-
1
-
-
84999061347
-
-
Collector's corner: S & H green stamps. E-commerce bytes. Available at: 2002 Accessed October 22, 2016.
-
1 Alice M. Collector's corner: S & H green stamps. E-commerce bytes. Available at: 〈http://www.ecommercebytes.com/cab/abu/y202/m01/abu0061/s06〉; 2002 Accessed October 22, 2016.
-
-
-
Alice, M.1
-
2
-
-
84999024570
-
-
A brief history of gamification. Available at: 2013 Accessed October 22, 2016.
-
2 Fitz-Walter Z. A brief history of gamification. Available at: 〈http://zefcan.com/2013/01/a-brief-history-of-gamification/〉; 2013 Accessed October 22, 2016.
-
-
-
Fitz-Walter, Z.1
-
3
-
-
84998993996
-
-
Gartner redefines gamification. Available at:; 2014 Accessed October 22, 2016.
-
3 Burke B. Gartner redefines gamification. Available at: 〈http://blogs.gartner.com/brian_burke/2014/04/04/gartner-redefines-gamification/〉; 2014 Accessed October 22, 2016.
-
-
-
Burke, B.1
-
4
-
-
84998993982
-
-
Adams Becker S, Cummins M, Estrada V, Freeman A, Ludgate, H Games and gamification. NMC Horizon Report: 2013 Higher Education Edition. Available at: 2013 Accessed October 22, 2016.
-
4 Johnson L, Adams Becker S, Cummins M, Estrada V, Freeman A, Ludgate, H Games and gamification. NMC Horizon Report: 2013 Higher Education Edition. Available at: 〈http://www.nmc.org/pdf/2013-horizon-report-HE.pdf〉; 2013 Accessed October 22, 2016.
-
-
-
Johnson, L.1
-
5
-
-
84998642059
-
-
Gameplay and game mechanics design: a key to quality in videogames. Available at: Accessed October 22, 2016.
-
5 Fabricatore C. Gameplay and game mechanics design: a key to quality in videogames. Available at: 〈http://www.oecd.org/edu/ceri/39414829.pdf〉 Accessed October 22, 2016.
-
-
-
Fabricatore, C.1
-
6
-
-
0003401318
-
The adult learner: a neglected species
-
3rd ed Gulf Pub Co, Book Division Houston, TX
-
6 Knowles, M.S., The adult learner: a neglected species. 3rd ed, 1984, Gulf Pub Co, Book Division, Houston, TX.
-
(1984)
-
-
Knowles, M.S.1
-
7
-
-
84869026652
-
Gamification in education: what, how, why bother?
-
Accessed October 22, 2016
-
7 Lee, J.J., Hammer, J., Gamification in education: what, how, why bother?. Acad Exch Q 15:2 (2011), 1–5 Accessed October 22, 2016 〈http://www.gamifyingeducation.org/files/Lee-Hammer-AEQ-2011.pdf〉.
-
(2011)
Acad Exch Q
, vol.15
, Issue.2
, pp. 1-5
-
-
Lee, J.J.1
Hammer, J.2
-
8
-
-
39749093168
-
The magical number seven, pPlus or minus two: some limits on our capacity for processing information
-
8 Miller, G.A., The magical number seven, pPlus or minus two: some limits on our capacity for processing information. Psychol Rev 63:2 (1956), 81–97.
-
(1956)
Psychol Rev
, vol.63
, Issue.2
, pp. 81-97
-
-
Miller, G.A.1
-
9
-
-
84996220783
-
From content to context: videogames as designed experience
-
9 Squire, K., From content to context: videogames as designed experience. Educ Res 35:8 (2006), 19–29.
-
(2006)
Educ Res
, vol.35
, Issue.8
, pp. 19-29
-
-
Squire, K.1
-
10
-
-
84998857973
-
Three edutech tools you can use to gamify your classroom
-
Accessed October 22, 2016
-
10 Chatzopoulos, N., Three edutech tools you can use to gamify your classroom. Edudemic: Connect Educ Technol, 2014 〈https://web.archive.org/web/20150307044455/http://www.edudemic.com/gamify-your-classroom-2/〉 Accessed October 22, 2016.
