-
2
-
-
33746365110
-
The cognitive tutor authoring tools (CTAT): Preliminary evaluation of efficiency gains
-
Berlin, Heidelberg, Springer-Verlag
-
V. Aleven, B. M. McLaren, J. Sewall, and K. R. Koedinger. The cognitive tutor authoring tools (CTAT): preliminary evaluation of efficiency gains. In Proceedings of the 8th international conference on Intelligent Tutoring Systems, ITS'06, pages 61-70, Berlin, Heidelberg, 2006. Springer-Verlag.
-
(2006)
Proceedings of the 8th International Conference on Intelligent Tutoring Systems, ITS'06
, pp. 61-70
-
-
Aleven, V.1
McLaren, B.M.2
Sewall, J.3
Koedinger, K.R.4
-
3
-
-
84858979036
-
On the harmfulness of secondary game objectives
-
New York, NY, USA, ACM
-
E. Andersen, Y.-E. Liu, R. Snider, R. Szeto, S. Cooper, and Z. Popović. On the harmfulness of secondary game objectives. In FDG '11: Proceedings of the Sixth International Conference on the Foundations of Digital Games, New York, NY, USA, 2011. ACM.
-
(2011)
FDG '11: Proceedings of the Sixth International Conference on the Foundations of Digital Games
-
-
Andersen, E.1
Liu, Y.-E.2
Snider, R.3
Szeto, R.4
Cooper, S.5
Popović, Z.6
-
4
-
-
79958085960
-
Placing a value on aesthetics in online casual games
-
New York, NY, USA, ACM
-
E. Andersen, Y.-E. Liu, R. Snider, R. Szeto, and Z. Popović. Placing a value on aesthetics in online casual games. In CHI '11: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA, 2011. ACM.
-
(2011)
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
-
-
Andersen, E.1
Liu, Y.-E.2
Snider, R.3
Szeto, R.4
Popović, Z.5
-
5
-
-
84862111111
-
The impact of tutorials on games of varying complexity
-
New York, NY, USA, ACM
-
E. Andersen, E. O'Rourke, Y.-E. Liu, R. Snider, J. Lowdermilk, D. Truong, S. Cooper, and Z. Popović. The impact of tutorials on games of varying complexity. In CHI '12: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA, 2012. ACM.
-
(2012)
CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
-
-
Andersen, E.1
O'rourke, E.2
Liu, Y.-E.3
Snider, R.4
Lowdermilk, J.5
Truong, D.6
Cooper, S.7
Popović, Z.8
-
6
-
-
84878001339
-
-
Technical report
-
P. Cerny, S. Gulwani, T. Henzinger, A. Radhakrishna, and D. Zufferey. Specification, verification and synthesis for automata problems. Technical report, 2012.
-
(2012)
Specification, Verification and Synthesis for Automata Problems
-
-
Cerny, P.1
Gulwani, S.2
Henzinger, T.3
Radhakrishna, A.4
Zufferey, D.5
-
7
-
-
0003665743
-
-
Harper & Row Publishers, Inc., New York, NY, USA
-
M. Csikszentmihalyi. Flow: The Psychology of Optimal Experience. Harper & Row Publishers, Inc., New York, NY, USA, 1990.
-
(1990)
Flow: The Psychology of Optimal Experience
-
-
Csikszentmihalyi, M.1
-
8
-
-
45749085681
-
Z3: An efficient SMT solver
-
L. M. de Moura and N. Bjørner. Z3: An Efficient SMT Solver. In TACAS, pages 337-340, 2008.
-
(2008)
TACAS
, pp. 337-340
-
-
De Moura, L.M.1
Bjørner, N.2
-
9
-
-
84862089438
-
Discovery-based games for learning software
-
New York, NY, USA, ACM
-
T. Dong, M. Dontcheva, D. Joseph, K. Karahalios, M. Newman, and M. Ackerman. Discovery-based games for learning software. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, CHI '12, pages 2083-2086, New York, NY, USA, 2012. ACM.
