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Volumn 62, Issue 1, 2013, Pages 259-286

Playful training with augmented reality games: Case studies towards reality-oriented system design

Author keywords

Augmented reality; Design guideline; Gamification; Tangible interaction; Training support

Indexed keywords

DESIGN ISSUES; GAME ENVIRONMENT; GAMIFICATION; MONITORING SERVICES; TANGIBLE INTERACTION; USER STUDY;

EID: 84872325112     PISSN: 13807501     EISSN: 15737721     Source Type: Journal    
DOI: 10.1007/s11042-011-0979-7     Document Type: Conference Paper
Times cited : (68)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.