메뉴 건너뛰기




Volumn , Issue , 2006, Pages

User model in multiplayer mixed reality entertainment applications

Author keywords

Adaptive; Context aware; Interactive narrative; Location based games; Mixed reality; Mobile; Multiplayer online games; Proactive game; Ubiquitous system; User model

Indexed keywords

MATHEMATICAL MODELS; MOBILE DEVICES; THREE DIMENSIONAL COMPUTER GRAPHICS; UBIQUITOUS COMPUTING; USER INTERFACES;

EID: 34547204976     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1178823.1178910     Document Type: Conference Paper
Times cited : (16)

References (36)
  • 4
    • 84900534867 scopus 로고    scopus 로고
    • Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment in Personal and Ubiquitous
    • January
    • Björk, S., Holopainen, J., Ljungstrand, P. & Âkesson K-P. (2002) Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment in Personal and Ubiquitous Computing January, Volume 6, Issue 5-6, pp. 443-458.
    • (2002) Computing , vol.6 , Issue.5-6 , pp. 443-458
    • Björk, S.1    Holopainen, J.2    Ljungstrand, P.3    Âkesson, K.-P.4
  • 9
    • 34547231902 scopus 로고    scopus 로고
    • Charles, D. and Livingstone, D. AI: the Missing Link in Digital Game Interface Design. 3rd International Conference on Entertainment Computing, September 1st-3rd, 2004, Eindhoven, The Netherlands. Edge Magazine (UK) #139, Trigger Happy and Redeye articles, August, 2004.
    • Charles, D. and Livingstone, D. AI: the Missing Link in Digital Game Interface Design. 3rd International Conference on Entertainment Computing, September 1st-3rd, 2004, Eindhoven, The Netherlands. Edge Magazine (UK) #139, Trigger Happy and Redeye articles, August, 2004.
  • 12
    • 7044251776 scopus 로고    scopus 로고
    • Case-Based Plan Recognition, in Computer Games
    • Trondheim, Norway, June 23-26
    • Fagan, M. and Cunningham, P. Case-Based Plan Recognition, in Computer Games. In Proceedings of ICCBR, Trondheim, Norway, June 23-26, 2003, pp. 161-170.
    • (2003) Proceedings of ICCBR , pp. 161-170
    • Fagan, M.1    Cunningham, P.2
  • 13
    • 0035029973 scopus 로고    scopus 로고
    • Fischer, G. User Modeling in Human-Computer Interaction. Contribution to the 10th Anniversary Issue of the Journal User Modeling and User-Adapted Interaction (UMUAI) (2001), 11, No. 1/2, pp. 65-86.
    • Fischer, G. User Modeling in Human-Computer Interaction. Contribution to the 10th Anniversary Issue of the Journal "User Modeling and User-Adapted Interaction (UMUAI)" (2001), Vol. 11, No. 1/2, pp. 65-86.
  • 14
    • 0001133799 scopus 로고    scopus 로고
    • User Modeling: The Long and Winding Road
    • Banff, Canada, Springer Verlag, Wien New York, pp
    • Fischer, G. User Modeling: The Long and Winding Road. In Proceedings of UM99: User Modelling Conference (Banff, Canada, 1999), Springer Verlag, Wien New York, pp. 349-355.
    • (1999) Proceedings of UM99: User Modelling Conference , pp. 349-355
    • Fischer, G.1
  • 15
    • 18944387524 scopus 로고    scopus 로고
    • Four Ways to Use Symbols to Add Emotional Depth to Games
    • June
    • Freeman, D. Four Ways to Use Symbols to Add Emotional Depth to Games. Gamasutra June, 2002.
    • (2002) Gamasutra
    • Freeman, D.1
  • 19
    • 34547172972 scopus 로고    scopus 로고
    • Houlette, R. Player Modelling for Adaptive Games. AI Game Programming Wisdom II, 2004. Charles River Media, pp. 557-566.
    • Houlette, R. Player Modelling for Adaptive Games. AI Game Programming Wisdom II, 2004. Charles River Media, pp. 557-566.
  • 20
