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Volumn , Issue , 2010, Pages 276-279

Personality, motivation and video games

Author keywords

Motivation; Personality; Psychology; Video games

Indexed keywords

CURRENT MODELS; GAMING EXPERIENCES; ONLINE SURVEYS; PERSONALITY; PLAYER EXPERIENCE; PSYCHOLOGY; SUB-GROUPS; VIDEO GAME; VIDEO GAMES; VIDEO GAMING;

EID: 79953090423     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1952222.1952281     Document Type: Conference Paper
Times cited : (90)

References (11)
  • 1
    • 77649200186 scopus 로고    scopus 로고
    • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review
    • Anderson, C. A., Shibuya, A., Ihori, N., et al. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151-173.
    • (2010) Psychological Bulletin , vol.136 , Issue.2 , pp. 151-173
    • Anderson, C.A.1    Shibuya, A.2    Ihori, N.3
  • 4
    • 33746079323 scopus 로고    scopus 로고
    • Hingham, Massachusetts: Charles River Media, Inc
    • Bateman, C., & Boon, R. (2006). 21st Century Game Design. Hingham, Massachusetts: Charles River Media, Inc.
    • (2006) 21st Century Game Design
    • Bateman, C.1    Boon, R.2
  • 6
    • 36148993607 scopus 로고    scopus 로고
    • The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games
    • DOI 10.1007/s11126-007-9056-9
    • Ferguson, C. (2007). The good the bad and the ugly: A Meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly, 78, 309-316. (Pubitemid 350112274)
    • (2007) Psychiatric Quarterly , vol.78 , Issue.4 , pp. 309-316
    • Ferguson, C.J.1
  • 7
    • 0344154593 scopus 로고    scopus 로고
    • A very brief measure of the Big-Five personality domains
    • DOI 10.1016/S0092-6566(03)00046-1
    • Gosling, S., Rentrow, P., & Swann Jr., W. (2003). A very brief measure of the Big-Five personality domains. Journal of Research in Personality, 37, 504-528. (Pubitemid 37445626)
    • (2003) Journal of Research in Personality , vol.37 , Issue.6 , pp. 504-528
    • Gosling, S.D.1    Rentfrow, P.J.2    Swann Jr., W.B.3
  • 8
    • 0024634133 scopus 로고
    • Reinterpreting the myers-briggs type indicator from the perspective of the five-factor model of personality
    • McCrae, R., & Costa, P. (1989). Reinterpreting the Myers-Briggs Type Indicator From the Perspective of the Five-Factor Model of Personality. Journal of Personality, 57(1), 17-40.
    • (1989) Journal of Personality , vol.57 , Issue.1 , pp. 17-40
    • McCrae, R.1    Costa, P.2
  • 10
    • 33845628973 scopus 로고    scopus 로고
    • The motivational pull of video games: A self-determination theory approach
    • DOI 10.1007/s11031-006-9051-8
    • Ryan, R., Rigby, C., & Przybylski, A. (2006). The motivational pull of video games: A Self-Determinatory Theory Approach. Motivation and Emotion, 30(4), 347-363. (Pubitemid 44952985)
    • (2006) Motivation and Emotion , vol.30 , Issue.4 , pp. 347-363
    • Ryan, R.M.1    Rigby, C.S.2    Przybylski, A.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.