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Volumn 38, Issue 3, 2015, Pages 192-197

Technology Learning Can Be Fun and Games

Author keywords

differentiation; gaming; gifted education; mindset; technology

Indexed keywords


EID: 84960911873     PISSN: 10762175     EISSN: 2162951X     Source Type: Journal    
DOI: 10.1177/1076217515583744     Document Type: Article
Times cited : (25)

References (15)
  • 1
    • 77649200186 scopus 로고    scopus 로고
    • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review
    • Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136, 151-173. doi:10.1037/a0018251
    • (2010) Psychological Bulletin , vol.136 , pp. 151-173
    • Anderson, C.A.1    Shibuya, A.2    Ihori, N.3    Swing, E.L.4    Bushman, B.J.5    Sakamoto, A.6    Saleem, M.7
  • 3
    • 85137354140 scopus 로고    scopus 로고
    • Retrieved from
    • Teaching with games. Retrieved from http://educationworld.com/a_curr/strategy/strategy065.shtml
    • (2015) Teaching with Games
  • 4
    • 84954052280 scopus 로고    scopus 로고
    • Retrieved from
    • First Video Game. (2015). In Wikipedia. Retrieved from http://en.wikipedia. org/wiki/First_vdeo_game
    • (2015) Wikipedia
  • 5
    • 84892840237 scopus 로고    scopus 로고
    • The benefits of playing video games
    • Granic, I., Lobel, A., & Engels, C. M. E. (2014). The benefits of playing video games. American Psychologist, 69, 66-78. doi:10.1037/a0034857
    • (2014) American Psychologist , vol.69 , pp. 66-78
    • Granic, I.1    Lobel, A.2    Engels, C.M.E.3
  • 7
    • 77956013830 scopus 로고    scopus 로고
    • The art and science of teaching: Using games to enhance student achievement
    • Marzano, R. (2010). The art and science of teaching: Using games to enhance student achievement. Educational Leadership, 67(5), 71-72.
    • (2010) Educational Leadership , vol.67 , Issue.5 , pp. 71-72
    • Marzano, R.1
  • 11
    • 84944267776 scopus 로고    scopus 로고
    • Differentiating instruction by flipping the classroom
    • Siegle, D. (2014). Differentiating instruction by flipping the classroom. Gifted Child Today, 37, 52-56. doi:10.1177/1076217513497579
    • (2014) Gifted Child Today , vol.37 , pp. 52-56
    • Siegle, D.1
  • 12
    • 84890533664 scopus 로고    scopus 로고
    • Honors students’ perceptions of their high school experiences: The influence of teachers
    • Siegle, D., Rubenstein, L. D., & Mitchell, M. S. (2014). Honors students’ perceptions of their high school experiences: The influence of teachers. Gifted Child Quarterly, 58, 35-50. doi:10.1177/0016986213513496
    • (2014) Gifted Child Quarterly , vol.58 , pp. 35-50
    • Siegle, D.1    Rubenstein, L.D.2    Mitchell, M.S.3
  • 13
    • 84955704323 scopus 로고    scopus 로고
    • Retrieved from
    • Steinberg, S. (2011). The benefits of video games. Retrieved from http://abcnews.go.com/blogs/technology/2011/12/the-benefits-of-video-games/
    • (2011) The Benefits of Video Games
    • Steinberg, S.1
  • 14
    • 78649706262 scopus 로고    scopus 로고
    • Accomplishment in science, technology, engineering, and mathematics (STEM) and its relation to STEM educational dose: A 25-year longitudinal study
    • Wai, J., Lubinski, D., Benbow, C. P., & Steiger, J. H. (2010). Accomplishment in science, technology, engineering, and mathematics (STEM) and its relation to STEM educational dose: A 25-year longitudinal study. Journal of Educational Psychology, 102, 860-871. doi:10.1037/a0019454
    • (2010) Journal of Educational Psychology , vol.102 , pp. 860-871
    • Wai, J.1    Lubinski, D.2    Benbow, C.P.3    Steiger, J.H.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.