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Volumn 2017-May, Issue , 2017, Pages 1015-1027

Towards personality-driven persuasive health games and gamified systems

Author keywords

Behavior change; Gamified design; Personality; Personalization; Persuasive game; Persuasive strategies; Risky health behavior; Serious games

Indexed keywords

BEHAVIORAL RESEARCH; HEALTH; HUMAN COMPUTER INTERACTION; HUMAN ENGINEERING; MOTIVATION;

EID: 85026734459     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/3025453.3025577     Document Type: Conference Paper
Times cited : (221)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.