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Volumn , Issue , 2011, Pages 1275-1278

Placing a value on aesthetics in online casual games

Author keywords

A B testing; Aesthetics; Analytics; Games

Indexed keywords

GAME DESIGN; SOFTWARE DESIGN;

EID: 79958085960     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1978942.1979131     Document Type: Conference Paper
Times cited : (46)

References (12)
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    • Farmville, top facebook games continue to shed users
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    • E. Caoili. Farmville, top facebook games continue to shed users. Gamasutra, June 2010.
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  • 3
    • 78649488187 scopus 로고    scopus 로고
    • The effects of music on time perception and performance of a driving game
    • G. Cassidy and R. A. MacDonald. The effects of music on time perception and performance of a driving game. Scandinavian Journal of Psychology, 51:455-464, 2010.
    • (2010) Scandinavian Journal of Psychology , vol.51 , pp. 455-464
    • Cassidy, G.1    MacDonald, R.A.2
  • 4
    • 79958102814 scopus 로고    scopus 로고
    • Dice 2010: Zynga's reynolds on 'social' first and foremost
    • K. Graft. Dice 2010: Zynga's reynolds on 'social' first and foremost. Gamasutra, 2010.
    • (2010) Gamasutra
    • Graft, K.1
  • 5
    • 36849051407 scopus 로고    scopus 로고
    • Practical guide to controlled experiments on the web: Listen to your customers not to the hippo
    • DOI 10.1145/1281192.1281295, KDD-2007: Proceedings of the Thirteenth ACM SIGKDD International Conference on Knowledge Discovery and Data Mining
    • R. Kohavi, R. M. Henne, and D. Sommerfield. Practical guide to controlled experiments on the web: listen to your customers not to the hippo. In KDD '07: Proceedings of the 13th ACM SIGKDD international conference on Knowledge discovery and data mining, pages 959-967, New York, NY, USA, 2007. ACM. (Pubitemid 350229281)
    • (2007) Proceedings of the ACM SIGKDD International Conference on Knowledge Discovery and Data Mining , pp. 959-967
    • Kohavi, R.1    Henne, R.M.2    Sommerfield, D.3
  • 6
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    • Apparent usability vs. inherent usability: Experimental analysis on the determinants of the apparent usability
    • New York, NY, USA ACM
    • M. Kurosu and K. Kashimura. Apparent usability vs. inherent usability: experimental analysis on the determinants of the apparent usability. In CHI '95: Conference companion on Human factors in computing systems, pages 292-293, New York, NY, USA, 1995. ACM.
    • (1995) CHI '95: Conference Companion on Human Factors in Computing Systems , pp. 292-293
    • Kurosu, M.1    Kashimura, K.2
  • 7
    • 15244345359 scopus 로고    scopus 로고
    • Immersion in the virtual environment: The effect of a musical score on the video gaming experience
    • DOI 10.2114/jpa.23.337
    • S. D. Lipscomb and S. M. Zehnder. Immersion in the virtual environment: The effect of a musical score on the video gaming experience. Journal of PHYSIOLOGICAL ANTHROPOLOGY and Applied Human Science, 23(6):337-343, 2004. (Pubitemid 40385825)
    • (2004) Journal of Physiological Anthropology and Applied Human Science , vol.23 , Issue.6 , pp. 337-343
    • Lipscomb, S.D.1    Zehnder, S.M.2
  • 10
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    • Image versus sound: A comparison of formal feature effects on presence and video game enjoyment
    • P. Skalski and R. Whitbred. Image versus sound: A comparison of formal feature effects on presence and video game enjoyment. PsychNology Journal, 8(1):67, 2010.
    • (2010) PsychNology Journal , vol.8 , Issue.1 , pp. 67
    • Skalski, P.1    Whitbred, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.