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Volumn 9, Issue 1, 2017, Pages 155-159

Game on: The gamification of the pharmacy classroom

Author keywords

Active learning; Game based learning; Gamification; Pharmacy education

Indexed keywords

HUMAN; MEDICAL EDUCATION; MEDICAL SCHOOL; PHARMACY; PRIORITY JOURNAL; RECREATIONAL GAME; REVIEW; VIDEO GAME; VOCATIONAL EDUCATION; CURRICULUM; EDUCATION; GAME; LEARNING; PHARMACY STUDENT; PROBLEM SOLVING; PROCEDURES; PSYCHOLOGY; STANDARDS; TRENDS;

EID: 84994378209     PISSN: 18771297     EISSN: 18771300     Source Type: Journal    
DOI: 10.1016/j.cptl.2016.08.046     Document Type: Review
Times cited : (91)

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