    • 34547200757 scopus 로고    scopus 로고
    • Context-aware applications survey. Technical Report, Dept of Computer Sciences, Helsinki Univ. of Technology, April
    • Korkea-Aho, M. Context-aware applications survey. Technical Report, Dept of Computer Sciences, Helsinki Univ. of Technology, April 2000, http://users.tkk.fi/~mkorkeaa/doc/context-aware.html
    • (2000)
    • Korkea-Aho, M.1
  • 21
    • 31144461130 scopus 로고    scopus 로고
    • The Gameplay Gestalt, Narrative, and Interactive Storytelling
    • Tampere: Tampere University Press, June
    • Lindley, C.A. The Gameplay Gestalt, Narrative, and Interactive Storytelling. Computer Games and Digital Cultures Conference Proceedings, Tampere: Tampere University Press, June, 2002, pp. 13.
    • (2002) Computer Games and Digital Cultures Conference Proceedings , pp. 13
    • Lindley, C.A.1
  • 24
    • 9444262147 scopus 로고    scopus 로고
    • Integrating Plot, Character and Natural Language Processing in the Interactive Drama Facade
    • Darmstadt, Germany, Fraunhofer IRB Verlag
    • Mateas, M. and Stern, A. Integrating Plot, Character and Natural Language Processing in the Interactive Drama Facade. In Proceedings of the TIDSE, 2003, Darmstadt, Germany, Fraunhofer IRB Verlag.
    • (2003) Proceedings of the TIDSE
    • Mateas, M.1    Stern, A.2
  • 26
    • 33748866672 scopus 로고    scopus 로고
    • Analysis of Correspondences between Real and Virtual Worlds in General Public Applications
    • Beijing, July 25-28, IEEE
    • Natkin, S. and Yan, C. Analysis of Correspondences between Real and Virtual Worlds in General Public Applications. In Proc of Computer Graphics, Imaging and. Visualization (CGIV05), Beijing, July 25-28, 2005, IEEE, 2005, pp. 223-231.
    • (2005) Proc of Computer Graphics, Imaging and. Visualization (CGIV05) , pp. 223-231
    • Natkin, S.1    Yan, C.2
  • 28
    • 35048847093 scopus 로고    scopus 로고
    • Transferring Game Mastering Laws to Interactive Digital Storytelling
    • Proceedings of the 2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE'04, 24-26 June, Darmstadt, Germany
    • Peinado, F. and Gervás, P. Transferring Game Mastering Laws to Interactive Digital Storytelling. In Proceedings of the 2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, (TIDSE'04). 24-26 June, Darmstadt, Germany, LNCS, 3105, 2004, pp. 48-54.
    • (2004) LNCS , vol.3105 , pp. 48-54
    • Peinado, F.1    Gervás, P.2
  • 30
    • 0347233841 scopus 로고    scopus 로고
    • Affective Computing for HCI
    • Munich, Germany
    • Picard, R. W. Affective Computing for HCI. In Proceedings HCI, Munich, Germany, 1999.
    • (1999) Proceedings HCI
    • Picard, R.W.1
  • 31
    • 34547144018 scopus 로고    scopus 로고
    • Player Types and Game Qualities: A Model to Predict Video Game Playing
    • October, Michigan State University
    • Shaw, P., Ward, J.G. and Weber, R. Player Types and Game Qualities: A Model to Predict Video Game Playing. Future Play, October, Michigan State University, 2005, http://www.futureplay.org/papers/paper-161_shaw.pdf
    • (2005) Future Play
    • Shaw, P.1    Ward, J.G.2    Weber, R.3
  • 32
    • 34547202292 scopus 로고    scopus 로고
    • Guérir par le virtuel : Une nouvelle approche thérapeutique. Presses de la renaissance, coll
    • janvier
    • Stora, M. Guérir par le virtuel : une nouvelle approche thérapeutique. Presses de la renaissance, coll. Société, janvier, 2006.
    • (2006) Société
    • Stora, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.