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Volumn , Issue , 2009, Pages

Avatar movement in world of warcraft battlegrounds

Author keywords

Avatar measurement; World of warcraft

Indexed keywords

AVATAR MEASUREMENT; HOT SPOT; MEASURED DATA; MESSAGE PROPAGATION; MOVEMENT MODEL; TOPOLOGY MANAGEMENT; WAYPOINTS;

EID: 77952586489     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/NETGAMES.2009.5446226     Document Type: Conference Paper
Times cited : (45)

References (14)
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    • Apr. Online. http://www.mmogchart.com/Chart7.html
    • Bruce Sterling Woodcock, "MMOG Subscriptions Market Share - April 2008," MMOGChart.com, no. http://www.mmogchart.com/Chart7.html, Apr. 2008. [Online]. http://www.mmogchart.com/Chart7.html
    • (2008) MMOG Subscriptions Market Share - April 2008
    • Woodcock, B.S.1
  • 4
    • 79251562135 scopus 로고    scopus 로고
    • A Case for Mutual Notification: A survey of P2P protocols for Massively Multiplayer Online Games
    • Stephan Krause, "A Case for Mutual Notification: A survey of P2P protocols for Massively Multiplayer Online Games," in NetGames '08 Proc., 2008.
    • NetGames '08 Proc., 2008
    • Krause, S.1
  • 5
    • 0036505008 scopus 로고    scopus 로고
    • An efficient partitioning algorithm for distributed virtual environment systems
    • John C.S. Lui and M. F. Chan, "An efficient partitioning algorithm for distributed virtual environment systems," Parallel and Dist.Systems, IEEE Trans. on, vol. 13, no. 3, pp. 193-211, 2002.
    • (2002) Parallel and Dist.Systems, IEEE Trans. on , vol.13 , Issue.3 , pp. 193-211
    • Lui, J.C.S.1    Chan, M.F.2
  • 6
    • 20344372211 scopus 로고    scopus 로고
    • A scalable and low delay communication scheme for networked virtual environments
    • Nobutaka Matsumoto, Yoshihiro Kawahara, Hiroyuki Morikawa, and Tomonori Aoyama, "A scalable and low delay communication scheme for networked virtual environments," in IEEE GlobCom Workshop 2004, 2004, pp. 529-535.
    • (2004) IEEE GlobCom Workshop 2004 , pp. 529-535
    • Matsumoto, N.1    Kawahara, Y.2    Morikawa, H.3    Aoyama, T.4
  • 8
    • 46449104423 scopus 로고    scopus 로고
    • A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments
    • vol. 0
    • Silvia Rueda, Pedro Morillo, and Juan M. Orduna, "A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments," in Cyberworlds '07 Proc., vol. 0, 2007, pp. 171-178.
    • (2007) Cyberworlds '07 Proc. , pp. 171-178
    • Rueda, S.1    Morillo, P.2    Orduna, J.M.3
  • 9
    • 77954446572 scopus 로고    scopus 로고
    • Scalable peer-to-peer networked virtual environment
    • Shun-Yun Hu and Guan-Ming Liao, "Scalable peer-to-peer networked virtual environment," in NetGames '04: Proc., 2004, pp. 129-133.
    • NetGames '04: Proc., 2004 , pp. 129-133
    • Hu, S.-Y.1    Liao, G.-M.2
  • 10
    • 77952627241 scopus 로고    scopus 로고
    • Gain and Loss of a Voronoi-based Peer-to-Peer Approach for MMOG
    • Helge Backhaus and Stefan Krause, "Gain and Loss of a Voronoi-based Peer-to-Peer Approach for MMOG," in NetGames '07: Proc., 2007.
    • NetGames '07: Proc., 2007
    • Backhaus, H.1    Krause, S.2
  • 11
    • 70349511353 scopus 로고    scopus 로고
    • Dynamic Clustering in Delaunay- Based P2P Networked Virtual Environments
    • Christophe Diot Matteo, "Dynamic Clustering in Delaunay- Based P2P Networked Virtual Environments," in Netgames '07 Proc., 2007, pp. 105-110.
    • Netgames '07 Proc., 2007 , pp. 105-110
    • Matteo, C.D.1
  • 13
    • 70349147730 scopus 로고    scopus 로고
    • A hybrid architecture for massively multiplayer online games
    • Jared Jardine and Daniel Zappala, "A hybrid architecture for massively multiplayer online games," in Netgames '04 Proc., 2004, pp. 60-65.
    • Netgames '04 Proc., 2004 , pp. 60-65
    • Jardine, J.1    Zappala, D.2
  • 14
    • 84958279222 scopus 로고    scopus 로고
    • A distributed event delivery method with load balancing for MMORPG
    • Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, and Minoru Ito, "A distributed event delivery method with load balancing for MMORPG," in NetGames '05 Proc., 2005, pp. 1-8.
    • NetGames '05 Proc., 2005 , pp. 1-8
    • Yamamoto, S.1    Murata, Y.2    Yasumoto, K.3    Ito, M.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.