-
1
-
-
44949131650
-
Optimal Overbooking
-
Arthur, D., Malone, S., & Nir, O. (2002). Optimal Overbooking. The UMAP Journal, 23(3), 283-300.
-
(2002)
The UMAP Journal
, vol.23
, Issue.3
, pp. 283-300
-
-
Arthur, D.1
Malone, S.2
Nir, O.3
-
2
-
-
84949116159
-
Synthesizing Experiences: Lessons To Be Learned from Internet-Mediated Simulation Games
-
Asakawa, T., & Gilbert, N. (2003). Synthesizing Experiences: Lessons To Be Learned from Internet-Mediated Simulation Games. Simulation & Gaming, 34(1), 10-22.
-
(2003)
Simulation & Gaming
, vol.34
, Issue.1
, pp. 10-22
-
-
Asakawa, T.1
Gilbert, N.2
-
3
-
-
44949225024
-
Art Games: Pre-Service Art Educators Construct Learning Experiences for the Elementary Art Classroom
-
Bain, C., & Newton, C. (2003). Art Games: Pre-Service Art Educators Construct Learning Experiences for the Elementary Art Classroom. Art Education, 56(5), 33-40.
-
(2003)
Art Education
, vol.56
, Issue.5
, pp. 33-40
-
-
Bain, C.1
Newton, C.2
-
4
-
-
17144376378
-
Applying educational gaming to public health workforce emergency preparedness
-
Barnett, D. J., Everly, G. S. Jr., Parker, C. L., & Links, J. M. (2005). Applying educational gaming to public health workforce emergency preparedness. American Journal Prevention Medical, 28(4), 490-495.
-
(2005)
American Journal Prevention Medical
, vol.28
, Issue.4
, pp. 490-495
-
-
Barnett, D.J.1
Everly Jr., G.S.2
Parker, C.L.3
Links, J.M.4
-
5
-
-
0003869553
-
A user-centred approach to the design of an expert system for training
-
Borges, M. A. F., & Baranauskas, M. C. C. (1998). A user-centred approach to the design of an expert system for training. British Journal of Educational Technology, 29(1), 25-34.
-
(1998)
British Journal of Educational Technology
, vol.29
, Issue.1
, pp. 25-34
-
-
Borges, M.A.F.1
Baranauskas, M.C.C.2
-
6
-
-
8744264683
-
Some Elements Relating to Children's Play and Adult Simulation/Gaming
-
Brougère, G. (1999). Some Elements Relating to Children's Play and Adult Simulation/Gaming. Simulation & Gaming, 30(2), 134-46.
-
(1999)
Simulation & Gaming
, vol.30
, Issue.2
, pp. 134-146
-
-
Brougère, G.1
-
7
-
-
44949146160
-
Simulations globales avec Internet: Un atout majeur pour les départements de langues.
-
Charrière, P., & Magnin, M. C. (1998). Simulations globales avec Internet: un atout majeur pour les départements de langues. The French Review, 72(2), 320-328.
-
(1998)
The French Review
, vol.72
, Issue.2
, pp. 320-328
-
-
Charrière, P.1
Magnin, M.C.2
-
8
-
-
14944381432
-
A Pilot Study to Investigate the Effect of a Simulation Strategy on the Clinical Decision Making of Midwifery Students
-
Cioffi, J., Purcal, N., & Arundell, F. (2005). A Pilot Study to Investigate the Effect of a Simulation Strategy on the Clinical Decision Making of Midwifery Students. Journal of Nursing Education, 44(3), 131-134.
-
(2005)
Journal of Nursing Education
, vol.44
, Issue.3
, pp. 131-134
-
-
Cioffi, J.1
Purcal, N.2
Arundell, F.3
-
9
-
-
44949159705
-
Using multimedia case simulations for professional growth of school leaders: Administrator Case Simulation Project
-
Claudet, J. G. (1998). Using multimedia case simulations for professional growth of school leaders: Administrator Case Simulation Project. T.H.E. Journal, 25(11), 82-86.
-
(1998)
T.H.E. Journal
, vol.25
, Issue.11
, pp. 82-86
-
-
Claudet, J.G.1
-
10
-
-
0040440279
-
Managing the process of review: Playing "Baseball" in class
-
Crawford, D. C. (1999). Managing the process of review: playing "Baseball" in class. Intervention in School and Clinic, 35(2), 93-95.