-
(2014)
Edudemic: Connect Educ Technol
-
-
Chatzopoulos, N.1
-
11
-
-
84998787881
-
-
World without oil. 2007. Available at: Accessed October 22, 2016.
-
11 Eklund K. World without oil. 2007. Available at: 〈http://worldwithoutoil.org/〉 Accessed October 22, 2016.
-
-
-
Eklund, K.1
-
12
-
-
84930827495
-
Educational Games as a teaching tool in pharmacy curriculum
-
Article 59
-
12 Aburahma, M.H., Mohamed, H.M., Educational Games as a teaching tool in pharmacy curriculum. Am J Pharm Educ, 79(4), 2015 Article 59.
-
(2015)
Am J Pharm Educ
, vol.79
, Issue.4
-
-
Aburahma, M.H.1
Mohamed, H.M.2
-
13
-
-
84998777693
-
-
The design and evaluation of a multiplayer serious game for pharmacy students. In: Proceedings of the 7th European conference on games based learning, Porto, Portugal; 2013 October 3–4.
-
13 Dudzinski M, Greenhill D, Kayyali R, et al. The design and evaluation of a multiplayer serious game for pharmacy students. In: Proceedings of the 7th European conference on games based learning, Porto, Portugal; 2013 October 3–4.
-
-
-
Dudzinski, M.1
Greenhill, D.2
Kayyali, R.3
-
14
-
-
84894124489
-
Serious game simulation as a teaching strategy in pharmacology
-
14 Lancaster, R.J., Serious game simulation as a teaching strategy in pharmacology. Clin Simul Nurs 10:3 (2014), e129–e137.
-
(2014)
Clin Simul Nurs
, vol.10
, Issue.3
, pp. e129-e137
-
-
Lancaster, R.J.1
-
15
-
-
84892542816
-
Medication calculation the potential role of digital game-based learning in nurse education
-
15 Foss, B., Mordt, P., Oftedal, B.F., Lokken, A., Medication calculation the potential role of digital game-based learning in nurse education. Comput Inform Nurs 31:12 (2013), 589–593.
-
(2013)
Comput Inform Nurs
, vol.31
, Issue.12
, pp. 589-593
-
-
Foss, B.1
Mordt, P.2
Oftedal, B.F.3
Lokken, A.4
-
16
-
-
84873159298
-
Research-based design of a medical vocabulary videogame
-
16 Muller, A., Research-based design of a medical vocabulary videogame. Int J Pedagog Learn, 7(2), 2012, 122.
-
(2012)
Int J Pedagog Learn
, vol.7
, Issue.2
, pp. 122
-
-
Muller, A.1
-
17
-
-
48449091234
-
Learning while having fun: the use of video gaming to teach geriatric house calls to medical students
-
17 Duque, G., Fung, S., Mallet, L., Posel, N., Fleiszer, D., Learning while having fun: the use of video gaming to teach geriatric house calls to medical students. J Am Geriatr Soc 56:7 (2008), 1328–1332.
-
(2008)
J Am Geriatr Soc
, vol.56
, Issue.7
, pp. 1328-1332
-
-
Duque, G.1
Fung, S.2
Mallet, L.3
Posel, N.4
Fleiszer, D.5
-
18
-
-
84998747855
-
Digital game-based learning: still restless after all these years
-
18 Van Eck, R.N., Digital game-based learning: still restless after all these years. EDUCAUSE Rev, 2015, 13–28.
-
(2015)
EDUCAUSE Rev
, pp. 13-28
-
-
Van Eck, R.N.1
-
19
-
-
84990171340
-
Education for life and work: developing transferable knowledge andskills in the 21st century
-
The National Academies Press Washington, DC
-
19 National Research Council. Education for life and work: developing transferable knowledge andskills in the 21st century. 2012, The National Academies Press, Washington, DC.
