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Volumn 7, Issue JAN, 2017, Pages

Serious games for mental health: Are they accessible, feasible, and effective? A systematic review and meta-analysis

Author keywords

Alcohol; Anxiety; Attention; Depression; Game based intervention; Gamification; Post traumatic stress disorder; Serious games

Indexed keywords

AGE DISTRIBUTION; ALCOHOLISM; ATTENTION DEFICIT DISORDER; AUTISM; CLINICAL EFFECTIVENESS; COGNITION; COGNITIVE BEHAVIORAL THERAPY; DEPRESSION; GAME; HUMAN; MENTAL DISEASE; MENTAL HEALTH; META ANALYSIS; PERSONAL COMPUTER; POSTTRAUMATIC STRESS DISORDER; RANDOMIZED CONTROLLED TRIAL (TOPIC); REVIEW; SERIOUS GAME; SYMPTOMATOLOGY; SYSTEMATIC REVIEW; TREATMENT RESPONSE; VIDEO GAME;

EID: 85012036953     PISSN: None     EISSN: 16640640     Source Type: Journal    
DOI: 10.3389/fpsyt.2016.00209     Document Type: Review
Times cited : (232)

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