M.: Teaching Computer Science through Game Design. IEEE Computer 37(4), 81-83 (2004)
    • (2004) IEEE Computer , vol.37 , Issue.4 , pp. 81-83
    • Overmars, M.1
  • 20
    • 35048844274 scopus 로고    scopus 로고
    • Applying Group Storytelling in Knowledge Management
    • de Vreede, G.-J, Guerrero, L.A, Marín Raventós, G, eds, CRIWG 2004, Springer, Heidelberg
    • Perret, R., Borges, M.R.S., Santoro, F.M.: Applying Group Storytelling in Knowledge Management. In: de Vreede, G.-J., Guerrero, L.A., Marín Raventós, G. (eds.) CRIWG 2004. LNCS, vol. 3198, pp. 34-41. Springer, Heidelberg (2004)
    • (2004) LNCS , vol.3198 , pp. 34-41
    • Perret, R.1    Borges, M.R.S.2    Santoro, F.M.3
  • 21
    • 33745861401 scopus 로고    scopus 로고
    • Movement Oriented Design: A New Paradigm for Multimedia Design
    • Sharda, N.: Movement Oriented Design: A New Paradigm for Multimedia Design. International Journal of Lateral Computing (IJLC) 1(1), 7-14 (2005)
    • (2005) International Journal of Lateral Computing (IJLC) , vol.1 , Issue.1 , pp. 7-14
    • Sharda, N.1
  • 22
    • 33845528809 scopus 로고    scopus 로고
    • Spaniol, M., Klamma, R., Sharda, N., Jarke, M.: Web-Based Learning with Non-linear Multimedia Stories. In: Liu, W., Li, Q., Lau, R. (eds.) ICWL 2006. LNCS, 4181, pp. 249-263. Springer, Heidelberg (2006)
    • Spaniol, M., Klamma, R., Sharda, N., Jarke, M.: Web-Based Learning with Non-linear Multimedia Stories. In: Liu, W., Li, Q., Lau, R. (eds.) ICWL 2006. LNCS, vol. 4181, pp. 249-263. Springer, Heidelberg (2006)
  • 23
    • 33644586264 scopus 로고
    • Graphic StoryWriter: An interactive environment for emergent storytelling
    • Bauersfeld, P, Bennett, J, Lynch, G, eds, Monterey, CA, pp, ACM, New York
    • Steiner, K.E., Moher, T.G.: Graphic StoryWriter: an interactive environment for emergent storytelling. In: Bauersfeld, P., Bennett, J., Lynch, G. (eds.) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems CHI 1992, Monterey, CA, pp. 357-364. ACM, New York (1992)
    • (1992) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems CHI , pp. 357-364
    • Steiner, K.E.1    Moher, T.G.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.