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Volumn 33, Issue , 2014, Pages 321-329

What makes good games go viral? the role of technology use, efficacy, emotion and enjoyment in players' decision to share a prosocial digital game

Author keywords

Campaigns; Content sharing; Emotion; Enjoyment; Serious games; Viral marketing

Indexed keywords

CAMPAIGNS; CONTENT SHARING; EMOTION; ENJOYMENT; SERIOUS GAMES; VIRAL MARKETING;

EID: 84900660539     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2013.07.013     Document Type: Article
Times cited : (43)

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