메뉴 건너뛰기




Volumn 3, Issue 2, 2012, Pages 27-36

Modeling game usage, purchase behavior and ease of use

Author keywords

Computer games; Ease of use; Purchase; Structural equation modeling; Usage

Indexed keywords

COMPUTER SOFTWARE; FACTOR ANALYSIS; HUMAN COMPUTER INTERACTION; SALES; SOCIAL NETWORKING (ONLINE);

EID: 84860996812     PISSN: 18759521     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.entcom.2011.11.001     Document Type: Article
Times cited : (17)

References (97)
  • 3
    • 0347684877 scopus 로고    scopus 로고
    • On the conceptual link between mass customisation and experiential consumption: An explosion of subjectivity
    • Addis M., Holbrook M.B. On the conceptual link between mass customisation and experiential consumption: An explosion of subjectivity. J. Consum. Behav. 2001, 1(1):50-66.
    • (2001) J. Consum. Behav. , vol.1 , Issue.1 , pp. 50-66
    • Addis, M.1    Holbrook, M.B.2
  • 5
    • 33144477929 scopus 로고    scopus 로고
    • Genre and game studies: Toward a critical approach to video game genres
    • Apperley T.H. Genre and game studies: Toward a critical approach to video game genres. Simulation Gaming 2006, 37(1):6-23.
    • (2006) Simulation Gaming , vol.37 , Issue.1 , pp. 6-23
    • Apperley, T.H.1
  • 6
    • 21344485409 scopus 로고
    • Work and/or fun: Measuring hedonic and utilitarian shopping value
    • Babin B.J., Darden W.R., Griffin M. Work and/or fun: Measuring hedonic and utilitarian shopping value. J. Consum. Res. 1994, 20(4):644-656.
    • (1994) J. Consum. Res. , vol.20 , Issue.4 , pp. 644-656
    • Babin, B.J.1    Darden, W.R.2    Griffin, M.3
  • 7
    • 84973820091 scopus 로고
    • Composite reliability in structural equations modeling
    • Bacon D.R. Composite reliability in structural equations modeling. Educ. Psychol. Measur. 1995, 55:394-406.
    • (1995) Educ. Psychol. Measur. , vol.55 , pp. 394-406
    • Bacon, D.R.1
  • 8
    • 34249927777 scopus 로고
    • Measuring the hedonic and utilitarian sources of consumer attitudes
    • Batra R., Athola O.T. Measuring the hedonic and utilitarian sources of consumer attitudes. Mark. Lett. 1990, 2(2):159-170.
    • (1990) Mark. Lett. , vol.2 , Issue.2 , pp. 159-170
    • Batra, R.1    Athola, O.T.2
  • 9
    • 0030121899 scopus 로고    scopus 로고
    • Applications of structural equation modeling in marketing and consumer research: A review
    • Baumgartner H., Homburg C. Applications of structural equation modeling in marketing and consumer research: A review. Int. J. Res. Mark. 1996, 13:139-161.
    • (1996) Int. J. Res. Mark. , vol.13 , pp. 139-161
    • Baumgartner, H.1    Homburg, C.2
  • 10
    • 0025397298 scopus 로고
    • Comparative fit indexes in structural models
    • Bentler P.M. Comparative fit indexes in structural models. Psychol. Bull. 1990, 107:238-246.
    • (1990) Psychol. Bull. , vol.107 , pp. 238-246
    • Bentler, P.M.1
  • 11
    • 84965455706 scopus 로고
    • Bootstrapping goodness-of-fit measures in structural equation models
    • Bollen K.A., Stine R.A. Bootstrapping goodness-of-fit measures in structural equation models. Sociol. Meth. Res. 1992, 21:205-229.
    • (1992) Sociol. Meth. Res. , vol.21 , pp. 205-229
    • Bollen, K.A.1    Stine, R.A.2
  • 12
    • 34748830913 scopus 로고    scopus 로고
    • Review of research on the impact of violent computer games on young people
    • in: Her Majesty's Department of Trade and Industry/Department of Culture, Media and Sport, London
    • R. Boyle, M. Hibberd, Review of research on the impact of violent computer games on young people, in: Her Majesty's Department of Trade and Industry/Department of Culture, Media and Sport, London, 2005.
