메뉴 건너뛰기




Volumn 71, Issue , 2017, Pages 550-585

Studying student differentiation in gamified education: A long-term study

Author keywords

Cluster analysis; Engagement; Gamification; Gamified learning; Student performance; Student types

Indexed keywords

CLUSTER ANALYSIS;

EID: 84991829479     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2016.08.049     Document Type: Article
Times cited : (144)

References (64)
  • 1
    • 33745872795 scopus 로고    scopus 로고
    • Video games and education: (education in the face of a “parallel school
    • 1:1–1:10
    • de Aguilera, M., Mendiz, A., Video games and education: (education in the face of a “parallel school. ACM Computers in Entertainment, 1(1), 2003 1:1–1:10.
    • (2003) ACM Computers in Entertainment , vol.1 , Issue.1
    • de Aguilera, M.1    Mendiz, A.2
  • 2
    • 85015634087 scopus 로고    scopus 로고
    • Leveling-up: Evolving game-inspired university course design
    • University of Wisconsin-Madison Madison, WI.
    • Aguilar, S., Fishman, B., Holman, C., Leveling-up: Evolving game-inspired university course design. Games+learning+society conference 9.0, 2013, University of Wisconsin-Madison, Madison, WI.
    • (2013) Games+learning+society conference 9.0
    • Aguilar, S.1    Fishman, B.2    Holman, C.3
  • 8
    • 0035962037 scopus 로고    scopus 로고
    • The largest nonidentifiable outlier: A comparison of multivariate simultaneous outlier identification rules
    • Becker, C., Gather, U., The largest nonidentifiable outlier: A comparison of multivariate simultaneous outlier identification rules. Computational Statistics & Data Analysis 36:1 (2001), 119–127.
    • (2001) Computational Statistics & Data Analysis , vol.36 , Issue.1 , pp. 119-127
    • Becker, C.1    Gather, U.2
  • 9
    • 85015656893 scopus 로고    scopus 로고
    • Design-based research in education, Internet environments for science education
    • Bell, P., Hoadley, C.M., Linn, M.C., Design-based research in education, Internet environments for science education. 2004.
    • (2004)
    • Bell, P.1    Hoadley, C.M.2    Linn, M.C.3
  • 10
    • 49749107912 scopus 로고    scopus 로고
    • The ’digital natives#x0027; debate: A critical review of the evidence
    • Bennett, S., Maton, K., Kervin, L., The ’digital natives#x0027; debate: A critical review of the evidence. British Journal of Educational Technology 39:5 (2008), 775–786.
    • (2008) British Journal of Educational Technology , vol.39 , Issue.5 , pp. 775-786
    • Bennett, S.1    Maton, K.2    Kervin, L.3
  • 13
    • 0002996079 scopus 로고    scopus 로고
    • Psychological theory and the design of innovative learning environments: On procedures, principles, and systems
    • Lawrence Erlbaum Associates, Inc.
    • Brown, A.L., Campione, J.C., Psychological theory and the design of innovative learning environments: On procedures, principles, and systems. 1996, Lawrence Erlbaum Associates, Inc.
    • (1996)
    • Brown, A.L.1    Campione, J.C.2
  • 16
    • 85015690057 scopus 로고
    • Statistical power analysis for the behavioral sciences
    • Academic Press
    • Cohen, J., Statistical power analysis for the behavioral sciences. 1977, Academic Press.
    • (1977)
    • Cohen, J.1
  • 17
    • 66349131265 scopus 로고    scopus 로고
    • Video game-based education in mechanical engineering: A look at student engagement
    • Coller, B., Shernoff, D., Video game-based education in mechanical engineering: A look at student engagement. International Journal of Engineering Education 25:2 (2009), 308–317.
    • (2009) International Journal of Engineering Education , vol.25 , Issue.2 , pp. 308-317
    • Coller, B.1    Shernoff, D.2
  • 18
    • 0012006966 scopus 로고    scopus 로고
    • The changing infrastructure of education research, issues in education research
    • Collins, A., The changing infrastructure of education research, issues in education research. 1999.
    • (1999)
    • Collins, A.1
  • 19
    • 77953100109 scopus 로고    scopus 로고
