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Volumn , Issue , 2009, Pages 48-61

Serious games and seriously fun games: Can they be one and the same?

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84882742262     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9780203891650     Document Type: Chapter
Times cited : (29)

References (16)
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    • (2002) America's army-Operations
  • 3
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    • Digital game, Ruis, S., York, A., Stein, M., Keating, N., & Santiago, K. Retrieved March 1, 2008, from
    • Darfur is dying [Digital game]. (2006). Ruis, S., York, A., Stein, M., Keating, N., & Santiago, K. Retrieved March 1, 2008, from http://www.darfurisdying.com/.
    • (2006) Darfur is dying
  • 4
    • 33750015542 scopus 로고    scopus 로고
    • Game playing and adolescents' development
    • P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Erlbaum
    • Durkin, K. (2006). Game playing and adolescents' development. In P. Vorderer & J. Bryant (Eds.), Playing computer games: Motives, responses, and consequences (pp. 415-428). Mahwah, NJ: Erlbaum.
    • (2006) Playing computer games: Motives, responses, and consequences , pp. 415-428
    • Durkin, K.1
  • 5
    • 84909192663 scopus 로고    scopus 로고
    • Digital game, Nobel Web AB. Retrieved March 1, 2008, from
    • Electrocardiogram [Digital game]. (2008). Nobel Web AB. Retrieved March 1, 2008, from http://nobelprize.org/educational_games/medicine/ecg/.
    • (2008) Electrocardiogram
  • 6
    • 84909409253 scopus 로고    scopus 로고
    • Digital game, Potomac, MD: WILL Interactive
    • Hate comes home [Digital game]. (2008). Potomac, MD: WILL Interactive.
    • (2008) Hate comes home
  • 7
    • 67651216361 scopus 로고    scopus 로고
    • A brief biography of computer game studies
    • P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Erlbaum
    • Lee, K. M., & Peng, W. (2006). A brief biography of computer game studies. In P. Vorderer & J. Bryant (Eds.), Playing computer games: Motives, responses, and consequences (pp. 325-345). Mahwah, NJ: Erlbaum.
    • (2006) Playing computer games: Motives, responses, and consequences , pp. 325-345
    • Lee, K.M.1    Peng, W.2
  • 8
    • 32644437008 scopus 로고    scopus 로고
    • What can we learn from playing interactive games?
    • P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Erlbaum
    • Lieberman, D. (2006a). What can we learn from playing interactive games? In P. Vorderer & J. Bryant (Eds.), Playing computer games: Motives, responses, and consequences (pp. 379-398). Mahwah, NJ: Erlbaum.
    • (2006) Playing computer games: Motives, responses, and consequences , pp. 379-398
    • Lieberman, D.1
  • 10
    • 84909412793 scopus 로고    scopus 로고
    • Digital game, Ramsbottom, J., Sidran, D. E., & Sharp, R. E., III. Retrieved March 1, 2008, from
    • Londoner [Digital game]. (2007). Ramsbottom, J., Sidran, D. E., & Sharp, R. E., III. Retrieved March 1, 2008, from http://www.londonergame.com/.
    • (2007) Londoner
  • 11
    • 19344368470 scopus 로고    scopus 로고
    • Discrimination training of phonemic contrasts enhances phonological processing in mainstream school children
    • Moore, D. R., Rosenberg, J. F., Coleman, J. S. (2005). Discrimination training of phonemic contrasts enhances phonological processing in mainstream school children. Brain and Language, 94, 72-85.
    • (2005) Brain and Language , vol.94 , pp. 72-85
    • Moore, D.R.1    Rosenberg, J.F.2    Coleman, J.S.3
  • 12
    • 84909285953 scopus 로고    scopus 로고
    • Trial version, Digital game, TransMedia. Retrieved March 1, 2008, from
    • Objection (Trial version) [Digital game]. (2008). TransMedia. Retrieved March 1, 2008, from http://www.objection.com
    • (2008) Objection
  • 13
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    • Digital game, Redwood, CA: HopeLab
    • Re-mission [Digital game]. (2006). Redwood, CA: HopeLab.
    • (2006) Re-mission
  • 14
    • 34548049694 scopus 로고    scopus 로고
    • Video games for entertainment and education
    • P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Erlbaum
    • Ritterfeld, U., & Weber, R. (2006). Video games for entertainment and education. In P. Vorderer & J. Bryant (Eds.), Playing video games-Motives, responses, and consequences (pp. 399-413). Mahwah, NJ: Erlbaum.
    • (2006) Playing video games-Motives, responses, and consequences , pp. 399-413
    • Ritterfeld, U.1    Weber, R.2
  • 15
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    • HopeLab. Retrieved March 1, 2008, from
    • Why re-mission? (2008). HopeLab. Retrieved March 1, 2008, from http://www.re-mission. net/site/about/why-remission.php
    • (2008) Why re-mission?


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.