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Volumn 7, Issue 3, 2014, Pages 291-301

Gamification for engaging computer science students in learning activities: A case study

Author keywords

E learning; Engagement; Game dynamics; Game mechanics; Gamification

Indexed keywords

COMPUTER SCIENCE STUDENTS; ENGAGEMENT; GAMIFICATION; LEARNING ACTIVITY;

EID: 84907479242     PISSN: 19391382     EISSN: None     Source Type: Journal    
DOI: 10.1109/TLT.2014.2329293     Document Type: Article
Times cited : (326)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.