-
(2012)
Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems, CHI '12
, pp. 2083-2086
-
-
Dong, T.1
Dontcheva, M.2
Joseph, D.3
Karahalios, K.4
Newman, M.5
Ackerman, M.6
-
10
-
-
77954967233
-
Adventures in level design: Generating missions and spaces for action adventure games
-
New York, NY, USA, ACM
-
J. Dormans. Adventures in level design: generating missions and spaces for action adventure games. In PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, pages 1-8, New York, NY, USA, 2010. ACM.
-
(2010)
PCGames '10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games
, pp. 1-8
-
-
Dormans, J.1
-
11
-
-
33745254726
-
DART: Directed automated random testing
-
P. Godefroid, N. Klarlund, and K. Sen. DART: directed automated random testing. In PLDI, pages 213-223, 2005.
-
(2005)
PLDI
, pp. 213-223
-
-
Godefroid, P.1
Klarlund, N.2
Sen, K.3
-
12
-
-
84869052190
-
Generating photo manipulation tutorials by demonstration
-
New York, NY, USA, ACM
-
F. Grabler, M. Agrawala, W. Li, M. Dontcheva, and T. Igarashi. Generating photo manipulation tutorials by demonstration. In ACM SIGGRAPH 2009, New York, NY, USA, 2009. ACM.
-
(2009)
ACM SIGGRAPH 2009
-
-
Grabler, F.1
Agrawala, M.2
Li, W.3
Dontcheva, M.4
Igarashi, T.5
-
13
-
-
84892473806
-
A survey of software learnability: Metrics, methodologies and guidelines
-
New York, NY, USA, ACM
-
T. Grossman, G. Fitzmaurice, and R. Attar. A survey of software learnability: Metrics, methodologies and guidelines. In CHI '09: Proceedings of the 27th international conference on Human factors in computing systems, New York, NY, USA, 2009. ACM.
-
(2009)
CHI '09: Proceedings of the 27th International Conference on Human Factors in Computing Systems
-
-
Grossman, T.1
Fitzmaurice, G.2
Attar, R.3
-
16
-
-
79959871166
-
Synthesizing geometry constructions
-
S. Gulwani, V. A. Korthikanti, and A. Tiwari. Synthesizing geometry constructions. In PLDI, pages 50-61, 2011.
-
(2011)
PLDI
, pp. 50-61
-
-
Gulwani, S.1
Korthikanti, V.A.2
Tiwari, A.3
-
17
-
-
0034782230
-
Diagnosing and correcting student's misconceptions in an educational computer algebra system
-
N. Jurkovic. Diagnosing and correcting student's misconceptions in an educational computer algebra system. In ISSAC, pages 195-200, 2001.
-
(2001)
ISSAC
, pp. 195-200
-
-
Jurkovic, N.1
-
18
-
-
84862506245
-
Problem order implications for learning transfer
-
N. Li, W. W. Cohen, and K. R. Koedinger. Problem order implications for learning transfer. In ITS, pages 185-194, 2012.
-
(2012)
ITS
, pp. 185-194
-
-
Li, N.1
Cohen, W.W.2
Koedinger, K.R.3
-
19
-
-
79958141924
-
Practical, appropriate, empirically-validated guidelines for designing educational games
-
New York, NY, USA, ACM
-
C. Linehan, B. Kirman, S. Lawson, and G. Chan. Practical, appropriate, empirically-validated guidelines for designing educational games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '11, pages 1979-1988, New York, NY, USA, 2011. ACM.
-
(2011)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '11
, pp. 1979-1988
-
-
Linehan, C.1
Kirman, B.2
Lawson, S.3
Chan, G.4
-
20
-
-
84877937094
-
Dragonbox: Algebra beats angry birds
-
June
-
J. Liu. Dragonbox: Algebra beats angry birds. Wired, June 2012.
-
(2012)
Wired
-
-
Liu, J.1
-
21
-
-
0003018819
-
Skill-oriented task sequencing in an intelligent tutor for basic algebra
-
D. McArthur, C. Stasz, J. Hotta, O. Peter, and C. Burdorf. Skill-oriented task sequencing in an intelligent tutor for basic algebra. Instructional Science, 7(4):281-307, 1988.
