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Volumn 17, Issue 3, 2010, Pages 235-264

Pedagogical dramas and transformational play: Narratively rich games for learning

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Indexed keywords


EID: 77955104033     PISSN: 10749039     EISSN: 15327884     Source Type: Journal    
DOI: 10.1080/10749030903437228     Document Type: Review
Times cited : (44)

References (24)
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    • Why educators should care about games
    • Barab, S. A., Gresalfi, M., & Arici, A. (2009). Why educators should care about games. Education Leadership, 67(1), 76-80.
    • (2009) Education Leadership , vol.67 , Issue.1 , pp. 76-80
    • Barab, S.A.1    Gresalfi, M.2    Arici, A.3
  • 4
    • 84996233542 scopus 로고    scopus 로고
    • Intentionally-bound systems and curricular-based ecosystems: An ecological perspective on knowing
    • Barab, S. A., & Roth, W.-M. (2006). Intentionally-bound systems and curricular-based ecosystems: An ecological perspective on knowing. Educational Researcher, 35(5), 3-13.
    • (2006) Educational Researcher , vol.35 , Issue.5 , pp. 3-13
    • Barab, S.A.1    Roth, W.-M.2
  • 8
    • 85044890203 scopus 로고    scopus 로고
    • Videogames and ideological frames
    • Bogost, I. (2006). Videogames and ideological frames. Popular Communication, 4, 165-183.
    • (2006) Popular Communication , vol.4 , pp. 165-183
    • Bogost, I.1
  • 9
    • 37349041176 scopus 로고    scopus 로고
    • The uses of story
    • Cambridge, MA: Harvard University Press
    • Bruner, J. (2002). The uses of story. In Making stories: Law, literature, life (pp. 3-35). Cambridge, MA: Harvard University Press.
    • (2002) Making Stories: Law, Literature, Life , pp. 3-35
    • Bruner, J.1
  • 10
    • 85050848391 scopus 로고    scopus 로고
    • "I'm in a bad mood. Let's go shopping": Interactive dolls, consumer culture and a "glocalized" model of literacy
    • Carrington, V. (2003). "I'm in a bad mood. Let's go shopping": Interactive dolls, consumer culture and a "glocalized" model of literacy. Journal of Early Childhood Literacy, 3(1), 83-98.
    • (2003) Journal of Early Childhood Literacy , vol.3 , Issue.1 , pp. 83-98
    • Carrington, V.1
  • 13
    • 77955120508 scopus 로고
    • (D. G. Marshall, Trans.; 2nd Rev. ed.). London, England: Sheed and Ward
    • Gadamer, H.-G. (1989). Truth and method (D. G. Marshall, Trans.; 2nd Rev. ed.). London, England: Sheed and Ward.
    • (1989) Truth and Method
    • Gadamer, H.-G.1
  • 17
    • 77955099375 scopus 로고    scopus 로고
    • Jackson, E. (Writer), & Yates, C. (Penciller). (1994). Frankenstein: or the modern Prometheus [Graphic novel]. Livonia, MI: Caliber Press
    • Jackson, E. (Writer), & Yates, C. (Penciller). (1994). Frankenstein: or the modern Prometheus [Graphic novel]. Livonia, MI: Caliber Press.
  • 20
    • 0004173305 scopus 로고
    • Indianapolis, IN: Bobbs-Merrill
    • Rand, A. (1943). The fountainhead. Indianapolis, IN: Bobbs-Merrill.
    • (1943) The Fountainhead
    • Rand, A.1
  • 23
    • 84996220783 scopus 로고    scopus 로고
    • From content to context: Videogames as designed experience
    • Squire, K. (2006). From content to context: Videogames as designed experience. Educational Researcher, 35(8), 19-29.
    • (2006) Educational Researcher , vol.35 , Issue.8 , pp. 19-29
    • Squire, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.