-
(1999)
Intervention in School and Clinic
, vol.35
, Issue.2
, pp. 93-95
-
-
Crawford, D.C.1
-
13
-
-
0347670939
-
Graphical jog through: Expert based methodology for user interface evaluation, applied in the case of an educational simulation interface
-
Demetriadis, S., Karoulis, A., & Pombortis, A. (1999). "Graphical" jog through: expert based methodology for user interface evaluation, applied in the case of an educational simulation interface. Computers & Education, 32(4), 285-299.
-
(1999)
Computers & Education
, vol.32
, Issue.4
, pp. 285-299
-
-
Demetriadis, S.1
Karoulis, A.2
Pombortis, A.3
-
14
-
-
18944397061
-
Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design
-
Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design. Educational Technology Research and Development, 53(2), 67-83.
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.2
, pp. 67-83
-
-
Dickey, M.D.1
-
15
-
-
44949212788
-
-
Eyraud, E. (1998). Le jeu dans l'apprentissage d'une langue vivante. Application à l'espagnol. Bulletin APLV - Strasbourg sommaire du n° 60. Résumé d'un mémoire de maîtrise LCE (Langue et Civilisation Étrangère) d'espagnol, Université Paris X Nanterre, Retrieved June 4, 2007, from http://averreman.free.fr/aplv/num60- jeuespagnol.htm.
-
Eyraud, E. (1998). Le jeu dans l'apprentissage d'une langue vivante. Application à l'espagnol. Bulletin APLV - Strasbourg sommaire du n° 60. Résumé d'un mémoire de maîtrise LCE (Langue et Civilisation Étrangère) d'espagnol, Université Paris X Nanterre, Retrieved June 4, 2007, from http://averreman.free.fr/aplv/num60- jeuespagnol.htm.
-
-
-
-
16
-
-
84986120883
-
Charting the Experiential Territory: Clarifying Definitions and Uses of Computer Simulation, Games, and Role Play
-
Feinstein, A. H., Mann, S., & Corsun, D. L. (2002). Charting the Experiential Territory: Clarifying Definitions and Uses of Computer Simulation, Games, and Role Play. Journal of Management Development, 21(10), 732-744.
-
(2002)
Journal of Management Development
, vol.21
, Issue.10
, pp. 732-744
-
-
Feinstein, A.H.1
Mann, S.2
Corsun, D.L.3
-
17
-
-
21044444487
-
Constructs of Simulation Evaluation
-
Feinstein, A. H., & Cannon, H. M. (2002). Constructs of Simulation Evaluation. Simulation & Gaming, 33(4), 425-440.
-
(2002)
Simulation & Gaming
, vol.33
, Issue.4
, pp. 425-440
-
-
Feinstein, A.H.1
Cannon, H.M.2
-
18
-
-
67549103767
-
Games, Motivation, and Learning: A Research and Practice Model
-
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, Motivation, and Learning: A Research and Practice Model. Simulation & Gaming, 33(4), 441-467.
-
(2002)
Simulation & Gaming
, vol.33
, Issue.4
, pp. 441-467
-
-
Garris, R.1
Ahlers, R.2
Driskell, J.E.3
-
20
-
-
22144435601
-
The Effect of Classroom Simulation on Nursing Students' Self-Efficacy Related to Health Teaching
-
Goldenberg, D., Andrusyszyn, M., & Iwasiw, C. (2005). The Effect of Classroom Simulation on Nursing Students' Self-Efficacy Related to Health Teaching. Journal of Nursing Education, 44(7), 310-314.
-
(2005)
Journal of Nursing Education
, vol.44
, Issue.7
, pp. 310-314
-
-
Goldenberg, D.1
Andrusyszyn, M.2
Iwasiw, C.3
-
21
-
-
0010402606
-
As Teachers and Researchers, Where Do We Go from Here?
-
Gosen, J., & Wabush, J. (1999). As Teachers and Researchers, Where Do We Go from Here? Simulation & Gaming, 30(3), 292-303.
-
(1999)
Simulation & Gaming
, vol.30
, Issue.3
, pp. 292-303
-
-
Gosen, J.1
Wabush, J.2
-
22
-
-
0039982329
-
Individual and group learning of the Highway Code: Comparing board game and traditional methods
-
Gray, A. R., Topping, K. J., & Carcary, W. B. (1998). Individual and group learning of the Highway Code: comparing board game and traditional methods. Educational Research, 40(1), 45-53.
