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Volumn 2011-January, Issue , 2011, Pages 81-87

Conceptual and technical frameworks for serious games

Author keywords

Conceptual framework; Serious game (SG); Technical framework

Indexed keywords

COMPUTER PROGRAMMING; DESIGN;

EID: 84938579967     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (19)

References (16)
  • 1
    • 34347262039 scopus 로고    scopus 로고
    • Game Object Model Version II: A Theoretical Framework for Educational Game Development
    • Amory, A. (2007) 'Game Object Model Version II: A Theoretical Framework for Educational Game Development', Educational Technology Research and Development, vol. 55, no. 1, pp. 51-77.
    • (2007) Educational Technology Research and Development , vol.55 , Issue.1 , pp. 51-77
    • Amory, A.1
  • 2
    • 33746602852 scopus 로고    scopus 로고
    • A Data-Driven Game Object System
    • Talk at the Game Developers Conference 2002. Calt '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
    • Billas, S. (2002) 'A Data-Driven Game Object System', Talk at the Game Developers Conference 2002. Calt '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies, pp. 21-23.
    • (2002) , pp. 21-23
    • Billas, S.1
  • 3
    • 70449395547 scopus 로고    scopus 로고
    • Knowledge Management Approach to Support a Serious Game Development
    • CALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
    • altpdevila, B., Boudier, V., Labat, J.M. (2009) 'Knowledge Management Approach to Support a Serious Game Development', CALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies, pp. 420-422.
    • (2009) , pp. 420-422
    • Altpdevila, B.1    Boudier, V.2    Labat, J.M.3
  • 4
    • 48149083417 scopus 로고    scopus 로고
    • Learning and Videogames: an Unexploited Synergy
    • Paper read at AECT National Convention - a recap, NJ: Springer Science + Business Media
    • Fabricatore, C. (2000) 'Learning and Videogames: an Unexploited Synergy', Paper read at AECT National Convention - a recap, NJ: Springer Science + Business Media.
    • (2000)
    • Fabricatore, C.1
  • 6
    • 85055795699 scopus 로고    scopus 로고
    • Game Engine Architecture
    • Wellesley: A. K. Peters
    • Gregory, J. (2009) Game Engine Architecture, Wellesley: A. K. Peters.
    • (2009)
    • Gregory, J.1
  • 8
    • 79960317843 scopus 로고    scopus 로고
    • Tools and Methods to Efficiently Designing Serious Games
    • Paper read at ECGBL 2010 Proceedings of the 2010 Fourth European Conference on Games Based Learning, Copenhagen
    • Marfisi-Schottman, I., George, S., Frank, T. (2010) 'Tools and Methods to Efficiently Designing Serious Games' Paper read at ECGBL 2010 Proceedings of the 2010 Fourth European Conference on Games Based Learning, Copenhagen, pp. 226-234.
    • (2010) , pp. 226-234
    • Marfisi-Schottman, I.1    George, S.2    Frank, T.3
  • 9
    • 84938642807 scopus 로고    scopus 로고
    • Articuler motivation et apprentissage grâce aux facettes du jeu sérieux
    • Paper read at EIAH 2011. Proceedings of the 2011 Conference on Environnements Informatiques pour l'Apprentissage Humain, Mons
    • Marne, B., Huynh-Kim-Bang, B., Labat, J.M. (2011) 'Articuler motivation et apprentissage grâce aux facettes du jeu sérieux', Paper read at EIAH 2011. Proceedings of the 2011 Conference on Environnements Informatiques pour l'Apprentissage Humain, Mons.
    • (2011)
    • Marne, B.1    Huynh-Kim-Bang, B.2    Labat, J.M.3
  • 10
    • 34247140086 scopus 로고    scopus 로고
    • Méthode d'ingénierie d'un système d'apprentissage (MISA)
    • Paquette G., Crevier F., Aubin C. (1997) 'Méthode d'ingénierie d'un système d'apprentissage (MISA)', Informations In Cognito Journal, vol. 8, p. 37-52.
    • (1997) Informations In Cognito Journal , vol.8 , pp. 37-52
    • Paquette, G.1    Crevier, F.2    Aubin, C.3
  • 12
    • 62949249258 scopus 로고    scopus 로고
    • A Flexible and Expandable Architecture for Electronic Games, Master Thesis
    • Arizona State University, Phoenix
    • Plummer, J. (2004) A Flexible and Expandable Architecture for Electronic Games, Master Thesis. Arizona State University, Phoenix.
    • (2004)
    • Plummer, J.1
  • 13
    • 78049411029 scopus 로고    scopus 로고
    • The Art of Game Desing: A book of lenses
    • Burlington: Morgan Kaufmann
    • Schell J (2008) The Art of Game Desing: A book of lenses, Burlington: Morgan Kaufmann.
    • (2008)
    • Schell, J.1
  • 14


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.