    • (2005)
    • Boyle, R.1    Hibberd, M.2
  • 13
    • 84993107124 scopus 로고    scopus 로고
    • Exploring differences in internet adoption and usage between historically advantaged and disadvantaged groups in South Africa
    • Brown I., Licker P. Exploring differences in internet adoption and usage between historically advantaged and disadvantaged groups in South Africa. J. Global Info. Technol. Manage. 2003, 6(4):6.
    • (2003) J. Global Info. Technol. Manage. , vol.6 , Issue.4 , pp. 6
    • Brown, I.1    Licker, P.2
  • 14
    • 0001233581 scopus 로고
    • Alternative ways of assessing model fit
    • Sage Publication, Newbury Park, CA, K.A. Bollen, J.S. Long (Eds.)
    • Browne M.W., Cudeck R. Alternative ways of assessing model fit. Testing Structural Equation Models 1993, 136-162. Sage Publication, Newbury Park, CA. K.A. Bollen, J.S. Long (Eds.).
    • (1993) Testing Structural Equation Models , pp. 136-162
    • Browne, M.W.1    Cudeck, R.2
  • 15
    • 0030216090 scopus 로고    scopus 로고
    • Relationships between fun and the computer business
    • Bushnell N. Relationships between fun and the computer business. Commun. ACM 1996, 39(8):31-37.
    • (1996) Commun. ACM , vol.39 , Issue.8 , pp. 31-37
    • Bushnell, N.1
  • 16
    • 77949839889 scopus 로고    scopus 로고
    • Advergames: The impact of brand prominence and game repetition on brand responses
    • Cauberghe V., De Pelsmacker P. Advergames: The impact of brand prominence and game repetition on brand responses. J. Advert. 2010, 31(1):5-18.
    • (2010) J. Advert. , vol.31 , Issue.1 , pp. 5-18
    • Cauberghe, V.1    De Pelsmacker, P.2
  • 17
    • 33846060641 scopus 로고    scopus 로고
    • The effect of billboards within the gaming environment
    • Chaney I.M., Lin K., Chaney J. The effect of billboards within the gaming environment. J. Interact. Advert. 2004, 5(1):37-45.
    • (2004) J. Interact. Advert. , vol.5 , Issue.1 , pp. 37-45
    • Chaney, I.M.1    Lin, K.2    Chaney, J.3
  • 19
    • 67649170762 scopus 로고    scopus 로고
    • Possession and access: Consumer desires and value perceptions regarding contemporary art collection and exhibit visits
    • Chen Y. Possession and access: Consumer desires and value perceptions regarding contemporary art collection and exhibit visits. J. Consum. Res. 2009, 35:925-940.
    • (2009) J. Consum. Res. , vol.35 , pp. 925-940
    • Chen, Y.1
  • 20
    • 0003095695 scopus 로고    scopus 로고
    • The partial least squares approach for structural equation modeling
    • Lawrence Erlbaum Associates, Mahwah, NJ, G.A. Macoulides (Ed.)
    • Chin W.W. The partial least squares approach for structural equation modeling. Modern Methods for Business Research 1998, 295-336. Lawrence Erlbaum Associates, Mahwah, NJ. G.A. Macoulides (Ed.).
    • (1998) Modern Methods for Business Research , pp. 295-336
    • Chin, W.W.1
  • 21
    • 1442280058 scopus 로고    scopus 로고
    • Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents?
    • Choi D., Kim J. Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents?. Cyberpsychol. Behav. 2004, 7(1):11-24.
    • (2004) Cyberpsychol. Behav. , vol.7 , Issue.1 , pp. 11-24
    • Choi, D.1    Kim, J.2
  • 24
    • 70349616303 scopus 로고    scopus 로고
    • Consumers' adoption of new technology products: The role of coping strategies
    • Cui G., Bao W., Chan T.S. Consumers' adoption of new technology products: The role of coping strategies. J. Consum. Mark. 2009, 26(2):110-120.
    • (2009) J. Consum. Mark. , vol.26 , Issue.2 , pp. 110-120
    • Cui, G.1    Bao, W.2    Chan, T.S.3
  • 25
    • 1442322774 scopus 로고    scopus 로고
    • Integrating E-commerce and games
    • Cummins N. Integrating E-commerce and games. Pers. Ubiquit. Comput. 2002, 6:362-370.
    • (2002) Pers. Ubiquit. Comput. , vol.6 , pp. 362-370
    • Cummins, N.1
  • 27
    • 55249087535 scopus 로고
    • Perceived usefulness, perceived ease of use, and user acceptance of information technology
    • Davis F.D. Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly 1989, 13(3):319-340.