-
(1998)
Educational Research
, vol.40
, Issue.1
, pp. 45-53
-
-
Gray, A.R.1
Topping, K.J.2
Carcary, W.B.3
-
24
-
-
1442298325
-
The educational benefits of videogames
-
Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.
-
(2002)
Education and Health
, vol.20
, Issue.3
, pp. 47-51
-
-
Griffiths, M.1
-
26
-
-
33745197741
-
A framework for fostering a community of practice: Scaffolding learners through an evolving continuum
-
Hung, D., Chee, T. S., & Hedberg, J. G. (2005). A framework for fostering a community of practice: scaffolding learners through an evolving continuum. British Journal of Educational Technology, 36(2), 159-176.
-
(2005)
British Journal of Educational Technology
, vol.36
, Issue.2
, pp. 159-176
-
-
Hung, D.1
Chee, T.S.2
Hedberg, J.G.3
-
27
-
-
18144397496
-
Getting Into the Game
-
Jenkins, H. (2005). Getting Into the Game. Educational Leadership, 62(7), 48-51.
-
(2005)
Educational Leadership
, vol.62
, Issue.7
, pp. 48-51
-
-
Jenkins, H.1
-
28
-
-
0032201575
-
Dental interactive simulations corporation (DISC): Simulations for Education, continuing Education, and Assessment
-
Johnson, L. A., Wohlgemuth, B., Cameron, C. A., Caughman, F., Koertge, T., Barna, J., & Schulz, J. (1998). Dental interactive simulations corporation (DISC): Simulations for Education, continuing Education, and Assessment. Journal of Dental Education, 62(11), 919-928.
-
(1998)
Journal of Dental Education
, vol.62
, Issue.11
, pp. 919-928
-
-
Johnson, L.A.1
Wohlgemuth, B.2
Cameron, C.A.3
Caughman, F.4
Koertge, T.5
Barna, J.6
Schulz, J.7
-
29
-
-
34248107355
-
What Are We Talking About?
-
Jones, K. (1998). What Are We Talking About? Simulation & Gaming, 29(3), 314-320.
-
(1998)
Simulation & Gaming
, vol.29
, Issue.3
, pp. 314-320
-
-
Jones, K.1
-
30
-
-
34247330409
-
Not Just Fun and Games - Internet Games as a Training Medium
-
Kymäläinen, P. & Seppänen, L, Eds, Retrieved June 7, 2007, from
-
Kasvi, J. J. (2000). Not Just Fun and Games - Internet Games as a Training Medium. In Kymäläinen, P. & Seppänen, L. (Eds.), Cosiga - Learning With Computerised Simulation Games, 23-34, Retrieved June 7, 2007, from http://www.knowledge.hut.fi/people/jkasvi/NJFAG.PDF.
-
(2000)
Cosiga - Learning With Computerised Simulation Games
, pp. 23-34
-
-
Kasvi, J.J.1
-
31
-
-
28344439928
-
-
Retrieved June 7, 2007, from
-
Kirriemur, J., & McFarlane, C. A. (2004). Literature Review in Games and Learning, Retrieved June 7, 2007, from http://www.futurelab.org. uk/resources/documents/lit_reviews/Games_Review.pdf.
-
(2004)
Literature Review in Games and Learning
-
-
Kirriemur, J.1
McFarlane, C.A.2
-
33
-
-
0010876180
-
What are we talking about? A taxonomy of computer simulations to support learning
-
Maier, F. H., & Grobler, A. (2000). What are we talking about? A taxonomy of computer simulations to support learning. System Dynamics Review, 16(2), 135-148.
-
(2000)
System Dynamics Review
, vol.16
, Issue.2
, pp. 135-148
-
-
Maier, F.H.1
Grobler, A.2
-
34
-
-
84949116522
-
Adding value to simulation/games through Internet mediation: The medium and the message
-
Martin, A. (2003). Adding value to simulation/games through Internet mediation: The medium and the message. Simulation & Gaming, 34(1), 23-38.
-
(2003)
Simulation & Gaming
, vol.34
, Issue.1
, pp. 23-38
-
-
Martin, A.1
-
35
-
-
33749039399
-
Teaching Tips. Creating Games for the Physical Education Learning Center
-
Martin, E., Stork, S., & Sanders, S. (1998). Teaching Tips. Creating Games for the Physical Education Learning Center. Journal of Physical Education, Recreation and Dance, 69(4), 9-11.
