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Volumn 92-93, Issue , 2016, Pages 221-236

Engaging Asian students through game mechanics: Findings from two experiment studies

Author keywords

Behavioral engagement; Blended learning; Cognitive engagement; Gamification

Indexed keywords

EDUCATION; EDUCATION COMPUTING; GROUP THEORY; HUMAN COMPUTER INTERACTION; MECHANICS; MOTIVATION; QUALITY CONTROL;

EID: 84945976671     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2015.10.010     Document Type: Article
Times cited : (221)

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