    • (1989) MIS Quarterly , vol.13 , Issue.3 , pp. 319-340
    • Davis, F.D.1
  • 28
    • 56249091084 scopus 로고    scopus 로고
    • Measuring consumer interactivity in response to campaigns coupling mobile and television media
    • Davis R., Sajtos L. Measuring consumer interactivity in response to campaigns coupling mobile and television media. J. Advert. Res. 2008, 48(3):375-391.
    • (2008) J. Advert. Res. , vol.48 , Issue.3 , pp. 375-391
    • Davis, R.1    Sajtos, L.2
  • 29
    • 0034345965 scopus 로고    scopus 로고
    • Descriptive characteristics of memory-based consideration sets: Influence of usage occasion frequency and usage location familiarity
    • Desai K.K., Hoyer W.D. Descriptive characteristics of memory-based consideration sets: Influence of usage occasion frequency and usage location familiarity. J. Consum. Res. 2000, 27(3):309-323.
    • (2000) J. Consum. Res. , vol.27 , Issue.3 , pp. 309-323
    • Desai, K.K.1    Hoyer, W.D.2
  • 30
    • 84855833237 scopus 로고    scopus 로고
    • Towards computer game aesthetics - Editorial
    • Eber D.E. Towards computer game aesthetics - Editorial. Digital Creativity 2001, 12(3):129-132.
    • (2001) Digital Creativity , vol.12 , Issue.3 , pp. 129-132
    • Eber, D.E.1
  • 31
    • 1442273783 scopus 로고    scopus 로고
    • Towards computer game studies
    • Eskelinen M. Towards computer game studies. Digital Creativity 2001, 12(3):175-183.
    • (2001) Digital Creativity , vol.12 , Issue.3 , pp. 175-183
    • Eskelinen, M.1
  • 32
    • 77952732010 scopus 로고    scopus 로고
    • Reducing online privacy risk to facilitate e-service adoption: The influence of perceived ease of use and corporate credibility
    • Featherman M.S., Miyazaki A.D., Sprott D.E. Reducing online privacy risk to facilitate e-service adoption: The influence of perceived ease of use and corporate credibility. J. Serv. Mark. 2010, 219:229.
    • (2010) J. Serv. Mark. , vol.219 , pp. 229
    • Featherman, M.S.1    Miyazaki, A.D.2    Sprott, D.E.3
  • 33
    • 21344492020 scopus 로고
    • When to say when: Effects of supply on usage
    • Folkes V.S., Martin I.M., Gupta K. When to say when: Effects of supply on usage. J. Consum. Res. 1993, 20(3):467-477.
    • (1993) J. Consum. Res. , vol.20 , Issue.3 , pp. 467-477
    • Folkes, V.S.1    Martin, I.M.2    Gupta, K.3
  • 34
    • 0000009769 scopus 로고
    • Evaluating structural equation models with unobservable variables and measurement error
    • Fornell C., Larcker D.F. Evaluating structural equation models with unobservable variables and measurement error. J. Mark. Res. 1981, 18:39-50.
    • (1981) J. Mark. Res. , vol.18 , pp. 39-50
    • Fornell, C.1    Larcker, D.F.2
  • 35
    • 4744346267 scopus 로고    scopus 로고
    • Ludology meets narratology: Similtude and differences between (video) games and narrative
    • Frasca G. Ludology meets narratology: Similtude and differences between (video) games and narrative. Parnasso 1999, ().
    • (1999) Parnasso
    • Frasca, G.1
  • 36
    • 3342961569 scopus 로고    scopus 로고
    • Computer games as a part of children's culture
    • 1, Available at: (accessed 05.10)
    • Fromme J. Computer games as a part of children's culture. Int. J. Comput. Game Res. 2003, 3. (1, Available at: (accessed 05.10).
    • (2003) Int. J. Comput. Game Res. , vol.3
    • Fromme, J.1
  • 37
    • 0037678980 scopus 로고    scopus 로고
    • TAM or just plain habit: A look at experienced online shoppers
    • Gefen D. TAM or just plain habit: A look at experienced online shoppers. J. End User Comput. 2003, 15(3):1-13.
