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Volumn , Issue , 2010, Pages 253-260

Design and evaluation of a serious game for immersive cultural training

Author keywords

[No Author keywords available]

Indexed keywords

3-D ENVIRONMENTS; 3D VIRTUAL WORLDS; CULTURAL TRAINING; GAME DESIGN; IMMERSIVE; LEARNING EFFECTS; SERIOUS GAMES; TEST RESULTS; USER STUDY; VISUAL CONTEXT;

EID: 78651458103     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VSMM.2010.5665978     Document Type: Conference Paper
Times cited : (59)

References (29)
  • 6
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    • From visual simulation to virtual reality to games
    • M. Zyda, "From visual simulation to virtual reality to games," Computer, vol. 38, no. 9, pp. 25-32, 2005.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1
  • 8
  • 11
    • 77951728228 scopus 로고    scopus 로고
    • Serious Games: Games That Educate, Train, and Inform
    • D. Michael and S. Chen, Serious Games: Games That Educate, Train, and Inform. Course Technology, 2005.
    • (2005) Course Technology
    • Michael, D.1    Chen, S.2
  • 15
    • 36448952741 scopus 로고    scopus 로고
    • Cognitive science implications for enhancing training effectiveness in a serious gaming context
    • F. L. Greitzer, O. A. Kuchar, and K. Huston, "Cognitive science implications for enhancing training effectiveness in a serious gaming context," Journal on Educational Resources in Computing, vol. 7, no. 3, p. 2, 2007.
    • (2007) Journal on Educational Resources in Computing , vol.7 , Issue.3 , pp. 2
    • Greitzer, F.L.1    Kuchar, O.A.2    Huston, K.3
  • 19
  • 21
    • 70350417092 scopus 로고    scopus 로고
    • Experience with serious games for learning foreign languages and cultures
    • Brisbane, Australia: Simulation Industry of Australia
    • W. L. Johnson, N. Wang, and S. Wu, "Experience with serious games for learning foreign languages and cultures," in Proceedings of the SimTecT Conference. Brisbane, Australia: Simulation Industry of Australia, 2007.
    • (2007) Proceedings of the SimTecT Conference
    • Johnson, W.L.1    Wang, N.2    Wu, S.3
  • 28
    • 77955168262 scopus 로고    scopus 로고
    • Experimental evaluation of an educational game for improved learning in introductory computing
    • M. Eagle and T. Barnes, "Experimental evaluation of an educational game for improved learning in introductory computing," ACM SIGCSE Bulletin, vol. 41, no. 1, pp. 321-325, 2009.
    • (2009) ACM SIGCSE Bulletin , vol.41 , Issue.1 , pp. 321-325
    • Eagle, M.1    Barnes, T.2
  • 29
    • 33646748678 scopus 로고    scopus 로고
    • Learning in high-tech and multimedia environments
    • R. Moreno, "Learning in high-tech and multimedia environments," Current Directions in Psychological Science, vol. 15, no. 2, pp. 63-67, 2006.
    • (2006) Current Directions in Psychological Science , vol.15 , Issue.2 , pp. 63-67
    • Moreno, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.