-
1
-
-
34547849476
-
Closing the content-user gap in MPEG-7: The hanging basket model
-
DOI 10.1007/s00530-007-0088-7
-
Agius, H., Angelides, M.: Closing the content-user gap in MPEG-7: the hanging basket model. Multimed. Syst. 13(2), 155-172 (2007) (Pubitemid 47245891)
-
(2007)
Multimedia Systems
, vol.13
, Issue.2
, pp. 155-172
-
-
Agius, H.1
Angelides, M.C.2
-
2
-
-
58349114622
-
From MPEG-7 user interaction tools to hanging basket models: Bridging the gap
-
Agius, H., Angelides, M.: From MPEG-7 user interaction tools to hanging basket models: bridging the gap. Multimed. Tools Appl. 41(3), 375-406 (2009)
-
(2009)
Multimed. Tools Appl.
, vol.41
, Issue.3
, pp. 375-406
-
-
Agius, H.1
Angelides, M.2
-
3
-
-
67349096510
-
-
Blizzard Entertainment: World of Warcraft
-
Blizzard Entertainment: World of Warcraft. Blizzard Entertainment (2004)
-
(2004)
Blizzard Entertainment
-
-
-
4
-
-
84900557339
-
Overcoming the lack of screen space on mobile computers
-
Brewster, S.: Overcoming the lack of screen space on mobile computers. Pers. Ubiquitous Comput. 6(3), 188-205 (2002)
-
(2002)
Pers. Ubiquitous Comput.
, vol.6
, Issue.3
, pp. 188-205
-
-
Brewster, S.1
-
5
-
-
70349309988
-
A semantic model for reactive entities to support collaborative game design
-
3-5 November, Toronto, Ontario, Canada
-
Catala, A., Jaen, J.: A semantic model for reactive entities to support collaborative game design. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share. 3-5 November, Toronto, Ontario, Canada, pp. 216-219 (2008)
-
(2008)
Proceedings of the 2008 Conference on Future Play: Research, Play, Share
, pp. 216-219
-
-
Catala, A.1
Jaen, J.2
-
6
-
-
84861675461
-
Action prediction of opponents in MMORPG using data stream mining approach with heuristic motions
-
20-22 August, Taipei, Taiwan
-
Chiu, C.-M., Hung, S.-S.: Action prediction of opponents in MMORPG using data stream mining approach with heuristic motions. In: Proceedings of the 10th WSEAS International Conference on Systems Theory and Scientific Computation. 20-22 August, Taipei, Taiwan, pp. 198-207 (2010)
-
(2010)
Proceedings of the 10th WSEAS International Conference on Systems Theory and Scientific Computation
, pp. 198-207
-
-
Chiu, C.-M.1
Hung, S.-S.2
-
7
-
-
70349992955
-
Supporting casual interactions between board games on public tabletop displays and mobile devices
-
Echtler, F., Nestler, S., Dippon, A., Klinker, G.: Supporting casual interactions between board games on public tabletop displays and mobile devices. Pers. Ubiquitous Comput. 13(8), 609-617 (2009)
-
(2009)
Pers. Ubiquitous Comput.
, vol.13
, Issue.8
, pp. 609-617
-
-
Echtler, F.1
Nestler, S.2
Dippon, A.3
Klinker, G.4
-
8
-
-
84861716444
-
Multimedia presentation for computer games and web 3.0
-
Holthe, O.: Multimedia Presentation for Computer Games and Web 3.0. IEEE Multimed. 99, 1 (2009)
-
(2009)
IEEE Multimed.
, vol.99
, pp. 1
-
-
Holthe, O.1
-
14
-
-
77952632066
-
PlayerRating: A reputation system for multiplayer online games
-
23-24 November, Paris, France
-
Kaiser, E., Wu-chang, F.: PlayerRating: a reputation system for multiplayer online games. In: Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames). 23-24 November, Paris, France, pp. 1-6 (2009)
-
(2009)
Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames)
, pp. 1-6
-
-
Kaiser, E.1
Wu-Chang, F.2
-
15
-
-
77952002869
-
Influential factors of player's loyalty toward online games for achieving commercial success
-
Lee, C.-W.: Influential factors of player's loyalty toward online games for achieving commercial success. Aust. Mark. J. 18(2), 81-92 (2010)
-
(2010)
Aust. Mark. J.
, vol.18
, Issue.2
, pp. 81-92
-
-
Lee, C.-W.1
-
16
-
-
84861663532
-
-
Maxis: The Sims
-
Maxis: The Sims. Electronic Arts (2000)
-
(2000)
Electronic Arts
-
-
-
17
-
-
77952586489
-
Avatar movement in World of Warcraft battlegrounds
-
23-24 November, Paris, France
-
Miller, J.L., Crowcroft, J.: Avatar movement in World of Warcraft battlegrounds. In: Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames). 23-24 November, Paris, France, pp. 1-6 (2009)
-
(2009)
Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames)
, pp. 1-6
-
-
Miller, J.L.1
Crowcroft, J.2
-
18
-
-
34547204976
-
User model in multiplayer mixed reality entertainment applications
-
14-16 June, Hollywood, California
-
Natkin, S., Yan, C.: User model in multiplayer mixed reality entertainment applications. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. 14-16 June, Hollywood, California, p. 85 (2006)
-
(2006)
Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
, pp. 85
-
-
Natkin, S.1
Yan, C.2
-
19
-
-
84861676289
-
A survey and analysis of first person shooter gaming traffic on the internet
-
Ratti, S., Hariri, B., Shirmohammadi, S.: A survey and analysis of first person shooter gaming traffic on the internet. IEEE Internet Comput. 99, 1 (2010)
-
(2010)
IEEE Internet Comput.