    • (2003) J. End User Comput. , vol.15 , Issue.3 , pp. 1-13
    • Gefen, D.1
  • 38
    • 0036421345 scopus 로고    scopus 로고
    • A comparison of three models to explain shop-bot use on the web
    • Gentry L., Calantone R. A comparison of three models to explain shop-bot use on the web. Psychol. Mark. 2002, 19(11):945-956.
    • (2002) Psychol. Mark. , vol.19 , Issue.11 , pp. 945-956
    • Gentry, L.1    Calantone, R.2
  • 39
    • 84989092736 scopus 로고
    • Videology: Video-games as postmodern sites/sights of ideological reproduction
    • Gottschalk S. Videology: Video-games as postmodern sites/sights of ideological reproduction. Symbol. Interact. 1995, 18(1):1-18.
    • (1995) Symbol. Interact. , vol.18 , Issue.1 , pp. 1-18
    • Gottschalk, S.1
  • 42
    • 85009148833 scopus 로고    scopus 로고
    • Strategic Networks in the Software Industry: An Empirical Analysis of the Value Continuum
    • paper presented at the IFSAM Viiith World Congress, 2006, Berlin, available at: <> (accessed 11.06.10)
    • Höck, Michael and Ringle, Christian M. (2006), Strategic Networks in the Software Industry: An Empirical Analysis of the Value Continuum, paper presented at the IFSAM Viiith World Congress, 2006, Berlin, available at: <> (accessed 11.06.10). http://www.Ibl-Unihh.De/IFSAM06.Pdf.
    • (2006)
    • Michael, H.1    Christian, M.R.2
  • 43
    • 0030487126 scopus 로고    scopus 로고
    • Marketing in hypermedia computer-mediated environments: Conceptual foundations
    • Hoffman D.L., Novak T.P. Marketing in hypermedia computer-mediated environments: Conceptual foundations. J. Mark. 1996, 60(3):50-68.
    • (1996) J. Mark. , vol.60 , Issue.3 , pp. 50-68
    • Hoffman, D.L.1    Novak, T.P.2
  • 44
    • 0039502491 scopus 로고    scopus 로고
    • How motivation moderates the effects of emotions on the duration of consumption?
    • Holbrook M.B., Gardner M.P. How motivation moderates the effects of emotions on the duration of consumption?. J. Bus. Res. 1998, 42(3):241-252.
    • (1998) J. Bus. Res. , vol.42 , Issue.3 , pp. 241-252
    • Holbrook, M.B.1    Gardner, M.P.2
  • 45
    • 0002126713 scopus 로고
    • The experiential aspects of consumption: Consumer fantasies, feelings, and fun
    • Holbrook M.B., Hirschman E.C. The experiential aspects of consumption: Consumer fantasies, feelings, and fun. J. Consum. Res. 1982, 9(2):132-140.
    • (1982) J. Consum. Res. , vol.9 , Issue.2 , pp. 132-140
    • Holbrook, M.B.1    Hirschman, E.C.2
  • 47
    • 70149124515 scopus 로고    scopus 로고
    • Testing behavioral hypotheses using an integrated model of grocery store shopping path and purchase behavior
    • Hui S.K., Bradlow E.T., Fader P.S. Testing behavioral hypotheses using an integrated model of grocery store shopping path and purchase behavior. J. Consum. Res. 2009, 36(3):478-493.
    • (2009) J. Consum. Res. , vol.36 , Issue.3 , pp. 478-493
    • Hui, S.K.1    Bradlow, E.T.2    Fader, P.S.3
  • 49
    • 84860990998 scopus 로고    scopus 로고
    • Computer Games and Play Culture - An Outline of an Interpretative Framework
    • available at
    • Jessen, C. (1999), Computer Games and Play Culture - An Outline of an Interpretative Framework, available at <>. http://www.carsten-jessen.dk/compgames.html.
    • (1999)
    • Jessen, C.1
  • 50
    • 76949084398 scopus 로고    scopus 로고
    • Avatar-based advertising in second life: The role of presence and attractiveness of virtual spokespersons
    • Jin S.A., Bolebruch J. Avatar-based advertising in second life: The role of presence and attractiveness of virtual spokespersons. J. Interact. Advert. 2009, 10(1):51-60.
    • (2009) J. Interact. Advert. , vol.10 , Issue.1 , pp. 51-60
    • Jin, S.A.1    Bolebruch, J.2
  • 51
    • 0345923400 scopus 로고    scopus 로고
    • Games telling stories? - A brief note on games and narratives
    • 1, Available at: (accessed 07.10)
    • Juul J. Games telling stories? - A brief note on games and narratives. Int. J. Comput. Game Res. 2001, 1. (1, Available at: (accessed 07.10).
