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Volumn 2003-January, Issue , 2003, Pages 168-173

Conceptual, communicative and pragmatic aspects of interaction forms-rich interaction model for collaborative virtual environments

Author keywords

Collaboration; Collaborative work; Communication channels; Context modeling; Cultural differences; Information processing; Power system management; Power system modeling; Virtual environment; Visualization

Indexed keywords

ANIMATION; COMMUNICATION CHANNELS (INFORMATION THEORY); DATA PROCESSING; FLOW VISUALIZATION; VIRTUAL REALITY;

EID: 84943385556     PISSN: 10928138     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CASA.2003.1199320     Document Type: Conference Paper
Times cited : (6)

References (18)
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  • 3
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    • Benford, S.1    Bowers, J.2    Fahlen, L.E.3    Greenhalgh, C.4    Snowdown, D.5
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    • Embodied conversational interface agents
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  • 8
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    • Addison-Wesley Publishing Company, Inc.
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  • 9
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    • The ALIVE System: Wireless, Full-body Interaction with Autonomous Agents
    • Maes, P., Darrell, T., Blumberg, B., and Pentland, A. (1997). "The ALIVE System: Wireless, Full-body Interaction with Autonomous Agents." Multimedia Systems, 5(2), 105-112.
    • (1997) Multimedia Systems , vol.5 , Issue.2 , pp. 105-112
    • Maes, P.1    Darrell, T.2    Blumberg, B.3    Pentland, A.4
  • 10
    • 84952762841 scopus 로고    scopus 로고
    • Interaction in Networked Virtual Environments as Communicative Action - Social Theory and Multi-player Games
    • IEEE Press
    • Manninen, T. (2000). "Interaction in Networked Virtual Environments as Communicative Action - Social Theory and Multi-player Games." In proceedings of CRIWG conference, Madeira, Portugal, IEEE Press, 154-157.
    • (2000) Proceedings of CRIWG Conference, Madeira, Portugal , pp. 154-157
    • Manninen, T.1
  • 12
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    • Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain
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    • Manninen, T. (2001b) Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain. In proceedings of IHM-HCI, Lille, France, Springer-Verlag, 383-398.
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    • Non-Verbal Communication Forms in Multi-player Game Session
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    • Manninen, T., and Kujanpää, T. (2002). "Non-Verbal Communication Forms in Multi-player Game Session." In proceedings of HCI, London, UK. In press.
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    • The Role of Virtual Humans in Virtual Environment Technology and Interfaces
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.