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Volumn 5884 LNCS, Issue , 2009, Pages 146-157

A semantic navigation model for video games

Author keywords

Game AI; Game semantics; Navigation

Indexed keywords

COMPLEX NAVIGATION; COMPUTER GAME; GAME AI; GAME SEMANTICS; MAIN COMPONENT; NATURAL PATHS; NAVIGATION IN FORMATION; NAVIGATION MODEL; RE-PLANNING; SEMANTIC INFORMATION; SEMANTIC NAVIGATION; VIDEO GAME;

EID: 78650687748     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-10347-6_14     Document Type: Conference Paper
Times cited : (4)

References (10)
  • 1
    • 78650687931 scopus 로고    scopus 로고
    • Academic AI Research and Relations with the Games Industry
    • Charles River Media
    • Baekkelund, C.: Academic AI Research and Relations with the Games Industry. In: AI Game Programming Wisdom 3, Charles River Media (2006)
    • (2006) AI Game Programming Wisdom , vol.3
    • Baekkelund, C.1
  • 2
    • 33744829091 scopus 로고    scopus 로고
    • RTS Games as Test-Bed for Real-Time Research
    • Invited Paper at the
    • Buro, M., Furtak, T.: RTS Games as Test-Bed for Real-Time Research. In: Invited Paper at the Workshop on Game AI, pp. 481-484 (2003)
    • (2003) Workshop on Game AI , pp. 481-484
    • Buro, M.1    Furtak, T.2
  • 5
    • 78650687173 scopus 로고    scopus 로고
    • The 2005 Report of the IGDA's Artificial Intelligence Interface Standards Committee
    • Mesdaghi, S., Stephens, N.: The 2005 Report of the IGDA's Artificial Intelligence Interface Standards Committee. In: IGDA (2005)
    • (2005) IGDA
    • Mesdaghi, S.1    Stephens, N.2
  • 8
    • 5444250946 scopus 로고    scopus 로고
    • Building a Near-Optimal Navigation Mesh
    • Charles River Media
    • Tozour, P.: Building a Near-Optimal Navigation Mesh. In: AI Game Programming Wisdom, Charles River Media, pp. 171-185 (2002)
    • (2002) AI Game Programming Wisdom , pp. 171-185
    • Tozour, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.