    • (2001) Int. J. Comput. Game Res. , vol.1
    • Juul, J.1
  • 52
    • 84861000238 scopus 로고    scopus 로고
    • The repeatedly lost art of studying games
    • 1, available at: (accessed 07.10)
    • Juul J. The repeatedly lost art of studying games. Int. J. Comput. Game Res. 2001, 1. (1, available at: (accessed 07.10).
    • (2001) Int. J. Comput. Game Res. , vol.1
    • Juul, J.1
  • 53
    • 2142754028 scopus 로고    scopus 로고
    • The influence of assortment structure on perceived variety and consumption quantities
    • Kahn B.E., Wansink B. The influence of assortment structure on perceived variety and consumption quantities. J. Consum. Res. 2004, 30(4):519-533.
    • (2004) J. Consum. Res. , vol.30 , Issue.4 , pp. 519-533
    • Kahn, B.E.1    Wansink, B.2
  • 54
    • 33745016271 scopus 로고    scopus 로고
    • Alliance orientation: Conceptualization, measurement, and impact on market performance
    • Kandemir Destan., Attila Yaprak., Tamer Cavusgil S. Alliance orientation: Conceptualization, measurement, and impact on market performance. J. Acad. Mark. Sci. 2006, 34(3):324-341.
    • (2006) J. Acad. Mark. Sci. , vol.34 , Issue.3 , pp. 324-341
    • Kandemir, D.1    Attila, Y.2    Tamer Cavusgil, S.3
  • 55
    • 0033483510 scopus 로고    scopus 로고
    • Attitude formation from product trial: Distinct roles of cognition and affect for hedonic and functional products
    • Kempf D.S. Attitude formation from product trial: Distinct roles of cognition and affect for hedonic and functional products. Psychol. Mark. 1999, 16(1):35-50.
    • (1999) Psychol. Mark. , vol.16 , Issue.1 , pp. 35-50
    • Kempf, D.S.1
  • 58
    • 0003563819 scopus 로고    scopus 로고
    • Principles and practice of structural equation modeling
    • Guildford Press, New York
    • Kline, R.B. (1998), Principles and practice of structural equation modeling, Guildford Press, New York.
    • (1998)
    • Kline, R.B.1
  • 59
    • 3342973734 scopus 로고    scopus 로고
    • Perspectives of computer game philology
    • 1, available at: (accessed 05.10)
    • Kücklich J. Perspectives of computer game philology. Int. J. Comput. Game Res. 2003, 3. (1, available at: (accessed 05.10).
    • (2003) Int. J. Comput. Game Res. , vol.3
    • Kücklich, J.1
  • 60
    • 70349411558 scopus 로고    scopus 로고
    • Consumer perceptions of internet-based e-retailing: An empirical research in Hong Kong
    • Liao A., Shi X. Consumer perceptions of internet-based e-retailing: An empirical research in Hong Kong. J. Serv. Mark. 2009, 23(1):24-30.
    • (2009) J. Serv. Mark. , vol.23 , Issue.1 , pp. 24-30
    • Liao, A.1    Shi, X.2
  • 61
    • 36049005291 scopus 로고    scopus 로고
    • The long-term impact of loyalty programs on consumer purchase behavior and loyalty
    • Liu Y. The long-term impact of loyalty programs on consumer purchase behavior and loyalty. J. Mark. 2007, 71(4):19-35.
    • (2007) J. Mark. , vol.71 , Issue.4 , pp. 19-35
    • Liu, Y.1
  • 62
    • 67651245150 scopus 로고    scopus 로고
    • The effect of product placement in computer games on brand attitude and recall
    • Mackay T., Ewing M., Newton F., Windisch L. The effect of product placement in computer games on brand attitude and recall. Int. J. Advert. 2009, 28(3):423-438.
    • (2009) Int. J. Advert. , vol.28 , Issue.3 , pp. 423-438
    • Mackay, T.1    Ewing, M.2    Newton, F.3    Windisch, L.4
  • 63
    • 84943385556 scopus 로고    scopus 로고
    • Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich
    • in Proceedings of Computer Animation and Social Agents (CASA) Conference, IEEE Computer Society Press)
    • Manninen, T. (2003a), Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model For Collaborative Virtual Environments, in Proceedings of Computer Animation and Social Agents (CASA) Conference, IEEE Computer Society Press), pp. 168-174.
