메뉴 건너뛰기




Volumn , Issue , 2009, Pages 197-201

Multimodal interfaces for educational virtual environments

Author keywords

Educational applications; Multi user environments; Natural interfaces; Virtual reality

Indexed keywords

3D SIMULATIONS; EDUCATIONAL APPLICATIONS; EDUCATIONAL COMMUNITY; EDUCATIONAL VIRTUAL ENVIRONMENTS; EDUTAINMENT; INTERACTION DEVICES; MULTI-MODAL INTERFACES; MULTI-USER; MULTI-USER VIRTUAL ENVIRONMENT; MULTIUSER ENVIRONMENTS; NATURAL INTERFACES; NEW FORMS; PILOT SIMULATION; VIRTUAL ENVIRONMENTS; VR APPLICATIONS;

EID: 70849093938     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PCI.2009.8     Document Type: Conference Paper
Times cited : (16)

References (16)
  • 1
    • 70849121382 scopus 로고    scopus 로고
    • (in press). In M. Pagani (Ed.), Encyclopedia of multimedia technology and networking (2nd ed). Hershey, PA: Idea Group
    • E. Dieterle, J. Clarke. (in press). Multi-user virtual environments for teaching and learning. In M. Pagani (Ed.), Encyclopedia of multimedia technology and networking (2nd ed). Hershey, PA: Idea Group
    • Multi-user Virtual Environments for Teaching and Learning
    • Dieterle, E.1    Clarke, J.2
  • 2
    • 59849087594 scopus 로고    scopus 로고
    • Towards a theory of a games based pedagogy
    • Paper presented at
    • R. Francis, (2006). Towards a theory of a games based pedagogy. Paper presented at the JISC Innovating e-Learning 2006, online.
    • (2006) The JISC Innovating e-Learning
    • Francis, R.1
  • 9
    • 85055761823 scopus 로고    scopus 로고
    • Greek Catapults and Catapult Technology Technology and Culture, (Jan., 1968)
    • B. C. Hacker. Greek Catapults and Catapult Technology: Science, Technology, and War in the Ancient World, Technology and Culture, Vol. 9, No. 1 (Jan., 1968), pp. 34-50
    • Science, Technology, and War in the Ancient World , vol.9 , Issue.1 , pp. 34-50
    • Hacker, B.C.1
  • 10
    • 70849121089 scopus 로고    scopus 로고
    • (last visited 25 March 2008)
    • http://www.openscenegraph.org (last visited 25 March 2008)
  • 14
    • 35148837308 scopus 로고    scopus 로고
    • On the usability and likeability of virtual reality games for education
    • January
    • M. Virvou, G. Katsionis : On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE in Computers & Education Volume 50, Issue 1, January 2008, Pages 154-178
    • (2008) The case of VR-ENGAGE in Computers & Education , vol.50 , Issue.1 , pp. 154-178
    • Virvou, M.1    Katsionis, G.2
  • 15
    • 31244434392 scopus 로고    scopus 로고
    • Children's Enjoyment and Perception of Computer Use in The Home and The School
    • S. Mumtaz, (2001). Children's enjoyment and perception of computer use in the home and the school. Computers and Education, 36, 347-362.
    • (2001) Computers and Education , vol.36 , pp. 347-362
    • Mumtaz, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.