-
1
-
-
0005182395
-
The psychological study of design
-
Jul.
-
J. C. Thomas and J. M. Carroll, "The psychological study of design," Design Studies, vol. 1, no. 1, pp. 5-11, Jul. 1979.
-
(1979)
Design Studies
, vol.1
, Issue.1
, pp. 5-11
-
-
Thomas, J.C.1
Carroll, J.M.2
-
3
-
-
77952355404
-
Search-based procedural content generation
-
J. Togelius, G. Yannakakis, K. Stanley, and C. Browne, "Search-based procedural content generation," Appl. Evol. Comput., vol. 6024, pp. 141-150, 2010.
-
(2010)
Appl. Evol. Comput.
, vol.6024
, pp. 141-150
-
-
Togelius, J.1
Yannakakis, G.2
Stanley, K.3
Browne, C.4
-
5
-
-
0036471241
-
All the truth about NEvAr
-
DOI 10.1023/A:1013662402341
-
P.Machado and A. Cardoso, "All the truth about NEvAr," Appl. Intell., vol. 16, no. 2, pp. 101-118, 2002. (Pubitemid 34168097)
-
(2002)
Applied Intelligence
, vol.16
, Issue.2
, pp. 101-118
-
-
Machado, P.1
Cardoso, A.2
-
6
-
-
24644491340
-
The electric sheep screen-saver: A case study in aesthetic evolution
-
Applications on Evolutionary Computing - EvoWorkshops 2005: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoMUSART, and EvoSTOC, Proceedings
-
S. Draves, "The electric sheep screen-saver: A case study in aesthetic evolution," in Applications of Evolutionary Computing, ser. Lecture Notes in Computer Science. Berlin, Germany: Springer-Verlag, 2005, vol. 3449, pp. 458-467. (Pubitemid 41273960)
-
(2005)
Lecture Notes in Computer Science
, vol.3449
, pp. 458-467
-
-
Draves, S.1
-
7
-
-
0002687459
-
No silver bullet-Essence and accident in software engineering
-
F. P. Brooks, "No silver bullet-Essence and accident in software engineering," in Proc. IFIP 10th World Comput. Conf., 1986, pp. 1069-1076.
-
(1986)
Proc. IFIP 10th World Comput. Conf.
, pp. 1069-1076
-
-
Brooks, F.P.1
-
8
-
-
0035443619
-
Creativity at the metalevel AAAI-2000 presidential address
-
B. G. Buchanan, "Creativity at the metalevel: AIII-2000 presidential address," AI Mag., vol. 22, no. 3, pp. 13-28, 2001. (Pubitemid 32935355)
-
(2001)
AI Magazine
, vol.22
, Issue.3
, pp. 13-28
-
-
Buchanan, B.G.1
-
10
-
-
80052913787
-
A semantic scene description language for procedural layout solving problems
-
T. Tutenel, R. M. Smelik, R. Bidarra, and K. J. de Kraker, "A semantic scene description language for procedural layout solving problems," in Proc. AAAI Conf. Artif. Intell. Interactive Digit. Entertain., 2010, pp. 95-100.
-
(2010)
Proc. AAAI Conf. Artif. Intell. Interactive Digit. Entertain.
, pp. 95-100
-
-
Tutenel, T.1
Smelik, R.M.2
Bidarra, R.3
De Kraker, K.J.4
-
11
-
-
77955004314
-
Integrating procedural generation and manual editing of virtual worlds
-
DOI: 10.1145/1814256.1814258
-
R. Smelik, T. Tutenel, K. J. de Kraker, and R. Bidarra, "Integrating procedural generation and manual editing of virtual worlds," in Proc. Workshop Procedural Content Generat. Games, 2010, DOI: 10.1145/1814256.1814258.
-
(2010)
Proc. Workshop Procedural Content Generat. Games
-
-
Smelik, R.1
Tutenel, T.2
De Kraker, K.J.3
Bidarra, R.4
-
12
-
-
77955145022
-
Tanagra: A mixed-initiative level design tool
-
G. Smith, J. Whitehead, and M. Mateas, "Tanagra: A mixed-initiative level design tool," in Proc. Int. Conf. Found. Digit. Games, 2010, pp. 209-216.
-
(2010)
Proc. Int. Conf. Found. Digit. Games
, pp. 209-216
-
-
Smith, G.1
Whitehead, J.2
Mateas, M.3
-
13
-
-
77954967233
-
Adventures in level design: Generating missions and spaces for action adventure games
-
DOI: 10.1145/1814256.1814257
-
J. Dormans, "Adventures in level design: Generating missions and spaces for action adventure games," in Proc. Workshop Procedural Content Generat. Games, 2010, DOI: 10.1145/1814256.1814257.