    • (2003) Interaction Model For Collaborative Virtual Environments , pp. 168-174
    • Manninen, T.1
  • 64
    • 21344486274 scopus 로고
    • Assessing the dimensionality and structure of the consumption experience. Evaluation, feeling, and satisfaction
    • Mano H., Oliver R.L. Assessing the dimensionality and structure of the consumption experience. Evaluation, feeling, and satisfaction. J. Consum. Res. 1993, 20(3):451-466.
    • (1993) J. Consum. Res. , vol.20 , Issue.3 , pp. 451-466
    • Mano, H.1    Oliver, R.L.2
  • 65
    • 77149158058 scopus 로고    scopus 로고
    • Communicating brands playfully: Effects of in-game advertising for familiar and unfamiliar brands
    • Mau G., Silberer G., Constien C. Communicating brands playfully: Effects of in-game advertising for familiar and unfamiliar brands. Int. J. Advert. 2008, 27(5):827-851.
    • (2008) Int. J. Advert. , vol.27 , Issue.5 , pp. 827-851
    • Mau, G.1    Silberer, G.2    Constien, C.3
  • 66
    • 60649120001 scopus 로고    scopus 로고
    • Real brands in imaginary worlds: investigating players' experiences of brand placement in digital games
    • Molesworth M. Real brands in imaginary worlds: investigating players' experiences of brand placement in digital games. J. Consum. Behav. 2006, 5(4):355-366.
    • (2006) J. Consum. Behav. , vol.5 , Issue.4 , pp. 355-366
    • Molesworth, M.1
  • 67
    • 73449149291 scopus 로고
    • Development of an instrument to measure the perceptions of adopting an information technology innovation
    • Moore G.C., Benbasat I. Development of an instrument to measure the perceptions of adopting an information technology innovation. Info. Syst. Res. 1991, 2(3):192-222.
    • (1991) Info. Syst. Res. , vol.2 , Issue.3 , pp. 192-222
    • Moore, G.C.1    Benbasat, I.2
  • 68
    • 3042764172 scopus 로고    scopus 로고
    • Playing With Players
    • Game Res. 2(1, available at: (accessed 07.10).
    • Mortensen, T. (2002), Playing With Players. Potential Methodologies For Muds, Int. J. Comput. Game Res. 2(1, available at: <> (accessed 07.10). http://www.gamestudies.org/0102/Mortensen/.
    • (2002) Potential Methodologies For Muds, Int. J. Comput
    • Mortensen, T.1
  • 69
    • 0010778781 scopus 로고
    • Computer game genres
    • Myers D. Computer game genres. Play Cult. 1990, 3:286-301.
    • (1990) Play Cult. , vol.3 , pp. 286-301
    • Myers, D.1
  • 70
    • 33749320709 scopus 로고    scopus 로고
    • Advertainment or adcreep? Game players' attitudes toward advertising and product placements in computer games
    • Nelson M.R., Keum H., Yaros R.A. Advertainment or adcreep? Game players' attitudes toward advertising and product placements in computer games. J. Interact. Advert. 2004, 5(1):3-21.
    • (2004) J. Interact. Advert. , vol.5 , Issue.1 , pp. 3-21
    • Nelson, M.R.1    Keum, H.2    Yaros, R.A.3
  • 71
    • 84855859543 scopus 로고    scopus 로고
    • Taylor Francis Group, Routledge
    • Newman J. Games 2004, Taylor Francis Group, Routledge.
    • (2004) Games
    • Newman, J.1
  • 72
    • 0036392346 scopus 로고    scopus 로고
    • In search of the game player - the lives of Mario
    • Newman J. In search of the game player - the lives of Mario. New Media Soc. 2002, 4(3):405-422.
    • (2002) New Media Soc. , vol.4 , Issue.3 , pp. 405-422
    • Newman, J.1
  • 73
    • 38049146208 scopus 로고    scopus 로고
    • The effect of involvement on ad judgment in a video game environment - the mediating role of presence
    • Nicovich S.G. The effect of involvement on ad judgment in a video game environment - the mediating role of presence. J. Interact. Advert. 2005, 6(1):29-39.
