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Volumn 58, Issue 1, 2012, Pages 518-533

Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context

Author keywords

Educational technology; Learning environments; Persuasive writing; Play theory; Videogames

Indexed keywords

EDUCATIONAL TECHNOLOGY; LEARNING ENVIRONMENTS; PERSUASIVE WRITING; PLAY THEORY; VIDEO GAME;

EID: 80053360028     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2011.08.001     Document Type: Article
Times cited : (115)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.