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Volumn , Issue , 2009, Pages 99-106

W41K: Digitally augmenting traditional game environments

Author keywords

Augmented game environment; Design guidelines; Digital augmentation; Pervasive computing

Indexed keywords

AUGMENTED GAME ENVIRONMENT; DESIGN GUIDELINES; DIGITAL AUGMENTATION; EMBEDDED TECHNOLOGY; GAME ENVIRONMENT; MINIATURE WAR GAMES; PERVASIVE COMPUTING; PHYSICAL ARTIFACTS; TABLE-TOP; TWO-STEP PROCESS; VIRTUAL INFORMATION;

EID: 70349090532     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1517664.1517691     Document Type: Conference Paper
Times cited : (21)

References (20)
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    • rd Revised Edition. Wiley & Sons. (2007)
    • rd Revised Edition. Wiley & Sons. (2007)
  • 8
    • 57549106443 scopus 로고    scopus 로고
    • th ACM Conf. on Designing Interactive Systems (DIS 2008), ACM Press, New York, NY, USA (2008)
    • th ACM Conf. on Designing Interactive Systems (DIS 2008), ACM Press, New York, NY, USA (2008)
  • 9
    • 70349136783 scopus 로고    scopus 로고
    • Using a Movable RFID Antenna to Automatically Determine the Position and Orientation of Objects on a Tabletop
    • Springer, Berlin Heidelberg NY
    • Hinske, S., Langheinrich, M.: Using a Movable RFID Antenna to Automatically Determine the Position and Orientation of Objects on a Tabletop. In: Proc. of EuroSSC 2008. Springer, Berlin Heidelberg NY (2008).
    • (2008) Proc. of EuroSSC
    • Hinske, S.1    Langheinrich, M.2
  • 11
    • 70349145058 scopus 로고    scopus 로고
    • Building RFID-Based Augmented Dice with Perfect Recognition Rates
    • Springer, Berlin Heidelberg New York, October
    • Hinske, S., Langheinrich, M., Alter, Y.: Building RFID-Based Augmented Dice with Perfect Recognition Rates. In: Proc. of Fun and Games 2008. Springer, Berlin Heidelberg New York, October (2008)
    • (2008) Proc. of Fun and Games
    • Hinske, S.1    Langheinrich, M.2    Alter, Y.3
  • 12
    • 0032643867 scopus 로고    scopus 로고
    • PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
    • 99, pp, ACM Press
    • Ishii, H., Wisneski, C., Orbanes, J., Chun, B., Paradiso, J.: PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play. In Proc. of CHI '99, pp. 394-401, ACM Press (1999)
    • (1999) Proc. of CHI , pp. 394-401
    • Ishii, H.1    Wisneski, C.2    Orbanes, J.3    Chun, B.4    Paradiso, J.5
  • 13
    • 34147224241 scopus 로고    scopus 로고
    • Pervasive GameFlow: Understanding Player enjoyment in Pervasive Gaming
    • Jegers, K. Pervasive GameFlow: Understanding Player enjoyment in Pervasive Gaming. ACM Computers in Entertainment, Vol. 5, No. 1 (2007)
    • (2007) ACM Computers in Entertainment , vol.5 , Issue.1
    • Jegers, K.1
  • 15
    • 70349142813 scopus 로고    scopus 로고
    • Magerkurth, C., Stenzel, R., Prante, T.: STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games. In: Ljungstrand, P., Brotherton, J. (eds.): Video Track and Adjunct Proc. of the 5th Intl. Conference on Ubiquitous Computing (2003)
    • Magerkurth, C., Stenzel, R., Prante, T.: STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games. In: Ljungstrand, P., Brotherton, J. (eds.): Video Track and Adjunct Proc. of the 5th Intl. Conference on Ubiquitous Computing (2003)
  • 17
    • 34548224192 scopus 로고    scopus 로고
    • The Pervasive Discourse: An Analysis
    • Nieuwdorp, E. The Pervasive Discourse: An Analysis. Computer Entertainment, Vol. 5, No. 2 (2007)
    • (2007) Computer Entertainment , vol.5 , Issue.2
    • Nieuwdorp, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.