    • (2005) J. Interact. Advert. , vol.6 , Issue.1 , pp. 29-39
    • Nicovich, S.G.1
  • 75
    • 0000068138 scopus 로고
    • Consumer responses to advertising: The effects of ad content, emotions, and attitude toward the ad on viewing time
    • Olney T.J., Holbrook M.B., Batra R. Consumer responses to advertising: The effects of ad content, emotions, and attitude toward the ad on viewing time. J. Consum. Res. 1991, 17(4):440-453.
    • (1991) J. Consum. Res. , vol.17 , Issue.4 , pp. 440-453
    • Olney, T.J.1    Holbrook, M.B.2    Batra, R.3
  • 76
    • 84861003033 scopus 로고    scopus 로고
    • Videogame Behaviour: A Two Stage Model of Congruity and Evaluation
    • A dissertation submitted in partial fulfilment of the requirements for the degree of Bachelor of Commerce (Honours) in Information Systems, The University of Auckland, December, 2004
    • Ong, C.M. (2004), Videogame Behaviour: A Two Stage Model of Congruity and Evaluation, A dissertation submitted in partial fulfilment of the requirements for the degree of Bachelor of Commerce (Honours) in Information Systems, The University of Auckland, December, 2004.
    • (2004)
    • Ong, C.M.1
  • 79
    • 78649490570 scopus 로고    scopus 로고
    • Modelling consumer entertainment software choice: an exploratory examination of key attributes, and differences by gamer segment
    • Prugsamatz S., Lowe B., Alpert F. Modelling consumer entertainment software choice: an exploratory examination of key attributes, and differences by gamer segment. J. Consum. Behav. 2010, 9(5):1479-1838.
    • (2010) J. Consum. Behav. , vol.9 , Issue.5 , pp. 1479-1838
    • Prugsamatz, S.1    Lowe, B.2    Alpert, F.3
  • 80
    • 0347184596 scopus 로고    scopus 로고
    • Beyond myth and metaphor* - the case of narrative in digital media
    • 1, available at: (accessed 07.10)
    • Ryan M. Beyond myth and metaphor* - the case of narrative in digital media. Int. J. Comput. Game Res. 2001, 1. (1, available at: (accessed 07.10).
    • (2001) Int. J. Comput. Game Res. , vol.1
    • Ryan, M.1
  • 81
    • 33749370236 scopus 로고    scopus 로고
    • Cashing in on crashes via brand placement in computer games
    • Schneider L.P., Cornwell T.B. Cashing in on crashes via brand placement in computer games. Int. J. Advert. 2005, 24(3):321-343.
    • (2005) Int. J. Advert. , vol.24 , Issue.3 , pp. 321-343
    • Schneider, L.P.1    Cornwell, T.B.2
  • 82
    • 0000853322 scopus 로고
    • The theory of reasoned action applied to coupon usage
    • Shimp T.A., Kavas A. The theory of reasoned action applied to coupon usage. J. Consum. Res. 1984, 11(3):795-809.
    • (1984) J. Consum. Res. , vol.11 , Issue.3 , pp. 795-809
    • Shimp, T.A.1    Kavas, A.2
  • 83
    • 4344702832 scopus 로고    scopus 로고
    • Modeling purchase behavior at an e-commerce web site: A task-completion approach
    • Sismeiro C., Bucklin R.E. Modeling purchase behavior at an e-commerce web site: A task-completion approach. J. Mark. Res. 2004, 41(3):306-323.
    • (2004) J. Mark. Res. , vol.41 , Issue.3 , pp. 306-323
    • Sismeiro, C.1    Bucklin, R.E.2
  • 84
    • 77951988962 scopus 로고    scopus 로고
    • Investigating consumer purchase behavior in related technology product categories
    • Sriram S., Chintagunta P.K., Agarwal M.K. Investigating consumer purchase behavior in related technology product categories. Mark. Sci. 2010, 29(2):291-314.
    • (2010) Mark. Sci. , vol.29 , Issue.2 , pp. 291-314
    • Sriram, S.1    Chintagunta, P.K.2    Agarwal, M.K.3
  • 86
    • 3543061140 scopus 로고    scopus 로고
    • Demographic and motivational variables associated with internet usage activities
    • Teo T.S.H. Demographic and motivational variables associated with internet usage activities. Internet Res.: Electron. Network. Appl. Policy 2001, 11(2):125-137.