    • Designing social interfaces
    • O'Reilly
    • Crumlish, C., Malone, E., Designing social interfaces. 2009, O'Reilly.
    • (2009)
    • Crumlish, C.1    Malone, E.2
  • 20
    • 0003665743 scopus 로고
    • Flow: The psychology of optimal experience
    • Harper Perennial
    • Csikszentmihalyi, M., Flow: The psychology of optimal experience. 1991, Harper Perennial.
    • (1991)
    • Csikszentmihalyi, M.1
  • 21
    • 84989831792 scopus 로고    scopus 로고
    • “The gradequest tale of scrotie mcboogerballs” evaluating the second iteration of a gameful undergraduate course
    • Michigan State University East-Lansing, Michigan, USA
    • De Schutter, B., “The gradequest tale of scrotie mcboogerballs” evaluating the second iteration of a gameful undergraduate course. Meaningful play 2014, 2014, Michigan State University, East-Lansing, Michigan, USA.
    • (2014) Meaningful play 2014
    • De Schutter, B.1
  • 23
    • 0008942655 scopus 로고    scopus 로고
    • Handbook of self-determination research
    • University of Rochester Press
    • Deci, E., Ryan, R., Handbook of self-determination research. 2004, University of Rochester Press.
    • (2004)
    • Deci, E.1    Ryan, R.2
  • 31
    • 33748540997 scopus 로고    scopus 로고
    • What video games have to teach us about learning and literacy
    • 20–20
    • Gee, J.P., What video games have to teach us about learning and literacy. ACM Computers in Entertainment, 1(1), 2003 20–20.
    • (2003) ACM Computers in Entertainment , vol.1 , Issue.1
    • Gee, J.P.1
  • 32
    • 0003966083 scopus 로고    scopus 로고
    • Handbook of educational psychology
    • Ch. Cognition and learning New York, NY
    • Greeno, J., Collins, A., Resnick, L., Handbook of educational psychology. 1996, Ch. Cognition and learning, New York, NY.
    • (1996)
    • Greeno, J.1    Collins, A.2    Resnick, L.3
  • 33
    • 0034257324 scopus 로고    scopus 로고
    • On the assessment of situational intrinsic and extrinsic motivation: The situational motivation scale (sims)
    • Guay, F., Vallerand, R.J., Blanchard, C., On the assessment of situational intrinsic and extrinsic motivation: The situational motivation scale (sims). Motivation and Emotion 24:3 (2000), 175–213.
    • (2000) Motivation and Emotion , vol.24 , Issue.3 , pp. 175-213
    • Guay, F.1    Vallerand, R.J.2    Blanchard, C.3
  • 35
    • 84883135229 scopus 로고    scopus 로고
    • Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service
    • social Commerce- Part 2
    • Hamari, J., Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service. Electronic Commerce Research and Applications 12:4 (2013), 236–245 social Commerce- Part 2.
    • (2013) Electronic Commerce Research and Applications , vol.12 , Issue.4 , pp. 236-245
    • Hamari, J.1
  • 43
    • 84886597899 scopus 로고    scopus 로고
    • The effects of modern math computer games on learners#x0027; math achievement and math course motivation in a public high school setting
    • Kebritchi, M., Hirumi, A., Bai, H., The effects of modern math computer games on learners#x0027; math achievement and math course motivation in a public high school setting. British Journal of Educational Technology 38:2 (2008), 49–259.
    • (2008) British Journal of Educational Technology , vol.38 , Issue.2 , pp. 49-259
    • Kebritchi, M.1    Hirumi, A.2    Bai, H.3
  • 44
    • 79955731541 scopus 로고    scopus 로고
    • Putting the fun in functional
    • March
    • Kim, A.J., Putting the fun in functional. March 2008 http://www.slideshare.net/amyjokim/putting-the-fun-in-functiona.
    • (2008)
    • Kim, A.J.1
  • 45
    • 84876771011 scopus 로고    scopus 로고
    • More than just fun and games: Assessing the value of educational video games in the classroom, in: CHI ’04 extended abstracts on human factors in computing systems, CHI EA ’04
    • ACM New York, NY, USA