-
(2010)
Proc. Workshop Procedural Content Generat. Games
-
-
Dormans, J.1
-
14
-
-
80052875067
-
Anton: Answer set programming in the service of music
-
G. Boenn, M. Brain, M. De Voss, and J. Fitch, "Anton: Answer set programming in the service of music," in Proc. 12th Int. Workshop Non-Monotonic Reason., 2008, pp. 85-93.
-
(2008)
Proc. 12th Int. Workshop Non-Monotonic Reason.
, pp. 85-93
-
-
Boenn, G.1
Brain, M.2
De Voss, M.3
Fitch, J.4
-
15
-
-
80051953154
-
Ludocore: A logical game engine formodeling videogames
-
A.M. Smith, M. J. Nelson, andM.Mateas, "Ludocore: A logical game engine formodeling videogames," in Proc. IEEE Symp. Comput. Intell. Games, 2010, pp. 91-98.
-
(2010)
Proc. IEEE Symp. Comput. Intell. Games
, pp. 91-98
-
-
Smith, A.M.1
Nelson, M.J.2
Mateas, M.3
-
16
-
-
80051935283
-
Variations forever: Flexibly generating rulesets from a sculptable design space of mini-game
-
A. M. Smith and M. Mateas, "Variations forever: Flexibly generating rulesets from a sculptable design space of mini-game," in Proc. IEEE Symp. Comput. Intell. Games, 2010, pp. 273-280.
-
(2010)
Proc. IEEE Symp. Comput. Intell. Games
, pp. 273-280
-
-
Smith, A.M.1
Mateas, M.2
-
18
-
-
2942667864
-
ASSAT: Computing answer sets of a logic program by SAT solvers
-
Aug.
-
F. Lin and Y. Zhao, "ASSAT: Computing answer sets of a logic program by SAT solvers," Artif. Intell., vol. 157, no. 1-2, pp. 115-137, Aug. 2004.
-
(2004)
Artif. Intell.
, vol.157
, Issue.1-2
, pp. 115-137
-
-
Lin, F.1
Zhao, Y.2
-
19
-
-
0010777971
-
The prospect for answer sets computation by a genetic model
-
A. Bertoni, G. Grossi, A. Provetti, V. Kreinovick, and L. Tari, "The prospect for answer sets computation by a genetic model," in Proc. AAAI Spring Symp. Answer Set Programm., 2000, pp. 1-5.
-
(2000)
Proc. AAAI Spring Symp. Answer Set Programm.
, pp. 1-5
-
-
Bertoni, A.1
Grossi, G.2
Provetti, A.3
Kreinovick, V.4
Tari, L.5
-
20
-
-
33748305372
-
Answer set programming by ant colony optimization
-
P. Nicolas, F. Saubion, and I. Stéphan, "Answer set programming by ant colony optimization," in Proc. 8th Eur. Conf. Artif. Intell., 2002, pp. 186-197.
-
(2002)
Proc. 8th Eur. Conf. Artif. Intell.
, pp. 186-197
-
-
Nicolas, P.1
Saubion, F.2
Stéphan, I.3
-
21
-
-
84881072062
-
A computing procedure for quantification theory
-
July
-
M. Davis and H. Putnam, "A computing procedure for quantification theory," J. ACM, vol. 7, no. 3, pp. 201-215, July 1960.
-
(1960)
J. ACM
, vol.7
, Issue.3
, pp. 201-215
-
-
Davis, M.1
Putnam, H.2
-
23
-
-
38049060388
-
Clasp: A conflict-driven answer set solver
-
M. Gebser, B. Kaufmann, A. Neuman, and T. Schaub, "Clasp: A conflict-driven answer set solver," in Proc. 9th Int. Conf. Logic Programm. Nonmonotonic Reason., 2007, pp. 260-265.
-
(2007)
Proc. 9th Int. Conf. Logic Programm. Nonmonotonic Reason.
, pp. 260-265
-
-
Gebser, M.1
Kaufmann, B.2
Neuman, A.3
Schaub, T.4
-
24
-
-
58549109284
-
-
ser. Lecture Notes in Computer Science. Berlin, Germany: Springer-Verlag
-
M. Gebser, R. Kaminski, B. Kaufmann, M. Ostrowski, T. Schaub, and S. Thiele, Logic Programming, ser. Lecture Notes in Computer Science. Berlin, Germany: Springer-Verlag, 2008, vol. 5366.
-
(2008)
Logic Programming
, vol.5366
-
-
Gebser, M.1
Kaminski, R.2
Kaufmann, B.3
Ostrowski, M.4
Schaub, T.5
Thiele, S.6
-
25
-
-
70349876575
-
The conflict-driven answer set solver clasp: Progress report
-
M. Gebser, B. Kaufmann, and T. Schaub, "The conflict-driven answer set solver clasp: Progress report," in Proc. 10th Int. Conf. Logic Programm. Nonmonotonic Reason., 2009, pp. 509-514.