    • (2001) Internet Res.: Electron. Network. Appl. Policy , vol.11 , Issue.2 , pp. 125-137
    • Teo, T.S.H.1
  • 88
    • 0040008172 scopus 로고    scopus 로고
    • A model of the antecedents of perceived ease of use: Development and test
    • Venkatesh V., Davis F.D. A model of the antecedents of perceived ease of use: Development and test. Decis. Sci. 1996, 27(3):451-481.
    • (1996) Decis. Sci. , vol.27 , Issue.3 , pp. 451-481
    • Venkatesh, V.1    Davis, F.D.2
  • 89
    • 1542382496 scopus 로고    scopus 로고
    • User acceptance of information technology: Toward a unified view
    • Venkatesh V., Morris M.G., Davis G.B., Davis F.D. User acceptance of information technology: Toward a unified view. MIS Quarterly 2003, 27(3):278-425.
    • (2003) MIS Quarterly , vol.27 , Issue.3 , pp. 278-425
    • Venkatesh, V.1    Morris, M.G.2    Davis, G.B.3    Davis, F.D.4
  • 90
    • 2342570307 scopus 로고    scopus 로고
    • Predicting consumer intentions to use on-line shopping: The case for an augmented technology acceptance model
    • Vijayasarathy L.R. Predicting consumer intentions to use on-line shopping: The case for an augmented technology acceptance model. Info. Manage. 2004, 41:747-762.
    • (2004) Info. Manage. , vol.41 , pp. 747-762
    • Vijayasarathy, L.R.1
  • 91
    • 84855760398 scopus 로고    scopus 로고
    • Playing and gaming. Reflections and classifications
    • 1, Available at: (accessed 05.10)
    • Walther B.K. Playing and gaming. Reflections and classifications. Int. J. Comput. Game Res. 2003, 3. (1, Available at: (accessed 05.10).
    • (2003) Int. J. Comput. Game Res. , vol.3
    • Walther, B.K.1
  • 92
    • 67650949906 scopus 로고    scopus 로고
    • Receptiveness of gamers to embedded brand messages in advergames: Attitudes towards product placement
    • Winkler T., Buckner K. Receptiveness of gamers to embedded brand messages in advergames: Attitudes towards product placement. J. Interact. Advert. 2006, 7(1):24-32.
    • (2006) J. Interact. Advert. , vol.7 , Issue.1 , pp. 24-32
    • Winkler, T.1    Buckner, K.2
  • 94
    • 0001980169 scopus 로고
    • Nonpositive definite matrices in structural modeling
    • Sage Publication, Newbury Park, CA, K.A. Bollen, J.S. Long (Eds.)
    • Wothke W. Nonpositive definite matrices in structural modeling. Testing Structural Equation Models 1993, Sage Publication, Newbury Park, CA. K.A. Bollen, J.S. Long (Eds.).
    • (1993) Testing Structural Equation Models
    • Wothke, W.1
  • 95
    • 77951988378 scopus 로고    scopus 로고
    • Determinants of US consumer mobile shopping services adoption: Implications for designing mobile shopping services
    • Yang K. Determinants of US consumer mobile shopping services adoption: Implications for designing mobile shopping services. J. Consum. Mark. 2010, 27(3):262-270.
    • (2010) J. Consum. Mark. , vol.27 , Issue.3 , pp. 262-270
    • Yang, K.1
  • 96
    • 49349085441 scopus 로고    scopus 로고
    • Age cohort analysis in adoption of mobile data services: Gen Xers versus baby boomers
    • Yang K., Jolly L.D. Age cohort analysis in adoption of mobile data services: Gen Xers versus baby boomers. J. Consum. Mark. 2008, 25(5):272-280.
    • (2008) J. Consum. Mark. , vol.25 , Issue.5 , pp. 272-280
    • Yang, K.1    Jolly, L.D.2
  • 97
    • 33846083292 scopus 로고    scopus 로고
    • The effectiveness of in-game advertising: Comparing college students' explicit and implicit memory for brand names
    • Yang M., Roskos-Ewoldsen D.R., Dinu L., Arpan L.M. The effectiveness of in-game advertising: Comparing college students' explicit and implicit memory for brand names. J. Advert. 2006, 35(4):143-152.
    • (2006) J. Advert. , vol.35 , Issue.4 , pp. 143-152
    • Yang, M.1    Roskos-Ewoldsen, D.R.2    Dinu, L.3    Arpan, L.M.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.