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Volumn , Issue , 2010, Pages

Adventures in level design: Generating missions and spaces for action adventure games

Author keywords

Action adventure games; Level design; Procedural generation

Indexed keywords

ADVENTURE GAMES; LEVEL DESIGN; ROLE-PLAYING GAME; RULE-DRIVEN;

EID: 77954967233     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1814256.1814257     Document Type: Conference Paper
Times cited : (110)

References (20)
  • 2
    • 77955007253 scopus 로고    scopus 로고
    • Author unknow. Not dated. DOI
    • Author unknow. Not dated. "Grid Based Dungeon Generator. On RogueBasin". DOI= http://roguebasin.roguelikedevelopment.org/index.php? title=Grid-Based-Dungeon-Generator.
    • Grid Based Dungeon Generator. on RogueBasin
  • 4
    • 77954969251 scopus 로고    scopus 로고
    • DOI
    • Adams, Ernest. 2000. "A letter from a dungeon". Gamasutra. DOI=http://www.gamasutra.com/view/feature/3424/the-designers-notebook-a-letter- php.
    • (2000) A Letter from a Dungeon
    • Adams, E.1
  • 8
    • 77954992327 scopus 로고    scopus 로고
    • Mission space: Elemental morphology for level design
    • Submitted to the, Copenhagen
    • Dormans, Joris. "Mission Space: Elemental Morphology for Level Design". Submitted to the IEEE-CIG-10 conference, Copenhagen.
    • IEEE-CIG-10 Conference
    • Dormans, J.1
  • 13
    • 0004118997 scopus 로고
    • Enlarged Edition. Harcourt Brace Jovanovich Inc, New York, NY
    • Chomsky, Noam. 1972. Language And Mind, Enlarged Edition. Harcourt Brace Jovanovich Inc, New York, NY.
    • (1972) Language and Mind
    • Chomsky, N.1
  • 14
    • 80052887779 scopus 로고    scopus 로고
    • Building blocks: Artist driven procedural buildings
    • Presentation at, San Francisco, CA
    • Golding, James. 2010. "Building Blocks: Artist Driven Procedural Buildings". Presentation at GDC 10, San Francisco, CA.
    • (2010) GDC 10
    • Golding, J.1
  • 17
    • 77955001526 scopus 로고    scopus 로고
    • Bachelor thesis, University of Sheffield, UK. DOI
    • Adams, David. 2002. Automatic Generation of Dungeons for Computer Games. Bachelor thesis, University of Sheffield, UK. DOI= http://www.dcs.shef.ac.uk/ intranet/teaching/projects/archive/ug2002/pdf/u9da.pdf.
    • (2002) Automatic Generation of Dungeons for Computer Games
    • Adams, D.1
  • 19
    • 0001143950 scopus 로고
    • Shape grammars and the generative specification of painting and sculpture
    • Stiny, George & Gips, James. 1972. "Shape Grammars and the Generative Specification of Painting and Sculpture". Proceedings of Information Processing 71.
    • (1972) Proceedings of Information Processing , pp. 71
    • Stiny, G.1    Gips, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.