-
(1988)
Instructional Science
, vol.7
, Issue.4
, pp. 281-307
-
-
McArthur, D.1
Stasz, C.2
Hotta, J.3
Peter, O.4
Burdorf, C.5
-
22
-
-
84868298927
-
-
Microsoft
-
Microsoft. Math Worksheet Generator. http://www.educationlabs.com/ projects/MathWorksheetGenerator/Pages/default.aspx.
-
Math Worksheet Generator
-
-
-
23
-
-
0004257599
-
-
Morgan Kaufmann, San Francisco, CA USA
-
J. Nielsen. Usability Engineering. Morgan Kaufmann, San Francisco, CA, USA, 1993.
-
(1993)
Usability Engineering
-
-
Nielsen, J.1
-
25
-
-
0010524213
-
A field study of exploratory learning strategies
-
Sept.
-
J. Rieman. A field study of exploratory learning strategies. ACM Trans. Comput.-Hum. Interact., 3(3):189-218, Sept. 1996.
-
(1996)
ACM Trans. Comput.-Hum. Interact.
, vol.3
, Issue.3
, pp. 189-218
-
-
Rieman, J.1
-
26
-
-
0003486463
-
-
Addison-Wesley Longman Publishing Co., Inc., Boston, MA, USA
-
B. Shneiderman. Designing the User Interface: Strategies for Effective Human-Computer Interaction. Addison-Wesley Longman Publishing Co., Inc., Boston, MA, USA, 1986.
-
(1986)
Designing the User Interface: Strategies for Effective Human-Computer Interaction
-
-
Shneiderman, B.1
-
27
-
-
84864042467
-
Automatically generating algebra problems
-
R. Singh, S. Gulwani, and S. Rajamani. Automatically generating algebra problems. In AAAI, 2012.
-
(2012)
AAAI
-
-
Singh, R.1
Gulwani, S.2
Rajamani, S.3
-
28
-
-
0019648746
-
A rule-based task generation system
-
San Francisco, CA, USA, Morgan Kaufmann Publishers Inc
-
D. H. Sleeman. A rule-based task generation system. In Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2, IJCAI'81, pages 882-887, San Francisco, CA, USA, 1981. Morgan Kaufmann Publishers Inc.
-
(1981)
Proceedings of the 7th International Joint Conference on Artificial Intelligence - Volume 2, IJCAI'81
, pp. 882-887
-
-
Sleeman, D.H.1
-
29
-
-
84863959571
-
A case study of expressively constrainable level design automation tools for a puzzle game
-
New York, NY, USA, ACM
-
A. M. Smith, E. Andersen, M. Mateas, and Z. Popović. A case study of expressively constrainable level design automation tools for a puzzle game. In FDG '12: Proceedings of the Seventh International Conference on the Foundations of Digital Games, New York, NY, USA, 2012. ACM.
-
(2012)
FDG '12: Proceedings of the Seventh International Conference on the Foundations of Digital Games
-
-
Smith, A.M.1
Andersen, E.2
Mateas, M.3
Popović, Z.4
-
30
-
-
77952373091
-
Rhythm-based level generation for 2D platformers
-
New York, NY, USA, ACM
-
G. Smith, M. Treanor, J. Whitehead, and M. Mateas. Rhythm-based level generation for 2D platformers. In Proceedings of the 4th International Conference on Foundations of Digital Games, FDG '09, pages 175-182, New York, NY, USA, 2009. ACM.
-
(2009)
Proceedings of the 4th International Conference on Foundations of Digital Games, FDG '09
, pp. 175-182
-
-
Smith, G.1
Treanor, M.2
Whitehead, J.3
Mateas, M.4
-
31
-
-
43149111827
-
PEX-white box test generation for. NET
-
N. Tillmann and J. de Halleux. Pex-white box test generation for .NET. In TAP, pages 134-153, 2008.
-
(2008)
TAP
, pp. 134-153
-
-
Tillmann, N.1
De Halleux, J.2
-
34
-
-
84877965607
-
-
Wikipedia. Code coverage. http://en.wikipedia.org/wiki/Code-coverage.
-
Code Coverage
-
-
-
35
-
-
84877934816
-
-
Wikipedia. N-gram models. http://en.wikipedia.org/wiki/N-gram.
-
N-gram Models
-
-
|