-
(2009)
Proc. 10th Int. Conf. Logic Programm. Nonmonotonic Reason.
, pp. 509-514
-
-
Gebser, M.1
Kaufmann, B.2
Schaub, T.3
-
26
-
-
84872083504
-
A pragmatic programmer's guide to answer set programming
-
Potstam, Germany
-
M. Brain,O. Cliffe, and M. De Voss, "A pragmatic programmer's guide to answer set programming," in Proc. Softw. Eng. Answer Set Programm., Potstam, Germany, 2009, pp. 49-63.
-
(2009)
Proc. Softw. Eng. Answer Set Programm.
, pp. 49-63
-
-
Brain, M.1
Cliffe, O.2
De Voss, M.3
-
28
-
-
70349862103
-
Exploiting ASP in real-world applications: Main strengths and challenges
-
N. Leone, "Exploiting ASP in real-world applications: Main strengths and challenges," in Proc. 10th Int. Conf. Logic Programm., 2009, pp. 628-630.
-
(2009)
Proc. 10th Int. Conf. Logic Programm.
, pp. 628-630
-
-
Leone, N.1
-
29
-
-
27144485193
-
HYPROLOG: A new logic programming language with assumptions and abduction
-
Logic Programming: 21st International Conference, ICLP 2005. Proceedings
-
H. Christiansen and V. Dahl, "HYPROLOG: A new logic programming language with assumptions and abduction," in Proc. Int. Conf. Logic Programm., 2005, pp. 159-173. (Pubitemid 41491600)
-
(2005)
Lecture Notes in Computer Science
, vol.3668
, pp. 159-173
-
-
Christiansen, H.1
Dahl, V.2
-
30
-
-
0345146423
-
-
Austrian Research Institute for Artificial Intelligence, TR-95-09
-
C. Holzbaur, OEFAI clp(q,r) Manual Rev. 1.3.2, Austrian Research Institute for Artificial Intelligence, TR-95-09, 1995.
-
(1995)
OEFAI clp(q,r) Manual Rev.1.3.2
-
-
Holzbaur, C.1
-
31
-
-
80051927618
-
Automatic generation of game elements via evolution
-
D. Ashlock, "Automatic generation of game elements via evolution," in Proc. IEEE Conf. Comput. Intell. Games, 2010, pp. 289-296.
-
(2010)
Proc. IEEE Conf. Comput. Intell. Games
, pp. 289-296
-
-
Ashlock, D.1
-
32
-
-
41849112044
-
On a Feasible-Infeasible Two-Population (FI-2Pop) genetic algorithm for constrained optimization: Distance tracing and no free lunch
-
DOI 10.1016/j.ejor.2007.06.028, PII S0377221707005668
-
S. O. Kimbrough, G. J. Koehler, M. Lu, and D. H. Wood, "On a feasible-infeasible two-population (FI-2Pop) genetic algorithm for constrained optimization: Distance tracing and no free lunch," Eur. J. Oper. Res., vol. 190, no. 2, pp. 310-327, Oct. 2008. (Pubitemid 351492596)
-
(2008)
European Journal of Operational Research
, vol.190
, Issue.2
, pp. 310-327
-
-
Kimbrough, S.O.1
Koehler, G.J.2
Lu, M.3
Wood, D.H.4
-
34
-
-
80052896349
-
-
Jul. 24, Personal e-mail
-
M. Brain, ASPs Galore!. Jul. 24, 2010, Personal e-mail.
-
(2010)
ASPs Galore!
-
-
Brain, M.1
-
36
-
-
77952373091
-
Rhythm-based level generation for 2D platformers
-
DOI: 10.1145/1536513.1536548
-
G. Smith, M. Treanor, J. Whitehead, and M. Mateas, "Rhythm-based level generation for 2D platformers," in Proc. Int. Conf. Found. Digit. Games, 2009, DOI: 10.1145/1536513.1536548.
-
(2009)
Proc. Int. Conf. Found. Digit. Games
-
-
Smith, G.1
Treanor, M.2
Whitehead, J.3
Mateas, M.4
-
37
-
-
77955114051
-
RoleModel, towards a formal model of dramatic roles for story generation
-
DOI: 10.1145/1822309.1822326
-
S. Chen, A. M. Smith, A. Jhala, N. Wardrip-Fruin, and M. Mateas, "RoleModel, towards a formal model of dramatic roles for story generation," in Proc. 3rd Workshop Intell. Narrative Technol., 2010, DOI: 10.1145/1822309.1822326.
-
(2010)
Proc. 3rd Workshop Intell. Narrative Technol.
-
-
Chen, S.1
Smith, A.M.2
Jhala, A.3
Wardrip-Fruin, N.4
Mateas, M.5
|