, vol.99
, pp. 1
-
-
Ratti, S.1
Hariri, B.2
Shirmohammadi, S.3
-
20
-
-
62949195716
-
The cognitive processing mechanism for the players' rule in MMO game
-
9-12 December, Sydney, Australia
-
Seungkeun, S., Mijin, K., Doo Heon, S.: The cognitive processing mechanism for the players' rule in MMO game. In: Proceedings of WI-IAT '08. IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, Vol. 3. 9-12 December, Sydney, Australia, pp. 252-255 (2008)
-
(2008)
Proceedings of WI-IAT '08. IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology
, vol.3
, pp. 252-255
-
-
Seungkeun, S.1
Mijin, K.2
Doo Heon, S.3
-
21
-
-
66649083194
-
Massively multiplayer online gaming systems and applications
-
Shirmohammadi, S., Claypool, M.: Massively multiplayer online gaming systems and applications. Multimed. Tools Appl. 45(1-3), 1-5 (2009)
-
(2009)
Multimed. Tools Appl.
, vol.45
, Issue.1-3
, pp. 1-5
-
-
Shirmohammadi, S.1
Claypool, M.2
-
22
-
-
84861706900
-
-
SmartCell technology: shadow of legend
-
SmartCell technology: shadow of legend. SmartCell Technology (2007)
-
(2007)
SmartCell Technology
-
-
-
23
-
-
77952599503
-
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs
-
23-24 November, Paris, France
-
Suznjevic, M., Dobrijevic, O., Matijasevic, M.: Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs. In: Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames). 23-24 November, Paris, France, pp. 1-6 (2009)
-
(2009)
Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames)
, pp. 1-6
-
-
Suznjevic, M.1
Dobrijevic, O.2
Matijasevic, M.3
-
24
-
-
38549099190
-
Traffic analysis and modeling for world of warcraft
-
DOI 10.1109/ICC.2007.270, 4288941, 2007 IEEE International Conference on Communications, ICC'07
-
Svoboda, P., Karner, W., Rupp, M.: Traffic Analysis and Modeling for World of Warcraft. In: Proceedings of IEEE International Conference on Communications, 2007. ICC '07. 24-28 June, Glasgow, UK, pp. 1612-1617 (2007) (Pubitemid 351145766)
-
(2007)
IEEE International Conference on Communications
, pp. 1612-1617
-
-
Svoboda, P.1
Karner, W.2
Rupp, M.3
-
25
-
-
77956183288
-
Customization, immersion satisfaction, and online gamer loyalty
-
Teng, C.-I.: Customization, immersion satisfaction, and online gamer loyalty. Comput. Hum. Behav. 26(6), 1547-1554 (2010)
-
(2010)
Comput. Hum. Behav.
, vol.26
, Issue.6
, pp. 1547-1554
-
-
Teng, C.-I.1
-
26
-
-
77957697181
-
Free to be me: A survey study on customization with World of Warcraft and City of Heroes/Villains players
-
Turkay, S., Adinolf, S.: Free to be me: a survey study on customization with World of Warcraft and City Of Heroes/Villains players. Procedia Social Behav. Sci. 2(2), 1840-1845 (2010)
-
(2010)
Procedia Social Behav. Sci.
, vol.2
, Issue.2
, pp. 1840-1845
-
-
Turkay, S.1
Adinolf, S.2
-
27
-
-
84861671501
-
-
Valve Software: Counter-Strike
-
Valve Software: Counter-Strike. Valve Software (2000)
-
(2000)
Valve Software
-
-
-
28
-
-
78650687748
-
A semantic navigation model for video games
-
Egges, A., Geraerts, R., Overmars, M. (eds.) Springer, Berlin
-
van Driel, L., Bidarra, R.: A semantic navigation model for video games. In: Egges, A., Geraerts, R., Overmars, M. (eds.) Motion in Games, Vol. 5884, pp. 146-157. Springer, Berlin (2009)
-
(2009)
Motion in Games
, vol.5884
, pp. 146-157
-
-
Van Driel, L.1
Bidarra, R.2
-
30
-
-
77952630801
-
Measurement and analysis of World of Warcraft in mobile WiMAX networks
-
23-24 November, Paris, France
-
Xiaofei, W., Hyunchul, K., Vasilakos, A.V., Kwon, T., Yanghee, C., Sunghyun, C., Hanyoung, J.: Measurement and analysis of World of Warcraft in mobile WiMAX networks. In: Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames). 23-24 November, Paris, France, pp. 1-6 (2009)
-
(2009)
Proceedings of 8th Annual Workshop on Network and Systems Support for Games (NetGames)
, pp. 1-6
-
-
Xiaofei, W.1
Hyunchul, K.2
Vasilakos, A.V.3
Kwon, T.4
Yanghee, C.5
Sunghyun, C.6
Hanyoung, J.7
-
31
-
-
56349170346
-
An empirical analysis of online game service satisfaction and loyalty
-
Yang, H.-E., Wu, C.-C., Wang, K.-C.: An empirical analysis of online game service satisfaction and loyalty. Expert Syst. Appl. 36(2, Part 1), 1816-1825 (2009)
-
(2009)
Expert Syst. Appl.
, vol.36
, Issue.2 PART 1
, pp. 1816-1825
-
-
Yang, H.-E.1
Wu, C.-C.2
Wang, K.-C.3
-
32
-
-
71549124473
-
Real-time game adaptation for optimizing player satisfaction
-
Yannakakis, G.N., Hallam, J.: Real-time game adaptation for optimizing player satisfaction. IEEE Trans. Comput. Intell. AI Games 1(2), 121-133 (2009)
-
(2009)
IEEE Trans. Comput. Intell. AI Games
, vol.1
, Issue.2
, pp. 121-133
-
-
Yannakakis, G.N.1
Hallam, J.2
|