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Volumn , Issue , 2009, Pages 156-161

Super Mario evolution

Author keywords

Input representation; Neuroevolution; Platform games; Super Mario Bros

Indexed keywords

HIGH-DIMENSIONAL; INPUT SPACE; NEUROEVOLUTION;

EID: 71549138688     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2009.5286481     Document Type: Conference Paper
Times cited : (81)

References (18)
  • 6
  • 10
    • 71549160144 scopus 로고    scopus 로고
    • Evolution of intelligent agent behaviour in computer games,
    • Master's thesis, Charles University in Prague, Sep
    • R. Kadlec, "Evolution of intelligent agent behaviour in computer games," Master's thesis, Charles University in Prague, Sep 2008.
    • (2008)
    • Kadlec, R.1
  • 15
    • 67650188046 scopus 로고    scopus 로고
    • A hypercube-based indirect encoding for evolving large-scale neural networks
    • K. O. Stanley, D. B. D'Ambrosio, and J. Gauci, "A hypercube-based indirect encoding for evolving large-scale neural networks," Artificial Life, vol. 15, no. 2, 2009.
    • (2009) Artificial Life , vol.15 , Issue.2
    • Stanley, K.O.1    D'Ambrosio, D.B.2    Gauci, J.3
  • 17
    • 0035505385 scopus 로고    scopus 로고
    • LSTM recurrent networks learn simple context free and context sensitive languages
    • F. A. Gers and J. Schmidhuber, "LSTM recurrent networks learn simple context free and context sensitive languages," IEEE Transactions on Neural Networks, vol. 12, pp. 1333-1340, 2001.
    • (2001) IEEE Transactions on Neural Networks , vol.12 , pp. 1333-1340
    • Gers, F.A.1    Schmidhuber, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.