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Volumn 46, Issue 13-14, 2003, Pages 1332-1345

Effective affective user interface design in games

Author keywords

Affect; Flow; Games; User interface design

Indexed keywords

COMPUTER SOFTWARE; PERSONAL COMPUTERS; USER INTERFACES;

EID: 0345305797     PISSN: 00140139     EISSN: None     Source Type: Journal    
DOI: 10.1080/00140130310001610865     Document Type: Conference Paper
Times cited : (165)

References (19)
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    • Henry, K. and Hause, K. 2001, Videogame Consumer Segmentation Survey, Retrieved February 19, 2001, from the World Wide Web: http://www.itresearch.com/alfatst4.nsf/unitabsx/W20237?openDocument&q = games/
    • (1999)
    • Henry, K.1    Hause, K.2
  • 10
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    • Information processing and human-machine interaction
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.