-
(1998)
Journal of Physical Education, Recreation and Dance
, vol.69
, Issue.4
, pp. 9-11
-
-
Martin, E.1
Stork, S.2
Sanders, S.3
-
36
-
-
14144253020
-
Using Simulation Technology for Undergraduate Nursing Education
-
Medley, C. F., & Horne, C. (2005). Using Simulation Technology for Undergraduate Nursing Education. Journal of Nursing Education, 44(1), 31-34.
-
(2005)
Journal of Nursing Education
, vol.44
, Issue.1
, pp. 31-34
-
-
Medley, C.F.1
Horne, C.2
-
38
-
-
3042637603
-
Using Construction Kits, Modeling Tools and System Dynamics Simulations to Support Collaborative Discovery Learning
-
Milrad, M. (2002). Using Construction Kits, Modeling Tools and System Dynamics Simulations to Support Collaborative Discovery Learning. Educational Technology and Society, 5(4), 76-87.
-
(2002)
Educational Technology and Society
, vol.5
, Issue.4
, pp. 76-87
-
-
Milrad, M.1
-
39
-
-
85095799233
-
-
nd Ed.), Singapore: McGraw-Hill.
-
nd Ed.), Singapore: McGraw-Hill.
-
-
-
-
40
-
-
67650011766
-
Adopt and Adapt. 21st-Century Schools Need 21st-Century Technology
-
Retrieved June 7, 2007, from
-
Prensky, M. (2005). Adopt and Adapt. 21st-Century Schools Need 21st-Century Technology. Edutopia, Retrieved June 7, 2007, from http://www.digitaldivide.net/articles/view.php?ArticleID=786.
-
(2005)
Edutopia
-
-
Prensky, M.1
-
41
-
-
0032018928
-
A gaming strategy for teaching the use of critical cardiovascular drugs
-
Saethang, T., & Kee, C. C. (1998). A gaming strategy for teaching the use of critical cardiovascular drugs. Journal of Continuing Education in Nursing, 29(2), 61-65.
-
(1998)
Journal of Continuing Education in Nursing
, vol.29
, Issue.2
, pp. 61-65
-
-
Saethang, T.1
Kee, C.C.2
-
42
-
-
0345878243
-
Stop Playing Games
-
Salopek, J. J. (1999). Stop Playing Games. Training and Development, 53(2), 28-38.
-
(1999)
Training and Development
, vol.53
, Issue.2
, pp. 28-38
-
-
Salopek, J.J.1
-
43
-
-
44949207400
-
-
Québec, Canada: Télé université
-
Sauvé, L., & Chamberland, G. (2003). Jeux, jeux de simulation et jeux de rôle : une analyse exploratoire et pédagogique, Cours TEC 1280: Environnement d'apprentissage multimédia sur l'inforoute, Québec, Canada: Télé université.
-
(2003)
Jeux, jeux de simulation et jeux de rôle : Une analyse exploratoire et pédagogique, Cours TEC 1280: Environnement d'apprentissage multimédia sur l'inforoute
-
-
Sauvé, L.1
Chamberland, G.2
-
46
-
-
44949242423
-
Revue systématique des écrits (1998-2004) sur les fondements conceptuels du jeu, de la simulation et du jeu de simulation
-
Sauvé, L., Renaud, L., Kaufman, D., Samson, D., Bluteau-Doré, V., Dumais, C., Bujold, P., Kaszap, M., & Isabelle, C. (2005). Revue systématique des écrits (1998-2004) sur les fondements conceptuels du jeu, de la simulation et du jeu de simulation, Québec, Canada: SAGE & SAVIE.
-
(2005)
Québec, Canada: SAGE & SAVIE
-
-
Sauvé, L.1
Renaud, L.2
Kaufman, D.3
Samson, D.4
Bluteau-Doré, V.5
Dumais, C.6
Bujold, P.7
Kaszap, M.8
Isabelle, C.9
-
47
-
-
23744516312
-
Enabling, Facilitating, and Inhibiting Effects of Animations in Multimedia Learning: Why Reduction of Cognitive Load Can Have Negative Results on Learning
-
Schnotz, W., & Rasch, T. (2005). Enabling, Facilitating, and Inhibiting Effects of Animations in Multimedia Learning: Why Reduction of Cognitive Load Can Have Negative Results on Learning. Educational Technology Research and Development, 53(3), 47-58.
