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Volumn , Issue , 2008, Pages 252-255

The cognitive processing mechanism for the players' rule in MMO game

Author keywords

Cognitive process; Game design; Level design; MMO games; Rule behavior graph

Indexed keywords

DESIGN; INDUSTRIAL RESEARCH; INTERNET PROTOCOLS; TECHNICAL PRESENTATIONS;

EID: 62949195716     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/WIIAT.2008.83     Document Type: Conference Paper
Times cited : (3)

References (15)
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  • 2
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  • 5
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    • A model of cognitive loads in massively multiplayer online role playing games
    • C. S. Ang, P. Zaphiris, and S. Mahmood, "A model of cognitive loads in massively multiplayer online role playing games", Interacting with Computers, 19, 2007, pp. 167-179.
    • (2007) Interacting with Computers , vol.19 , pp. 167-179
    • Ang, C.S.1    Zaphiris, P.2    Mahmood, S.3
  • 6
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    • An Application of GOMS Model to Analyze and Predict Gamer Behaviors in MMORPG
    • University of Wolverhampton, UK
    • S. Song, J. Jo, and M. Eboueya, "An Application of GOMS Model to Analyze and Predict Gamer Behaviors in MMORPG", Int. J. of Intelligent Game and Simulation, University of Wolverhampton, UK, Vol. 5 : No. 1, 2008, pp. 9-15.
    • (2008) Int. J. of Intelligent Game and Simulation , vol.5 , Issue.1 , pp. 9-15
    • Song, S.1    Jo, J.2    Eboueya, M.3
  • 7
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    • The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game
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    • S. Song, J. Lee, J. Jo, "The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game", LNCS 4413, Springer-Verlag Berlin Heidelberg, 2007, pp. 333-343.
    • (2007) LNCS , vol.4413 , pp. 333-343
    • Song, S.1    Lee, J.2    Jo, J.3
  • 8
    • 62949103432 scopus 로고    scopus 로고
    • B. Snow, Giga OM Top 10 Most Popular MMOs, GIGAOM-Web Magazine, Retrieved from http://gigaom.com/2007/06/13/top-ten-most-popular-mmos/ , 2007.
    • B. Snow, "Giga OM Top 10 Most Popular MMOs", GIGAOM-Web Magazine, Retrieved from http://gigaom.com/2007/06/13/top-ten-most-popular-mmos/ , 2007.
  • 12
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  • 15
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    • Internal Representation and Rule Development in Object-Oriented Design
    • J. Kim, F. Lerch, and H. A. Simon, "Internal Representation and Rule Development in Object-Oriented Design". ACM Transactions on Computer-Human Interaction, Vol. 2(4), 1995, pp. 357-390.
    • (1995) ACM Transactions on Computer-Human Interaction , vol.2 , Issue.4 , pp. 357-390
    • Kim, J.1    Lerch, F.2    Simon, H.A.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.