    • Lee, J., Luchini, K., Michael, B., Norris, C., Soloway, E., More than just fun and games: Assessing the value of educational video games in the classroom, in: CHI ’04 extended abstracts on human factors in computing systems, CHI EA ’04. 2004, ACM, New York, NY, USA.
    • (2004)
    • Lee, J.1    Luchini, K.2    Michael, B.3    Norris, C.4    Soloway, E.5
  • 47
    • 85084523926 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • Malone, T.W., Lepper, M.R., Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, Learning, and Instruction 3 (1987), 223–253.
    • (1987) Aptitude, Learning, and Instruction , vol.3 , pp. 223-253
    • Malone, T.W.1    Lepper, M.R.2
  • 50
    • 84873882844 scopus 로고    scopus 로고
    • Digital competition game to improve programming skills
    • Moreno, J., Digital competition game to improve programming skills. Educational Technology & Society 15:3 (2012), 288–297.
    • (2012) Educational Technology & Society , vol.15 , Issue.3 , pp. 288-297
    • Moreno, J.1
  • 51
    • 85065380010 scopus 로고    scopus 로고
    • Classification of learning outcomes: Evidence from the computer games literature
    • O'Neil, H.F., Wainess, R., Baker, E.L., Classification of learning outcomes: Evidence from the computer games literature. Curriculum Journal 16:4 (2005), 455–474.
    • (2005) Curriculum Journal , vol.16 , Issue.4 , pp. 455-474
    • O'Neil, H.F.1    Wainess, R.2    Baker, E.L.3
  • 52
    • 84986146090 scopus 로고    scopus 로고
    • The motivation of gameplay: The real twenty-first century learning revolution
    • Prensky, M., The motivation of gameplay: The real twenty-first century learning revolution. On the Horizon 10:1 (2002), 5–11.
    • (2002) On the Horizon , vol.10 , Issue.1 , pp. 5-11
    • Prensky, M.1
  • 53
    • 77649187543 scopus 로고    scopus 로고
    • Handbook on motivation at school
    • Routledge Ch. romoting self-determined school engagement
    • Ryan, R.M., Deci, E.L., Handbook on motivation at school. 2009, Routledge Ch. romoting self-determined school engagement.
    • (2009)
    • Ryan, R.M.1    Deci, E.L.2
  • 54
    • 78049411029 scopus 로고    scopus 로고
    • The art of game design: A book of lenses
    • CRC Press
    • Schell, J., The art of game design: A book of lenses. 2008, CRC Press.
    • (2008)
    • Schell, J.1
  • 56
    • 84884312054 scopus 로고    scopus 로고
    • The multiplayer Classroom: Designing coursework as a game
    • Course Technology PTR
    • Sheldon, L., The multiplayer Classroom: Designing coursework as a game. 2011, Course Technology PTR.
    • (2011)
    • Sheldon, L.1
  • 59
    • 84862668315 scopus 로고    scopus 로고
    • Video games and Learning: Teaching and participatory culture in the digital age
    • Technology, Education–Connections (the TEC Series), ERIC
    • Squire, K., Video games and Learning: Teaching and participatory culture in the digital age. 2011, Technology, Education–Connections (the TEC Series), ERIC.
    • (2011)
    • Squire, K.1
  • 62
    • 29144475788 scopus 로고    scopus 로고
    • Design-based research and technology-enhanced learning environments
    • Wang, F., Hannafin, M.J., Design-based research and technology-enhanced learning environments. Educational Technology Research and Development 53:4 (2005), 5–23.
    • (2005) Educational Technology Research and Development , vol.53 , Issue.4 , pp. 5-23
    • Wang, F.1    Hannafin, M.J.2
  • 63
    • 84879495414 scopus 로고    scopus 로고
    • For the win: How game thinking can revolutionize your business
    • Wharton Digital Press
    • Werbach, K., Hunter, D., For the win: How game thinking can revolutionize your business. 2012, Wharton Digital Press.
    • (2012)
    • Werbach, K.1    Hunter, D.2
  • 64
    • 84858179538 scopus 로고    scopus 로고
    • Gamification by design: Implementing game mechanics in web and mobile apps
    • O'Reilly Media, Inc.
    • Zichermann, G., Cunningham, C., Gamification by design: Implementing game mechanics in web and mobile apps. 2011, O'Reilly Media, Inc.
    • (2011)
    • Zichermann, G.1    Cunningham, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.