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.3
, pp. 47-58
-
-
Schnotz, W.1
Rasch, T.2
-
48
-
-
20744441195
-
Mobile learning with a mobile game: Design and motivational effects
-
Schwabe, G., & Göth, C. (2005). Mobile learning with a mobile game: design and motivational effects. Journal of Computer Assisted learning, 21, 204-216.
-
(2005)
Journal of Computer Assisted learning
, vol.21
, pp. 204-216
-
-
Schwabe, G.1
Göth, C.2
-
49
-
-
33751302138
-
-
Retrieved June 7, 2007, from
-
Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P. (2004). Video games and the future of learning, Retrieved June 7, 2007, from http://www.academiccolab.org/resources/gappspaper1.pdf.
-
(2004)
Video games and the future of learning
-
-
Shaffer, D.W.1
Squire, K.R.2
Halverson, R.3
Gee, J.P.4
-
50
-
-
33745100513
-
Let the Games Begin
-
Retrieved June 7, 2007, from
-
Shreve, J. (2005). Let the Games Begin. Edutopia, April/May, 29-31, Retrieved June 7, 2007, from http://www.eric.ed.gov/ERICWebPortal/ contentdelivery/servlet/ERICServlet?accno=ED484796.
-
(2005)
Edutopia, April/May
, pp. 29-31
-
-
Shreve, J.1
-
51
-
-
0035383516
-
Health Jeopardy: A game to market school health services
-
Swanson, M. A., & Ornelas, D. (2001). Health Jeopardy: A game to market school health services. The Journal of School Nursing, 17(3), 166-169.
-
(2001)
The Journal of School Nursing
, vol.17
, Issue.3
, pp. 166-169
-
-
Swanson, M.A.1
Ornelas, D.2
-
53
-
-
0006593843
-
The Myths and Realities of Simulations in Performance Technology
-
Thiagarajan, S. (1998). The Myths and Realities of Simulations in Performance Technology. Educational Technology, 38(5), 35-40.
-
(1998)
Educational Technology
, vol.38
, Issue.5
, pp. 35-40
-
-
Thiagarajan, S.1
-
54
-
-
23844464845
-
Combining software games with education: Evaluation of its educational effectiveness
-
Virvou, M., Katsionis, G., & Manos, K. (2005). Combining software games with education: evaluation of its educational effectiveness. Educational Technology & Society, 8(2), 54-65.
-
(2005)
Educational Technology & Society
, vol.8
, Issue.2
, pp. 54-65
-
-
Virvou, M.1
Katsionis, G.2
Manos, K.3
-
55
-
-
16844373027
-
A gaming adventure
-
Ward, A. K., & O'Brien, H. L. (2005). A gaming adventure. Journal of Nurses Staff Development, 21(1), 37-41.
-
(2005)
Journal of Nurses Staff Development
, vol.21
, Issue.1
, pp. 37-41
-
-
Ward, A.K.1
O'Brien, H.L.2
-
56
-
-
44949101260
-
Let the Games Begin!
-
Whelan, D. L. (2005). Let the Games Begin! School Library Journal, 51(4), 40-43.
-
(2005)
School Library Journal
, vol.51
, Issue.4
, pp. 40-43
-
-
Whelan, D.L.1
-
57
-
-
0040707180
-
Developing a Scientific Knowledge of Simulation/Gaming
-
Wolfe, J., & Crookall, D. (1998). Developing a Scientific Knowledge of Simulation/Gaming. Simulation & Gaming, 29(1), 7-19.
-
(1998)
Simulation & Gaming
, vol.29
, Issue.1
, pp. 7-19
-
-
Wolfe, J.1
Crookall, D.2
-
58
-
-
44949137238
-
Visible simulation in medical education: Notes and discussion
-
Zhu, H., Zhou, X., & Yin, B. (2001) Visible simulation in medical education: Notes and discussion. Simulation & Gaming, 32(3), 362-369.
-
(2001)
Simulation & Gaming
, vol.32
, Issue.3
, pp. 362-369
-
-
Zhu, H.1
Zhou, X.2
Yin, B.3
|