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Volumn 6, Issue 6, 2011, Pages 513-537

What do students learn when collaboratively using a computer game in the study of historical disease epidemics, and why?

Author keywords

computer supported collaborative learning (CSCL); educational games; historical inquiry; virtual environments; visualization

Indexed keywords


EID: 84857858681     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412011431361     Document Type: Review
Times cited : (26)

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