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Volumn , Issue , 2012, Pages 304-311

Evolving levels for Super Mario Bros using grammatical evolution

Author keywords

[No Author keywords available]

Indexed keywords

ASSISTIVE TOOL; COMPARE AND ANALYZE; DESIGN GRAMMARS; FEATURE-BASED; GAME DESIGNERS; GRAMMATICAL EVOLUTION; LARGE SPACES; LEVEL DESIGN;

EID: 84871946566     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2012.6374170     Document Type: Conference Paper
Times cited : (105)

References (30)
  • 11
    • 84860389124 scopus 로고    scopus 로고
    • Interactive evolution for the procedural generation of tracks in a high-end racing game
    • L. Cardamone, D. Loiacono, and P. L. Lanzi, "Interactive evolution for the procedural generation of tracks in a high-end racing game," Interface, pp. 395-402, 2011.
    • (2011) Interface , pp. 395-402
    • Cardamone, L.1    Loiacono, D.2    Lanzi, P.L.3
  • 26
    • 84859351308 scopus 로고    scopus 로고
    • Digging deeper into platform game level design: Session size and sequential features
    • N. Shaker, G. Yannakakis, and J. Togelius, "Digging deeper into platform game level design: session size and sequential features," Applications of Evolutionary Computation, pp. 275-284, 2012.
    • (2012) Applications of Evolutionary Computation , pp. 275-284
    • Shaker, N.1    Yannakakis, G.2    Togelius, J.3
  • 27
    • 80052111925 scopus 로고    scopus 로고
    • Computational chair design using genetic algorithms
    • P. Morel, H. Hamda, and M. Schoenauer, "Computational chair design using genetic algorithms," Concept, vol. 71, no. 3, pp. 95-99, 2005.
    • (2005) Concept , vol.71 , Issue.3 , pp. 95-99
    • Morel, P.1    Hamda, H.2    Schoenauer, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.