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Volumn , Issue , 2008, Pages 216-219

A semantic model for reactive entities to support collaborative game design

Author keywords

Education; Learning; Semantic events; Serious games design

Indexed keywords

CONCEPTUAL MODEL; CREATION PROCESS; DESIGN PROCESS; DIRECT COMMUNICATIONS; GAME DESIGN; GAME ENVIRONMENT; LEARNING; LEARNING BY PLAYING; LEARNING ENVIRONMENTS; SEMANTIC EVENTS; SEMANTIC MODEL; SERIOUS GAMES DESIGN; VIRTUAL ENTITIES;

EID: 70349309988     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1496984.1497027     Document Type: Conference Paper
Times cited : (2)

References (8)
  • 1
    • 0038640205 scopus 로고
    • Viking Press, New York
    • Abt, C. 1970. Serious Games. Viking Press, New York.
    • (1970) Serious Games
    • Abt, C.1
  • 2
    • 40349092289 scopus 로고    scopus 로고
    • Learning by Deign: Good video games as learning machines
    • Gee, J. P. 2005. Learning by Deign: good video games as learning machines. E-Learning, 2 (1).
    • (2005) E-Learning , vol.2 , Issue.1
    • Gee, J.P.1
  • 3
    • 34547673276 scopus 로고    scopus 로고
    • Gros, B. 2007 The Design of Learning Environments Using Videogames in Formal Education. digitel, pp. 19-24, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07).
    • Gros, B. 2007 The Design of Learning Environments Using Videogames in Formal Education. digitel, pp. 19-24, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07).
  • 4
    • 4143100271 scopus 로고    scopus 로고
    • Magerkurth, C., Memisoglu, M., Engelke, T., and Streitz, N. A. 2004. Towards the Next Generation of Tabletop Gaming Experiences. Procs. Of Graphics Interface, 62. pp. 73-80.
    • Magerkurth, C., Memisoglu, M., Engelke, T., and Streitz, N. A. 2004. Towards the Next Generation of Tabletop Gaming Experiences. Procs. Of Graphics Interface, vol. 62. pp. 73-80.
  • 6
    • 70349354731 scopus 로고    scopus 로고
    • Report on the educational use of games. Teem: Teachers Evaluating Educational Multimedia
    • McFarlane, A., Sparrowhawk, A., and Heald, Y. 2002. Report on the educational use of games. Teem: Teachers Evaluating Educational Multimedia.
    • (2002)
    • McFarlane, A.1    Sparrowhawk, A.2    Heald, Y.3
  • 7
    • 34547192746 scopus 로고    scopus 로고
    • SIDES: A Cooperative Tabletop Computer Game for Social Skills Development
    • Piper, A. M., O'Brien, E., Ringel Morris, M. and Winograd, T. 2006. SIDES: A Cooperative Tabletop Computer Game for Social Skills Development. In Proceedings CSCW 2006. pp. 1-10.
    • (2006) Proceedings CSCW , pp. 1-10
    • Piper, A.M.1    O'Brien, E.2    Ringel Morris, M.3    Winograd, T.4
  • 8
    • 84867456686 scopus 로고    scopus 로고
    • Sluis, R. J., Weevers, I., van Schijndel, C. H., Kolos-Mazuryk, L., Fitrianie, S., and Martens, J. B. 2004. Read-It: five-to-seven-year-old children learn to read in a tabletop environment. In Proceedings of the 2004 Conference on interaction Design and Children: Building A Community IDC '04. ACM, New York, NY, 73-80.
    • Sluis, R. J., Weevers, I., van Schijndel, C. H., Kolos-Mazuryk, L., Fitrianie, S., and Martens, J. B. 2004. Read-It: five-to-seven-year-old children learn to read in a tabletop environment. In Proceedings of the 2004 Conference on interaction Design and Children: Building A Community IDC '04. ACM, New York, NY, 73-80.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.