메뉴 건너뛰기




Volumn , Issue , 2011, Pages 160-163

Towards an online multiplayer serious game providing a joyful experience in learning art history

Author keywords

[No Author keywords available]

Indexed keywords

ART HISTORY; CLASSROOM TEACHING; CULTURAL HERITAGES; MULTIPLAYERS; SERIOUS GAMES; TEACHING METHODS;

EID: 80052115561     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2011.47     Document Type: Conference Paper
Times cited : (29)

References (15)
  • 1
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • DOI 10.1109/MC.2005.297
    • M. Zyda, "From visual simulation to virtual reality to games," Computer, vol. 38, no. 9, pp. 25-32, 2005. (Pubitemid 41387800)
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1
  • 2
    • 84993110618 scopus 로고    scopus 로고
    • Digital natives, digital immigrants
    • October
    • M. Prensky, "Digital natives, digital immigrants," On the Horizon, vol. 9, no. 5, October 2001.
    • (2001) On the Horizon , vol.9 , Issue.5
    • Prensky, M.1
  • 4
    • 67650652667 scopus 로고    scopus 로고
    • Using animation and interactive virtual technology to create interpretive materials for museum learning and promotion
    • New York, NY, USA: ACM
    • J. Q.-P. Lin and H. W.-H. Din, "Using animation and interactive virtual technology to create interpretive materials for museum learning and promotion," in SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 educators programme. New York, NY, USA: ACM, 2008, pp. 1-10.
    • (2008) SIGGRAPH Asia '08: Acm SIGGRAPH ASIA 2008 Educators Programme , pp. 1-10
    • Lin, J.Q.-P.1    Din, H.W.-H.2
  • 12
  • 13
    • 70350417092 scopus 로고    scopus 로고
    • Experience with serious games for learning foreign languages and cultures
    • Brisbane, Australia: Simulation Industry of Australia
    • W. L. Johnson, N. Wang, and S. Wu, "Experience with serious games for learning foreign languages and cultures," in Proceedings of the SimTecT Conference. Brisbane, Australia: Simulation Industry of Australia, 2007.
    • (2007) Proceedings of the SimTecT Conference
    • Johnson, W.L.1    Wang, N.2    Wu, S.3
  • 14
    • 36448952741 scopus 로고    scopus 로고
    • Cognitive science implications for enhancing training effectiveness in a serious gaming context
    • F. L. Greitzer, O. A. Kuchar, and K. Huston, "Cognitive science implications for enhancing training effectiveness in a serious gaming context," Journal on Educational Resources in Computing, vol. 7, no. 3, p. 2, 2007.
    • (2007) Journal on Educational Resources in Computing , vol.7 , Issue.3 , pp. 2
    • Greitzer, F.L.1    Kuchar, O.A.2    Huston, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.