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Volumn 46, Issue 13-14, 2003, Pages 1332-1345
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Effective affective user interface design in games
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Author keywords
Affect; Flow; Games; User interface design
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Indexed keywords
COMPUTER SOFTWARE;
PERSONAL COMPUTERS;
USER INTERFACES;
COMPUTER GAMES;
ERGONOMICS;
COMPARATIVE STUDY;
COMPUTER INTERFACE;
COMPUTER PROGRAM;
CONFERENCE PAPER;
CONTROLLED STUDY;
DAILY LIFE ACTIVITY;
EQUIPMENT DESIGN;
FOLLOW UP;
GAME;
HUMAN;
INFORMATION SYSTEM;
MAN MACHINE INTERACTION;
MENTAL CONCENTRATION;
METHODOLOGY;
MICROCOMPUTER;
PRACTICE GUIDELINE;
AFFECT;
ATTENTION;
EQUIPMENT DESIGN;
HUMAN ENGINEERING;
HUMANS;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
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EID: 0345305797
PISSN: 00140139
EISSN: None
Source Type: Journal
DOI: 10.1080/00140130310001610865 Document Type: Conference Paper |
Times cited : (165)
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References (19)
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