-
(2012)
-
-
-
20
-
-
84998787852
-
-
Leveraging Intelligent Adaptive Learning to Personalize Education: A Special White Paper Based upon the Speak Up 2011 National Findings. 2012. Available at: Accessed October 22, 2016.
-
20 Leveraging Intelligent Adaptive Learning to Personalize Education: A Special White Paper Based upon the Speak Up 2011 National Findings. 2012. Available at: 〈http://www.tomorrow.org/speakup/IntelligentAdaptiveLearning_2012_Report.html〉. Accessed October 22, 2016.
-
-
-
-
21
-
-
84867135707
-
Video games and higher education: what can “Call of Duty” teach our students?
-
21 Tannahill, N., Tissington, P., Senior, C., Video games and higher education: what can “Call of Duty” teach our students?. Front Psychol, 3, 2012, 210.
-
(2012)
Front Psychol
, vol.3
, pp. 210
-
-
Tannahill, N.1
Tissington, P.2
Senior, C.3
-
22
-
-
76249106080
-
The effect of educational games on medical students′ learning outcomes: a systematic review: BEME Guide No 14
-
22 Akl, E.A., Pretorius, R.W., Sackett, K., et al. The effect of educational games on medical students′ learning outcomes: a systematic review: BEME Guide No 14. Med Teach 32:1 (2010), 16–27.
-
(2010)
Med Teach
, vol.32
, Issue.1
, pp. 16-27
-
-
Akl, E.A.1
Pretorius, R.W.2
Sackett, K.3
-
23
-
-
84957888891
-
Digital games, design, and learning: a systematic review and meta-analysis
-
23 Clark, D.B., Tanner-Smith, E.E., Killingsworth, S.S., Digital games, design, and learning: a systematic review and meta-analysis. Rev Educ Res 86:1 (2016), 79–122.
-
(2016)
Rev Educ Res
, vol.86
, Issue.1
, pp. 79-122
-
-
Clark, D.B.1
Tanner-Smith, E.E.2
Killingsworth, S.S.3
-
24
-
-
84998596246
-
-
Jackson S Game based learning: developing an institutional strategy. 2012. Available at: Accessed October 22, 2016.
-
24 Epper R, Derryberry A, Jackson S Game based learning: developing an institutional strategy. 2012. Available at: 〈https://net.educause.edu/ir/library/pdf/ERB1208.pdf〉 Accessed October 22, 2016.
-
-
-
Epper, R.1
Derryberry, A.2
-
25
-
-
33751513124
-
Digital game-based learning: it's not just the digital natives who are restless
-
25 Van Eck, R., Digital game-based learning: it's not just the digital natives who are restless. EDUCAUSE Rev 41:2 (2006), 16–18.
-
(2006)
EDUCAUSE Rev
, vol.41
, Issue.2
, pp. 16-18
-
-
Van Eck, R.1
-
26
-
-
84884149941
-
The relentless pursuit of excellence in pharmacy education
-
Article 139
-
26 Piascik, P., The relentless pursuit of excellence in pharmacy education. Am J Pharm Educ, 77(7), 2013 Article 139.
-
(2013)
Am J Pharm Educ
, vol.77
, Issue.7
-
-
Piascik, P.1
-
27
-
-
84921880672
-
Report of the 2013–2014 academic affairs committee
-
27 Cain, J., Conway, J., DiVall, M., et al. Report of the 2013–2014 academic affairs committee. Am J Pharm Educ, 78(10), 2014, S23.
-
(2014)
Am J Pharm Educ
, vol.78
, Issue.10
, pp. S23
-
-
Cain, J.1
Conway, J.2
DiVall, M.3
|