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Volumn 5294 LNCS, Issue , 2008, Pages 150-157

Log who's playing: Psychophysiological game analysis made easy through event logging

Author keywords

Digital games; Gameplay analysis; Interactive techniques; Psychophysiology; Usability

Indexed keywords

PSYCHOPHYSIOLOGY; SIGNAL PROCESSING;

EID: 57049185239     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-88322-7_15     Document Type: Conference Paper
Times cited : (27)

References (19)
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  • 8
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    • Increased oscillatory theta activation evoked by violent digital game events
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    • Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation
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    • Ravaja, N.1    Saari, T.2    Salminen, M.3    Laarni, J.4    Kallinen, K.5
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    • Stellmach, S.: A psychophysiological logging system for a digital game modification. Department of Simulation and Graphics, Bachelor thesis. Otto-von-Guericke-University, Magdeburg (2007)
    • Stellmach, S.: A psychophysiological logging system for a digital game modification. Department of Simulation and Graphics, Bachelor thesis. Otto-von-Guericke-University, Magdeburg (2007)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.