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Volumn 6, Issue 2, 2013, Pages

Art history concepts at play with ThIATRO

Author keywords

3D virtual world; Art history; Game based learning; Serious games

Indexed keywords

THREE DIMENSIONAL; VIRTUAL REALITY;

EID: 84979822865     PISSN: 15564673     EISSN: 15564711     Source Type: Journal    
DOI: 10.1145/2460376.2460378     Document Type: Article
Times cited : (30)

References (29)
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  • 4
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    • Judith Beheading Holofernes by Caravaggio.jpg. Public domain. 1598
    • CARAVAGGIO, M. 1598. Judith Beheading Holoferne. http://en. wikipedia.org/wiki/File: Judith Beheading Holofernes by Caravaggio.jpg. Public domain. (1598).
    • (1598) Judith Beheading Holoferne
    • Caravaggio, M.1
  • 7
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    • Digital reconstruction of pavillons described in an ancient Indian architectural treatise
    • 1, Article
    • DAS, V. M. AND GARG, Y. K. 2011. Digital reconstruction of pavillons described in an ancient Indian architectural treatise. ACM J. Comput. Cultural Heritage 4, 1, Article.
    • (2011) ACM J. Comput. Cultural Heritage , pp. 4
    • Das, V.M.1    Garg, Y.K.2
  • 14
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    • Virtual reality in education: Defining researchable issues
    • HEDBERG, J. AND ALEXANDER, S. 1994. Virtual reality in education: Defining researchable issues. Edu. Media Int. 31, 4, 214-220.
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  • 17
    • 70350417092 scopus 로고    scopus 로고
    • Experience with serious games for learning foreign languages and cultures
    • Simulation Industry of Australia
    • JOHNSON, L., WANG, N., AND WU, S. 2007. Experience with Serious Games for learning foreign languages and cultures. In Proceedings of the Simtect Conference. Simulation Industry of Australia.
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    • Johnson, L.1    Wang, N.2    Wu, S.3
  • 24
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    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • RIEBER, L. 1996. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Edu. Technol. Res. Develop. 44, 243-58.
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    • Rieber, L.1
  • 25
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    • Virtual archaeology: Bringing new life to ancient worlds
    • ROEHL, B. 1997. Virtual archaeology: Bringing new life to ancient worlds. Innovation 40, 28-35.
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    • Roehl, B.1
  • 29
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to game
    • ZYDA, M. 2005. From visual simulation to virtual reality to game. Computer 38, 9, 25-32.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.